OOC: Sorry for the long delay between updates, but I should be able to update every day or two for the next week provided the players can keep pace. If you can't post and want me to go ahead anyway, please let me know and tell me how you'd like me to run your characters (SuAside has already done this).
Hockey's shots are going to be a little complicated to fix. I've got 7 1d100 rolls here, and five of them hit. It looks like he was firing "bursts" of a single round each from the SAW. In that case I'll allow them all to be aimed at the head rather than hitting random locations, but any bursts firing multiple bullets or hitting multiple targets would need to roll 1d20 for a random hit location, not 1d8. This uses seven combat rounds, so he's got three left this time because he needs to borrow two. Two hits are impales, and three are regular, so I'll use the first damage rolls that fit (disregarding the final 2d8 roll of 6 and the final 4d8 roll of 19). The damage rolls I'm applying are 9, 17, 7, 27, and 16. I'm not sure if this is actually what Stompie wanted Hockey to do, or if he understood that he could theoretically empty the belt in five combat rounds, firing bursts of multiple rounds each at multiple targets each round.
Walkers from the east: 26 dead, 6 with 9 damage to head, 5 with 8 damage to head
Walkers from the west: 51/72 dead , 2 with 9 damage to head, 2 with 8 damage to head
IC:
In the field west of the motel-
The horde came ever closer to Phillips, who kept firing away. His first shot was nearly perfect, and two others hit as well. All three of his targets fell and did not rise. "Thank you, Lord!" he called out.
On the motel balcony-
Three of the creatures Hockey shot went down for good. One of them fell but still crawled forward, lagging behind the rest of the pack.
(Hockey now has three combat rounds to fire at the zombies. If you don't want to roll, just let me know how many bullets you're firing each round and how you want me to group the bursts. You can fire up to 20 bullets per round, divided among multiple targets.)
"Die Hard," said Duran, taking aim. "Also Die Hard 2: Die Harder. Not sure if Bruce Willis used that line in Die Hard with a Vengeance or not, though. That wasn't all that obscure. Hey, try this one: 'Say hello to my little friend!'" With that, he started firing at the zombies. All of his shots hit, and he took out three of them outright. He also finished off a wounded one that hadn't been slowed down. "Don't worry, Sarge, we're wearing them down. They won't make it here."
Thayer also let five shots fly, but got only two hits. The first took down a zombie that Hockey had damaged, and the second blew the head off another. "I'd stick with the rifle for now, Ortega," he said. "You'll get a better kill ratio by shooting them in the head. If there's any left when they get in close, that's when you should use the 203."
Lt. Blanco followed Zorie Spooner into the communications room.
(Lewis, Ramirez, McCain, and Ortega each may fire for five combat rounds. At this range, Ortega may now use full skill, but the others are still at half skill because they have M-4s rather than M-16s.)
In the comm room-
"Dr. Blanco!" called Zorie when she saw her mentor enter. "We've got Goldberg in Hawaii on the line if you want to talk to him, but he's fading fast."
"Is the connection bad?" asked Lt. Blanco.
"No, he's fading. The infection's pretty far along. He got bitten almost two hours ago."
"Then I'd better find out all I can from him while he lasts!" She rushed over to the communications unit and took the microphone. "Mr. Goldberg, this is Lt. Angela Blanco. I need you to describe the progression of your symptoms since you were first infected. Anything you can tell me could help others immensely."
"Uhhh..." moaned Goldberg on the other end.
"Did he turn?" asked Lt. Malone, concerned.
"It burns..."
"He's still among the living," said Lt. Blanco. "I don't know how long he'll last, though. Not long from the sound of it." She spoke into the microphone again. "Please try to stay with us."
On the motel's roof-
To Sergeant Black's dismay, the Barrett jammed when he tried to fire the fifth shot. This could not have happened at a worse possible time.
