OOC- Walkers from the west killed so far: 4/36
Don't forget to apply the -5% penalty when going for a headshot. In this case it didn't matter, since all of the rolls were hits either way.
IC-
On the roof of the motel-
"Excellent shooting, Sarge," said
Bobby Sheen. "I'd be hard pressed to even hit half the time at this range."
"
I still can't see a damn thing," grumbled
Thayer. "Someone ought to take a flamethrower to that grass."
(
Sam Black may fire five shots this time.)
On the motel balcony-
"There's something out there," said
Captain Lereux as he peered into the field, "
but I can't quite make it out."
Hockey continued to track the mob as it gradually came closer, while
Duran remained at his post on the northeast corner of the balcony.
In the medic's room-
"Thou shalt not be afraid for the terror by night;"
Phillips read aloud, "nor for the arrow that flieth by day; nor for the pestilence that walketh in darkness; nor for the destruction that wasteth at noonday. A thousand shall fall at thy side, and ten thousand at thy right hand; but it shall not come nigh thee."
On the west side of the motel-
"
Ortega," said
McCain over the radio as he jogged around the south side of the motel, "we're going to secure the helicopter. Head over there; I'll be right behind you."
Lt. Malone and the others emerged from the back door of the motel, wheeling the dolly. They brought it to the bottom of the southwest stairway. "Okay," she said, "let's start carrying this stuff upstairs."
Cole continued bringing furniture outside for the barricade.
(It will take
Cole one more turn to finish gathering the furniture.)
On the east side of the motel-
Ortega ran towards the helicopter, passing
Zorie Spooner on the way.
McCain followed a short distance behind him.
Zorie reached the motel parking lot.
On the north road-
Baldwin returned from the north, and
this time had no problem steering around the Claymore. He was unaware that the mine would not have detonated unless the troopers set it off, but he still would have felt uncomfortable driving over it.
Outside the garage-
"I can help with that barrel too," said
Wallace. He helped
Willie and
Erica bring the barrel just inside the garage over to the helicopter. Judging by the amount of fuel in the barrel, it would take about ten minutes to pump it all into the chopper's tank, at which time the second barrel could be swapped in.
Baldwin drove his truck into the parking lot and turned around, then parked outside the garage, facing north once more.
In the garage-
Bob walked into the garage from inside the diner in time to see the first barrel being moved out. The second one was very close to him, in the rear of the garage. There was a dolly that could be used to move the barrel outside. As strong as he was, though, he wouldn't be able to lift it onto the dolly by himself.
"I think we can fit more people in the trucks," said
David. "While my load is a local one and I don't have a sleeper cab, this here tanker and
Baldwin's truck outside do. We could cram another three people into each of those." He kept working on the truck with the other mechanics while
Alice was busy with her rifle.
On the roof of the diner-
Beth finished refilling her magazines.
In the warehouse-
"I remember most of it now," said
Kerry, "but I still don't know what happened after we got into the tunnels."
"We're almost through this," said
Mr. Foo. "One more time should do it." He
easily returned her to a state of trance. "Okay, you're in the tunnels. What happens next?"
"
Debbie's not doing so well, but she can walk with my help. We wander through the tunnels, but I don't know for how long. Then we come to another elevator shaft. At first I think it's the same one, but then I realize that the elevator's at the top of the shaft. We use the switch box at the bottom to summon it and ride it all the way to the top of the shaft.
"We're in another underground lab. It's laid out just like the one we passed through before, but things are better preserved here."
"What do you see as you walk through the lab,
Kerry?"
"In the decontamination room we see more of those space suit things. We open the door and head up the hallway, looking for a way out. We pass two labs with huge glass windows. In one of them, we see two glass containers."
"What's inside them?"
"Ugh, they're horrible! So black and icky. Just looking at them makes me feel cold. Whatever they are, they're sealed up. We just keep going. It's easy to find the ladder leading up to the hatch, but this time the hatch is closed and locked. We start banging on it and screaming for help.
