I want to hear ideas for new factions/organizations

BOS_Warlord said:
The Mexican union seems like a good idea, their from my fan fiction. Basically, Mexico city was largely unaffected from the nuclear war, leaving many survivors including the son of the president . Over the years they formed a semi-functioning government and spread across Mexico restoring order under a strict right wing monarchy. Mass executions, labor camps. Mexico experienced a lot of fallout from the states as well, it's the deathclaw capital of the world. As the years went byOne day the Mexican special task force broke into a comm station, and learned of the fate of the united states, they saw its devastation as a chance to expand and decided to move forth, crushing Texas and all of its resistance, including the Brotherhood of steel. The MU then moved into Arizona, where they met a more formidable enemy in the form of Legate Lanius and the Legion, now without caesar, fought valiantly, pushing them to the limit of their military threshold, a war that took 4 years long, ended with Lanius abandoning his men after the MU brought tanks into the mix. The tanks devastated the foot soldiers. Rumor says that Lanius can still be found, wandering the entire united states, challenging the strongest warriors he can find,
The union attempted to take the Hoover dam, clearing out the remains of the leigon that occupied it.the legion remnants regrouped in Colorado, and have gained a new leader and a new legate, romulus and Remus they have decided to expand away from the NCR, and they plan to capture the former legate but that's another story.

The MU took, Arizona, Utah, Texas, and new Mexico. However the NCR and their new found allies the Mojave brotherhood fought them out of the state, just barely and now they have their eyes set on a state that is rightfully there's, California


I REALLY like your idea. You have a great mind, mate. Maybe you should work for Bethesda?
 
Not sure if it's a good one, but here's an idea:
The Corporates:
A large mega corporation surviving from the war after its heads and some military personnel took shelter personal bunkers. 20 after being locked in cryo sleep, they set out into the wastes. Seeking to "civilize" the common folk, they handle themselves very professionally. Like a corporation, it is possible to climb all your way from a mere simpleton to a "Councilor", one of the actual leaders, who direct traffic from different settlements. Those lower on the hierarchy, however, are practically stripped of their rights, pretty much slaves. They believe that capitalism made America great, and they believe it can make it great again.
 
Instead of "The Mexican Union", why not "The New Aztec Expansion/Empire" or whatever, or maybe reference the Alamo and the conflict that surrounded it.

Also, I've always thought an intermediate sort of grey faction full of self-serving survivalists might suit the wastes, so here's my input:

The New Cossacks/The Madnos/Damons ("nomad" backwards)/Redart Corporation or Expansion ("trader" backwords)

Basically, they'd mainly work for themselves, tend to their own business, xenophobic, etc., but the storyline would make their involvement inevitable and their risks solely in self interest. They contain no morality and will work only for their wellbeing, which means they will steal for you so on a later date they might steal from you. They often move from settlement to settlement, hoarding provisions for themselves, and have a centralized based somewhere they could flee if their travelling proved dubious.

Not much to go on, but I think any faction with this template might be mildly interesting. If the name "New Cossacks" was used, then they'd definitely have Russian heritage and have the two headed eagle as their emblem.
 
I think the reavers is faction that has a good choice of expanding, there could be somewhere a reaver base that has not been annexed.

I still going strong with the idea of a fallout campaign based in russia. KGB would make a splendid faction. They could be a more advanced faction like the enclave and the brotherhood, keeping their tech only to themselves and their info in secrecy.

I havent fully developed my idea so for now this is all I have.
 
How about a faction of Chinese Remnants or Communist supporters? Or would that be too cliche?

Like for example, a large spec ops team was sent into the US to (...do something...). However the next week the war came. The spec ops team resorted into a high tech bunker outside of a city, say Chicago or something, that they had built. From there, the small spec ops team grew into a huge society. Sooner or later that society emerged from their underground bunker to find the wasteland world around Chicago.

So they make plans to dominate the wasteland. They have the manpower, and the technology (they not only have the most advanced Chinese military tech, but they have also recently raided an abandoned US military base that was loaded with supplies and military tech).

So now they operate out of this huge military base, they have power armor suits, energy weapons, and perhaps even a small fleet of Vertibirds (its kind of like the anti-Enclave). Not only that, but to give them more manpower they are taking on new recruits (and training them military style like the BoS).

This faction would be ruled by a man called "The Chairman" (as opposed to the Enclave in FO2 which was ran by "The President"). The Chairman would also have a "People's Congress" set up to. Their goal is to carry on the communist domination of the US even after the war.