(Black has five combat rounds and may attempt to unjam the rifle once per round by rolling his unmodified Rifle skill of 92%. In the likely event that he succeeds, roll 1d6 to see how many combat rounds clearing the jam takes. If he still has any time left, he may resume firing. If he uses more than 5 rounds, he can borrow from the next set of five.
If he fails, he wastes one combat round and can use another to try again. However, any roll of 96 or higher to repair the rifle is a critical failure and will break it.
He may also fire his M-4, but its range isn't so good and he would only be at half skill for now.)
Malanowski tried to locate the undead mob again, but still had no luck.
"Follow where my rifle is pointing," said Bobby Sheen, inserting a fresh magazine. "Range is about 300 yards, and they'll be here in three minutes or so." He adjusted his sights and resumed firing. He hit two more, killing them both. "I count 21 left, and four of them have dropped well back. I think we're going to be all right."
Outside the garage-
Jimmy was just reaching for the ladder when Captain Lereux came running up to the garage at high speed. "Hold up!" he called.
"What happened?" shouted Baldwin from the roof above. "They kick your Oreo ass out of the motel?"
"No, they sent me to coordinate with you. I know you don't like me, but we need to work together if we're going to survive."
"Better make it snappy, then," said Mitchell. "We don't have much time to get up on the roof before those things arrive."
Lereux speaks loudly enough so that those on the garage roof can hear him, but there is no way anyone at the motel can, especially with all the gunfire. "If you get up on the roof, you're just dooming yourselves. Your position is going to be overrun, and Lt. Malone isn't going to do a damn thing to help you. I'm sorry about what happened earlier with the helicopter. I didn't want to do it, but I was acting under orders from HQ. McCain was the one shouting the loudest for your blood, and then he and Malone turned on me at the last second and stripped me of command, using this as an excuse. You don't know her, but if you thought I was bad you haven't seen anything yet. Right before I left she was talking about forcing all of you to leave the T-Bone, at McCain's suggestion. Thing is, there's no place else she can send you that's safe, and there's no way she'll ever let any of you stay at the motel. That wouldn't be the case if I were still in charge."
"Well, you're not," said David, "so I don't see how that helps us."
"I'm not in command now - but I can be again, with your help. We've got just enough time to make it back to the motel and up to the balcony. The motel is being attacked from the west, and all eyes are in that direction. Nobody will see us approach, and nobody will hear us over all the shooting. We can bring this ladder and use it to get to the balcony, along with the one that's already there. The communications room is on the southwest corner of the upper level. If we move fast, we can rush it and I can take command back from Malone before anyone can react."
"Whoa!" said Gary. "That's likely to get a whole lot of people killed!"
"No, we can do this without a shot being fired if we all play it cool. They're going to be too busy shooting those things to bother about us. The only ones I'm really worried about are McCain and possibly Malone, but if we cover them they won't be able to do anything about it. Everyone who helps me take back my command will get to stay at the motel. You won't get an offer like that from her. You've got a choice: you can stay here, get surrounded, and starve to death up on that roof, or you can come with me if you want to live. Choose fast - we don't have much time."
On the roof of the garage-
Baldwin listened to the captain's offer and looked at Wallace. "What do you think, man?" he asked.
(Wallace may fire five times at the zombies at half skill, with an extra -5% penalty for shooting at the head. If he climbs down the ladder to join Lereux, however, he does not get to shoot.)
On the roof of the diner-
Luke slapped a full magazine into his M-14 and continued firing, scoring three hits and only narrowly missing his fourth target. Two of them dropped, but the third one kept coming in spite of its terrible head wound.
(Luke, roll Listen to see if you hear Captain Lereux's speech. You also have five more combat rounds to shoot at zombies.)
Azadeh fired twice, reloaded, and fired another two shots. Only one shot missed, and the three zombies she hit crumpled. "You're still up two, Luke...for now."
Willie took another five shots, hitting with three of them. He killed all three, including the one Luke wounded.
