OOC: Roll Result: Critical Success
You take a look around and let the surroundings sink in. The first thing you notice are the guards. There's too many people in the club to do an accurate headcount, but you make an accurate estimate based off what you've seen that there are six of them - on this floor alone. They're all suited, and wearing earpieces, meaning if you alert one the rest of them will probably know in short order unless you take the one that's been alerted out quickly and quietly.
Another thing you've noted was, actually, George. Particularly, the way he looks at the guards. George has a fairly keen eye for spotting people with combat experience or at the least, training. You've seen it too, through your years on the force. It's all in their stance, the way they walk. These aren't your average nightshift weekend warriors, nor are they your average club bouncers. These are trained men, hell you'd liken them more to private security than club bouncers. Hell, they might even be packing, probably pistols if they are - nothing heavy but still enough to worry about. If you didn't know the identity of the one you hunted, you would be hard pressed to ask why they needed such security. But you know.
In fact, on the topic of security there's another thing you *do* note. Rather, the lack of. There's no security cameras in the club. Anywhere. It's strange enough to leave you wondering why, there must be things happening they don't want anyone ever getting a hold of, especially if police were to come knocking and asking to look at the security tapes.
Finally, you note one last thing of interest. A ventilation shaft that moves below the roof, and then through it. It looks large enough for someone to crawl through, and probably leads up to the building roof tops, past the second floor. Another entryway?
There's really nothing else to note, other than that the music sucks and is way too loud.
***
After you take in your surroundings, you hear George start to speak up.
"We need someone to go check out the hall that leads to the bathrooms and VIP area. But we can't all go back there at once, we'll look fuckin' weird. Especially not being on the list. We need to figure out what kind of security they have guarding the VIP - because that's our ticket to both the basement and the upper floor."
He leans over towards Melvin. "Make sure you get those pict-"
A drunk girl with pale white skin, raven black hair in a bob-and-bangs haircut, wearing a jet black dress who looks to be in her mid 20's, wobbles her way over towards the groups table. She looks directly at Melvin, the (obviously) youngest of the group, and begins to speak. She's slurring her words.
"
hheeey, wanna danssss?"
You think she's asking him for a dance, but she's slurring her words so badly it's anybody's guess. George looks really impatient and like he's ready to shoo her away like a nuisance, like she's a stray cat or something. He's looking at Melvin with the "don't let the strays associate you as a source of food or comfort" look.