These are the main enemies. As you get deeper into the story line, you find out a darker plot, and the real reasoning behind them being in the US in the first place.

But for now, when you emerge into the Wasteland world in the Fallout game, the first town you come across is a town that has been taken over by these Chinese Remnants. They operate under a Communist system. All the residents of the town are forced to work, live together in buildings, and line up at a Chinese Remant office every day to receive a fair ration of supplies. No one is happy about being force to work under this system, however no one dare speak about it.

The character talks to many people in the town, and after enough investigation finds out about a resistance group fighting the Chinese Remnants and attempting to bring freedom to the Wasteland. So you meet with a Resistance member who has a plan going to retake the town from the Chinese Remnants. You execute his plan, which leads to an eventual bloody battle between the Resistance and the Remnants right in the center of the town.

The Resistance members fight through the Chinese Remnants (who have more manpower, AND much superior technology). The Resistance eventually destroy the Chinese Remnants in the town. Just as they celebrate, thinking the battle is over, a Vertibird flies in to drop off a whole new batch of power armored reinforcements. It seems like the battle is over, as the Resistance members know once those power armor clad soldiers reach the ground the battle is over. However, in the last moment, a resistance member is seen climbing a building with a Fat Man. He launches the mini nuke at the Vertibird, destroying the Vertibird and the entire power armor detachment of Chinese Remnants inside.

As they people of the town celebrate their victory, your character decides to move on, for he must continue searching for (whatever it is he is supposed to be looking for). However, once the characters travels the wasteland, he finds a terrible reality. The Chinese Remnants have captured half the towns of the Chicago Wasteland. He also finds several Resistance members fighting a losing war against the Remnants, with several small skirmishes happening throughout the outskirts of Chicago. He continues on into Chicago, the ruins of a huge city with enormous buildings, but also terrible bands of raiders and mutated creatures inside those ruins. He then finds a huge society living right in the center of Chicago. It is the largest, most spectacular town the wasteland has ever seen. Even more, he finds out that the Resistance members are the ones who are in charge of the town. He discovers a name for the Resistance (something catchy).

Anyways, the player goes on to find what he was looking for. However he can't turn his back on the Chicago wasteland and its people, which he knows will eventually be conquered by the powerful Chinese Remnants. So a drastic and climatic story line ensues. The player takes towns back from the Chinese Remnants with the Resistance town by town. However, they find it to be to no avail, for every town they take back, the Chinese Remnants capture two more. So the Resistance hatch a plan. They figure that the only way to destroy and stop the Chinese Remnants is to destroy the military base they are headquartered on.

However, this military base is heavily guarded, and equipped with some of the most powerful technology built by the US and China. So they send in the player undercover, pretending to be a "new recruit" to the Chinese Remnants. Here the Chinese Remnants teach the player how to use, and gives them power armor (T-51b model). After investigating through the base, the player finds a restricted level. He sneaks (or fights, or maybe talks) his way through the restricted levels, to find the Chinese Remnants harboring a full nuclear tipped ICBM.

When the war happened, something happened in the mechanism, and the weapon didn't fire. The Chinese Remnants however have replaced the firing mechanism and fixed it. As you attempt to detonate it under the underground base, you are stopped by the leader of the Chinese Remnants himself, the Chairman.

He sounds just like the Enclave President in FO2. He tells you how what they are doing is going to bring peace and unite the wasteland. He tells you that he has grown to love America, and does not wish to see it destroyed. However he also believes so long as the Wasteland is how it is (separated, un-united, tribes of raiders killing, stealing, mutants throughout the wasteland), the American Wasteland will not last long, and will once again destroy itself.

He also lets you in on two dark secrets.

1) The Chairman was planning to launch the nuke unto Chicago to destroy the Resistance. He states that he doesn't do this, the Resistance will stop the Chinese Remnants, which will ultimately lead to the destruction of post-war America all over again.

2) The Chinese Remnants Spec-Op team that was sent before the war, was actually sent to wait for the nuclear apocalypse. The Chinese hatched a plan to start a world-wide nuclear war. They would send a military team to america to wait for the nuclear war. After the nuclear war would come, they would use the post-apocalyptic weakened america to their advantage to take over America.

However the Chairman has grown to love America. Instead of destroying it/conquering it under a PROC flag like his initial orders stated, he is going to unite it under his own communist system. He believes that by doing this, not only is he "saving" post-war America, but he is giving the land back to the people, and letting the people have a government that is truly "by the people, for the people".

You can talk him out of his plan, kill him and his person guard, or simply detonate the nuke under the military base.

