(IC) World of Darkness: Hunter RP

Using the cover of the rain storm, the entire team is able to make it up to the house, as far as they know - without being spotted.

George throws his drenched cigarette onto the floor, put out from the rain. He looks upwards to a small alarm box near the door, and pops the lock and front casing off with his knife while Melvin disassembles it.

George kneels down to take a look at the lock, then sighs.

"This fucker has a M210 Digital Door Lock, with a three cylinder deadbolt. We're not getting in through the door, not without a few hours to spare."

George takes a crowbar out of the dufflebag on Melvin's back as he works towards disassembling the alarm. "Any of you think you can get us in through the window?"


OOC:
> Whoever decides to try, roll a D20 against your Strength
 
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(OOC:Can I make on roll against my perception or intelligence to see if there is a spare key under a rock, the doormat or a flowerpot nearby?)
 
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OOC: Sure, make it against your perception. But, since it's not a person but rather an immaterial object, you won't be able to count your psychic bonus, just your regular Perception bonus towards your roll, and for this you'll need to roll somewhat high since it's kind of a "oh shit, whaddya know, here it is" thing.
 
Detective Stozak sees the crowbar and years of working cases he remembers how some of the criminals got in through the back door.
Hey George, just a sec.
*Stozak looks around the back patio to see if there is a spare key under an object*

(OOC Rolled a 19 + 2 = 21)
(also OOC I laughed pretty loud too)
 
OOC: Holy shit. Roll Result: Critical Success. Not only do you find a key, but a key ring, though you're not sure what the other keys are for yet.

You walk around for a second, and note an oddly placed potted plant just hanging out on lone window sill for seemingly no reason. After picking it up, you see a key ring stashed in a hole underneath the potted plant in the window sill, with three keys on it, one looks rather fancy, while the other two look like regular deadbolt keys.
 
Stozak puts back the potted plant after removing the key ring, he examines them for a sec.
You'd be surprised how many 10-62s happen that way.
*he walks back to the door and gets ready to open it*
 
George: Find anything?

Ted nonchalantly pulls a key ring out of his pocket, and George, for the first time in a very long time, smiles.

Well, detective, after you-

Ted spends his time trying out both the regular looking keys, until finally arriving to the strange, fancily shaped key. He pops it in the key hole and gently turns it. *Click*

Just as Ted cracks open the door to the home, George breaks out into yet another heavy, loud cough, this time leaning against the wall and coughing something up onto the ground. It's clear as day now, and everybody can see it. George just coughed up a hunk of blood.

Quickly, he takes a prescription pill bottle out of his Vietnam-era army coat jacket and throws two oblong white pills into his hand, then into his mouth before quickly pocketing the bottle. But not before Ted's sharp eye can just barely spot out some lettering on the white label of the bottle: Hydrocodone 10MG - Vic- before it's out of view and back in Ted's pocket.

George noticed everyone staring at him, but refuses to acknowledge what just happened and enters the building, with Ted, Caleb, and Melvin entering behind him.

The first thing that the four of you notice upon entering the house is that it's cold. Really fucking cold. Despite a heavy rainstorm going on outside, it's somehow even colder in here, like somebody set an industrial sized air conditioner to the lowest setting. George sniffs the air.

Ahead of you, you see a large entryway, with onyx tiled floors. The house is very dark with no lights on, but you can all make out a huge unlit 62 candle chandelier hanging from the ceiling. At the end of the entryway to the house, a marble statue stands tall. The pedestal is three foot in height, with the statue itself being a further seven feet tall. The man the statue is depicting is dressed in an extravagant tuxedo and what looks like an old Venetian Carnivale mask. He is shaped to be standing in a stoic pose, and on the pedestal of the platform it reads:

James LeMont
Heir to the LeMont Fortune
Next to the statue is a spiral staircase, going both up into a second story and downwards in presumably, a basement. Ted, from the distance, though the room is dark, can make out that the staircase is a mixture of onyx and marble, the type of thing you'd only see from the pompously rich.

Just as Melvin closes the door behind him, a cold, sharp, almost ghostly but polite and extravagant voice rings through the air clearly.

I don't remember inviting you in, but please - make yourself at home.

The group looks around but sees no one.

in-the-house.png
 
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A chill runs up the spine of Ted, the Detective remembers the last time a voice from the shadows talked to him and how well that went. telling himself to keep cool he removes the Revolver he carries from the holster in his coat and quickly checks the cylinder to see it is fully loaded with 8 rounds of .357 Magnum. before closing it and bring the gun to a low ready. Ted starts to speak in a hushed whisper.
Hrm...Welp, They know we're here. We know someone is here. But where would you be hiding?