"After a long time, two middle-aged men open the hatch from above and pull us out of there. They won't let us leave and they don't seem sure what to do with us. We tell them to call the police, but instead they take us to the cell block and chain us up in one of the cells. Then they rape us. When they're done, they lock us in. They hurt
Debbie even worse and don't treat her injuries or feed either of us."
Mr. Foo described
Hammond and
Earl. "Are those the two men?"
"Yes! They come back every so often to attack us, but they still never feed us.
Debbie passes out and eventually dies. I fall asleep, but when I wake up she's moving again! She's trying to reach out to me, but there's something wrong with her. Her skin is so pallid, and her eyes are red and full of hate! No,
Debbie! For God's sake, what's happening?! Don't...please, stay away!
Debbie, what's happened to you? It's me,
Kerry!" She shuddered. "Whatever that is, it's not
Debbie any more. It's trying to kill me!"
Kerry awoke, screaming.
"It's okay now," said
Mr. Foo. "
Hammond and
Earl are both dead, and we got you out of that awful cell."
"I...I remember now. I remember all of it.
I feel a little better. Thank you."
Kerry stood up.
Azadeh shivered some more after hearing the rest of
Kerry's tale.
In the reception area-
Stephanie looked up from the computer again when
Ramirez came back from upstairs. "Hey, welcome back," she said.
Rosie slid past
Bo, smiling at him, and walked down the hallway. "Do you know where
Gary went?" she asked.
"He went through that room at the end of the hall," said
Bo.
"Thanks!"
In the kitchen-
"Sure thing," said
Michael. "But how were you able to get through to
Captain Reynolds in the first place?"
Lt. Blanco finished setting
Dr. Hausmann's broken arm, and she had done an excellent job. The syringe was prepared in case she needed to be awakened, but it was probably best to let her rest unless there was a reason she needed to be conscious.
In the office-
Jim Kerr patted
Max on the belly, and then inspected the knife that
Randall had found. The reddish discoloration definitely looked like blood, though it was very old and thoroughly dried.
"There is this other ventilation grill that was back here," said
Randall. "Maybe there's something else behind it. It's already a bit loose, so let me see if I can get it off." He wedged the blade in the narrow gap between the grating and the wall and grunted, trying to pry it open,
but it was firmly held in place from decades of rust and neglect. "You've got a crowbar. Why don't you give it a try?"
(
Jim Kerr, roll against STR x 5 if you want to try to force open the grating - 65% in your case.)
In the cell block-
"Wait!" hissed
Duke. "
I hear something. It sounds like...chewing. It's coming from that open cell."
"I'm going in for a closer look," whispered
Lynne. "Cover me." She tiptoed up to the cell door while the men held their rifles ready, but
her heels clacked too loudly on the floor. She could see that something had been chewing on
Buddy earlier, but the sight that awaited her in the cell itself was far worse.
Debbie's body lay where they had left it earlier, a bullet hole in its head. However, in the time since then
some large rats had begun to feast on it -
four to be exact. They heard her approach and stopped their meal, their eyes angry and red. Then they streamed from the cell right towards her.
Lynne almost held on to her courage, but
she screamed in terror and fled back the way she came,
shaken by the horrific sight.
Gary held his ground and raised his rifle to fire.
(
Duke, roll Sanity. Failure costs 1d6 Sanity points. If you stay sane, you may take one action, but if you fire your rifle you will not have time to use precise aim before the rats get to attack. If you fire a regular shot, it will be at point blank range, but you will need to roll a random hit location and there is a -20% penalty after you double your skill due to the rats' size and speed. Use the new 1d20 chart I'm posting on the rules thread in that case. A roll of 19 or 20 hits the head. Hand-to-hand attacks have no penalty to hit, but the rats may go first. Keep in mind that you cannot Dodge if you also attack.
Lynne's scream can be heard by anyone in the reception area, the hallway, the kitchen, and the office. If a gun is fired, the shot will be heard by all of those people as well as those in the warehouse. Those on the surface will not hear it.)