Either way, the player character destroys the Chinese Remnants. However in the ending cinematic, it is discovered that he could not escape the extremely large underground base in time, and succumbed into the nuclear fire.

However, his noble actions saved the wasteland from yet another villain with a strange and large plan and personality.
 
this would be DLC, (and the biggest ever) but how about a slaver, political and military group that is trying to take over the South of America, and models itself on the CSA (Confederate States Of America), bit like Caesars Legion, but don't worry, the slaves would not just be black people, they have expanded their ideologies so that they take slaves from anyone who disagrees with them and sell them to the richer people on the wasteland, like Alastair Tenpenny, and your protagonist has to try and put an end to their evil ways, with help from some of your friends from Boston and freedom fighters from the south.
 
Russia was always sending the most dangerous criminals to the North-Eastern Siberia. It's basically nothing to bomb there, so the place could remain basically untouched after the War. That criminal force could take over the region as time passes and start using former Soviet navy bases to raid, viking-style, coastal settlements over Pacific.

- What's with the pirates?
- Everything's better with pirates!

("The Gamers: Dorkness Rising")
 
SJJFurlong said:
this would be DLC, (and the biggest ever) but how about a slaver, political and military group that is trying to take over the South of America, and models itself on the CSA (Confederate States Of America), bit like Caesars Legion, but don't worry, the slaves would not just be black people, they have expanded their ideologies so that they take slaves from anyone who disagrees with them and sell them to the richer people on the wasteland, like Alastair Tenpenny, and your protagonist has to try and put an end to their evil ways, with help from some of your friends from Boston and freedom fighters from the south.

I thought the "huge slaver faction trying to take over" idea was done on the DLC "the Pitt".
 
BigBoss said:
SJJFurlong said:
this would be DLC, (and the biggest ever) but how about a slaver, political and military group that is trying to take over the South of America, and models itself on the CSA (Confederate States Of America), bit like Caesars Legion, but don't worry, the slaves would not just be black people, they have expanded their ideologies so that they take slaves from anyone who disagrees with them and sell them to the richer people on the wasteland, like Alastair Tenpenny, and your protagonist has to try and put an end to their evil ways, with help from some of your friends from Boston and freedom fighters from the south.

I thought the "huge slaver faction trying to take over" idea was done on the DLC "the Pitt".


They weren't that huge though really. They had the potential to be so, but they were easily wiped out by my character by himself. :wink:
 
By the time I went to Pittsburgh, I already had the T-51b Power Armor, that Android from Rivet Citys Plasma Rifle, and the Tesla Cannon. I was like the Fallout version of Rambo. So I wanted it to be challenging.

So I went to my Megaton house and left ALL my stuff there.

I went to Pittsburgh with nothing but a 10mm Submachine gun, 50 10mm bullets, 3 Stimpaks, 5 bottles of purified water (or AquaPura), and that merc explorer outfit.
 
Well. Obviously the Enclave has had it's time. I'd love to see a rogue group of them/A remnant group coming back. Maybe there can be a group of somewhat intelligent Super Mutant mercenaries? Or maybe some kind of suicidal cult devoted to the remains of Frank Horrigan(A half/the entire body taken from some kind of escaping scientist/whateverblah)? Oh how I miss old frankie!
 
Evil Banana said:
Trappers as an actual faction that you can become part of
I don't think that makes sense. I mean, trapping is just an ability, not an identity. There could be a guild at the most.

BigBoss said:
SJJFurlong said:
this would be DLC, (and the biggest ever) but how about a slaver, political and military group that is trying to take over the South of America, and models itself on the CSA (Confederate States Of America), bit like Caesars Legion, but don't worry, the slaves would not just be black people, they have expanded their ideologies so that they take slaves from anyone who disagrees with them and sell them to the richer people on the wasteland, like Alastair Tenpenny, and your protagonist has to try and put an end to their evil ways, with help from some of your friends from Boston and freedom fighters from the south.

I thought the "huge slaver faction trying to take over" idea was done on the DLC "the Pitt".
In fact, they weren't trying to take over. The leader of that factions tells you he wants to give new life to industry, and that he wants to make the slaves free after giving it the initial momentum it needs and finding the cure for the disease. He is still a BOS Paladdin in his beliefs, after all.

Anyway, slavers aren't really a new thing.
 
Atomic Remnants

Union of Atomic Workers were isolationist individuals devoted to technology and it's ever advancing nature. Striven to resurrect the world to it's full technological glory, just as it has been before The Great War, they believed that Atom is more than a weapon - it is an endless possibility of the future to come.