(OOC I would like to make a roll against my perception. ROLLED a 19 + 4 = 23)
 
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Melvin examines the surroundings, looking out for any obvious hiding places for electronics- the house alarm system or the speakers or whatever the house owner used to talk to the group.
OOC: Perception check I think- Rolled 12+ 3 points= 15
 
OOC: I want to give everyone a chance to do something/react, make a move, or say something before we carry forward

George's eyebrows furrow, calmly looking around in the darkness. With his right hand, he slowly swings the M16's shoulder strap around his back, and shoulders his rifle.

With his left hand, he quietly twists the frequency knob on his radio to tune it to Bob's radio, and then presses the "emergency" button.

* * * * * * * * * * * * * * *

Outside, sitting in a crouched stance under the back porch canopy to stay out the rain, Bob's eyes are firmly affixed on the dark stretch of road out front. Noticing something, Bob looks down towards the radio buckled to his belt, and sees the red light flashing.
 
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Caleb draws his Desert Eagle ready for action.

Nice sculpture asshole. Care to step out and compare the likeness? Sorry about your car by the way I got a little knife happy.

Caleb hits nothing but cold air with the reverberations of his noise making device most people call a mouth.


Stay on your toes he could be anywhere.
 
OOC: Remember kids, this isn't an ordinary person you're dealing with. Things aren't going to be easy.
> Alphons: Roll Result - Minor Success. You know the voice is coming from somewhere within the house, but absolutely no idea where.
> GM: Roll Result - Success. You know the voice is coming from somewhere within the house, and that it's not on this floor. It could be coming from the basement, or the second floor. As to where on those floors, you can't say. The fact that his voice is so clear despite not even being on the same floor tells you whatever it is, it's not human.

The voice scoffs at Caleb's remark.

"Hunters, hmm? It's been so long since I've had such a visit. I hope you're better dinner guests than the last ones. Let's see what we've got here."

A cold breeze of wind passes through the entry hallway.

(To Ted) "Well, we have a fat washed up old man far past his prime"
(To Melvin) "A weakling, I bet you taste goooood."
(To Caleb) "A ex junkie pretending to be a real hunter"

"And finally... an elderly man?!? HahaHa, what even is this?"

George wipes his mouth. "Don't listen to him, he's trying to get inside our heads."

Suddenly, a loud, booming, almost demonic sounding voice rings out through the halls, completely shattering the previous illusion of a well-mannered eloquent voice of a man. It almost seems loud enough to reverberate through the entire home and vibrate the walls.

"i WILL RIP YOUR THROATS OUT AND EAT YOUR FUCKING SOULS"

OOC:
Everyone except Risewild's character Bob (whom he doesn't seem to notice is out back yet), roll a D20 against your charisma for a willpower check.
 
OOC: I roll a 15 with 3 Charisma. Solve for X.
OOC: Also feels pretty vampy I want to sprinkle some holy water in a circle around us next chance I get.
 
Stozak gets a slight grin on his face when Caleb lets loose that verbal barb.
That kid's sure got a mouth on hi-oh shit.
Ted feels the words being spoken pinging around in his head. it feels like he has a ringing in his eyes and burning in his ears.

OOC: Rolled a 14 + 1 = 15.
 
Melvin is completely pale, panicaly looking around.
OOC: rolled 2- 1 point=1 at least it's not 0
 
OOC: ROLL RESULTS
> TR:
13 total. Barely a success.
> GM: 15. Success.
> Alphons: 1. Critical Failure.
> George: Rolled a 15. Success.

Ted and George are able to recover fairly ok, George wiping the sweat from his eyebrows. He looks towards Caleb, and notices him leaning against the wall, seemingly shaken but still ok. Then he looks towards Melvin.

Melvin is standing there with his hands on his head, eyes shot wide open, rocking back and forth while quietly whispering "fuckfuckfuckfuck".

"Aw, shit" George spots Melvin and immediately moves over to him to tend to him. Whilst doing so, he turns his head towards Ted and Caleb, and in a low but direct voice:

"We need to find this fucker, now! And where the fuck is Bob, somebody go let him in!"

In the background you can hear the light radiance of laughter...
 
Caleb makes a mad dash for the back door, venturing through the dining room as he does so. He sees Bob peering in one of the windows with a crazed look in his eyes. The room is dark with only the ambient light from flickering candles illuminating the surroundings.

Waiting on me?

Caleb quips as he unlocks the door and spins around to cover Bob's entrance.
 
While Caleb is letting Bob in, George is tending to Melvin.

"Hey kid, you alright? C'mon, snap out of it!"

OOC: Alphons, you can make another DC20 roll against your charisma to try and snap out of the terror that holds your character. If you fail you'll keep getting chances every so often.
 
Bob doesn't know why he was spacing out, but Caleb's words bring him back to reality. Bob rushes in through the door, holding his Aitor Oso Negro knife in his left hand and his SIG Sauer in his right hand.
He charges in rushing to the stairs and shouts:

"THIS FUCKER MUST BE UPSTAIRS!"
 
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