The plans of the Union nevertheless, as great and promising as they seemed, were eradicated when their central outpost was wiped out by mutant aggressors. Most of their high ranking members and leaders have been killed, and for long years the Union of Atomic workers was gone and forgotten.

Some of the "Workers" however, managed to flee from their main outpost before it has been decimated, and after long years of recovering their strength, The Atomic Remnants arose once more in the Core Region. They now possess not only the vision to restore the gift of Atom to the world, but also to purge the planet from biological mutation.

How's that for an idea? Deserves a chance if you ask me :D
 
BigBoss said:
By the time I went to Pittsburgh, I already had the T-51b Power Armor, that Android from Rivet Citys Plasma Rifle, and the Tesla Cannon. I was like the Fallout version of Rambo. So I wanted it to be challenging.

So I went to my Megaton house and left ALL my stuff there.

I went to Pittsburgh with nothing but a 10mm Submachine gun, 50 10mm bullets, 3 Stimpaks, 5 bottles of purified water (or AquaPura), and that merc explorer outfit.

How did you enter Pitt with any of ur own stuffs? I also had literally all top equipments but those bastards ripped me down to my panty before I could walk in lol

At first I was REAL scared, its like OMG, I just got myself into slavery, wt have I done?!?!
:shock:
 
The Strippling Warriors. In Mormon lore there were a people that swore an oath to God to never take up weapons and kill again. Their sons were not held accountable to this oath and organized into an army 2000 strong. They fought their enemies and none of the soldiers died in their conflicts. The setting could be the New Caananites from the New Vegas setting and the enemy....the Legion/NCR.
 
A thought just occurred to me; it might warp the setting quite a bit though.

Suppose there was a faction modeled on eusocial insects like ants.
It would have a specialized reproductive caste of pure-strain human "drones" and "queens"...

...and mutants used as soldier and worker castes.
 
Why would the mutants agree to that? They have the strenghts, and if they're the workers, chances are they have the numbers too.
 
Oppen said:
Why would the mutants agree to that? They have the strenghts, and if they're the workers, chances are they have the numbers too.

They're sterile and slowly diminishing in number.

At least with a source of pure-strains and some new source FEV (maybe reverse-engineered somehow?) they have a way of reproducing even if it isn't perfect.
 
Cave Bear said:
Oppen said:
Why would the mutants agree to that? They have the strenghts, and if they're the workers, chances are they have the numbers too.

They're sterile and slowly diminishing in number.

At least with a source of pure-strains and some new source FEV (maybe reverse-engineered somehow?) they have a way of reproducing even if it isn't perfect.

So what? Why would they want to "reproduce"? It's not like it's their children, it's just another different individual who happens to be a mutant. If the idea is "we must continue the Master's work" (the only real motivation I can think of to want more mutants), then they'll definitely try to take over instead of being just labour workers for some guys who got to find vats.
And again, in an ants-like system, workers are more in numbers than the other casts. They manage to do it because their organization works at biological level, which isn't the case for humans and mutants. They need a motivation to BOTH want to be a part of that system AND not want to take over the rule of that. ATM we have more mutants than whichever race that elite is made of, and mutants are likely individually stronger if the elite members are humans. And if their motivation is just "they have vats of FEV for some reason", then they could just take it over. Again, they're more and they're stronger.
 
Oppen said:
Cave Bear said:
Oppen said:
Why would the mutants agree to that? They have the strenghts, and if they're the workers, chances are they have the numbers too.

They're sterile and slowly diminishing in number.

At least with a source of pure-strains and some new source FEV (maybe reverse-engineered somehow?) they have a way of reproducing even if it isn't perfect.

So what? Why would they want to "reproduce"? It's not like it's their children, it's just another different individual who happens to be a mutant. If the idea is "we must continue the Master's work" (the only real motivation I can think of to want more mutants), then they'll definitely try to take over instead of being just labour workers for some guys who got to find vats.
And again, in an ants-like system, workers are more in numbers than the other casts. They manage to do it because their organization works at biological level, which isn't the case for humans and mutants. They need a motivation to BOTH want to be a part of that system AND not want to take over the rule of that. ATM we have more mutants than whichever race that elite is made of, and mutants are likely individually stronger if the elite members are humans. And if their motivation is just "they have vats of FEV for some reason", then they could just take it over. Again, they're more and they're stronger.

The pure-strain reproductive-caste isn't an elite though. The females may be called 'queens' but they are really just glorified baby-factories.
 
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