Samantha shot two zombies, slaying the first and nearly killing the second. Then she manually reloaded the rifle.
In the helicopter-
When Bob didn't respond, Bo returned his attention to Stephanie, admiring her quick fingers as they raced over the computer's keys.
"We'll be over Big Springs in a few minutes," said Erica.
In the warehouse-
"I was planning on using my shotgun anyway," said Kimberly. "You coming, Joe?" She started to race up the stairs.
"I'll go bring the gun and ammo to the others," said Michael. "Then I'll come back here with some of them so we can shoot any of those blighters that make it down here." He headed downstairs.
In the reception area-
Michael came in through the gate. "I've got some .45 magazines," he said. "I've also got a .38 and a handful of bullets to go with it. Anyone need them?"
"I could use some .45 ammo," said Sally. "Lynne has one of the M1911s, so I'm sure she could too. I'll bring it to her." She took the magazines and gave half of them to Lynne, who nodded in thanks.
"I'm not really comfortable with guns," said Kerry. "I'm not a very good shot either."
"I can shoot okay," said Mrs. Foo.
"Right, here you go," said Michael, handing her the gun and bullets. "Afraid there weren't many bullets left, and it's a bit dirty."
"I know how to clean gun. My husband show me."
"I've got some more .38 bullets I can share with you," said Rosie, giving her six of them.
"Thank you." Mrs. Foo bowed.
In the upper hatch chamber-
Ellen Cody relaxed when she heard Mr. Foo's reassuring voice.
In the quarters-
"I'm coming," said Mr. Foo, making his way to join Alice. He noticed Duke through the doorway to the meeting room. "We're in here. I believe the movie you're talking about is Resident Evil, and the actress must be Milla Jovovich. She does have a nice rack - but don't tell my wife I said that!" He chuckled.
The room Alice had explored looked much like the other one. The capsule was unlocked and unoccupied. A family picture rested on the desk, and a wedding ring was on the bedside table. An inscription inside it read: "Patrick and Cherry, married 6/21/1960." The most interesting thing she found was a letter underneath the bed from Patrick Craig to a woman named, oddly enough, Alice. Judging from the fact that this wasn't his wife's name and the flowery language in the letter, it suggested that he was having an affair with her.
Mr. Foo arrived at the entrance to the cubicle. "So, what have you found?" he asked.
The room Jim Kerr had entered also looked similar to the others. Again the capsule was empty. The desk here was covered with papers containing various technical notes.
Jenny followed him into the room and looked around. "Ooh, these look interesting!" she said, poring over the notes. "Technical specifications, by the look of them. They seem to be for two different devices. One looks like a cattle prod, but the voltage is much higher than one of those would produce. The other is some kind of flamethrower. Cool! The designer's name is Thomas Bateman. Don't know if he ever finished them, though."
She looked through the desk drawers and found a note in one of them. She read it out loud: "They are coming. I can hear them through the microphone. How far away now? No matter. I am going down to take the battle to them before they come for us." She handed the note to Jim. "Them who? Was this guy crazy?"
Hockey's shots are going to be a little complicated to fix. I've got 7 1d100 rolls here, and five of them hit. It looks like he was firing "bursts" of a single round each from the SAW. In that case I'll allow them all to be aimed at the head rather than hitting random locations, but any bursts firing multiple bullets or hitting multiple targets would need to roll 1d20 for a random hit location, not 1d8. This uses seven combat rounds, so he's got three left this time because he needs to borrow two. Two hits are impales, and three are regular, so I'll use the first damage rolls that fit (disregarding the final 2d8 roll of 6 and the final 4d8 roll of 19). The damage rolls I'm applying are 9, 17, 7, 27, and 16. I'm not sure if this is actually what Stompie wanted Hockey to do, or if he understood that he could theoretically empty the belt in five combat rounds, firing bursts of multiple rounds each at multiple targets each round.
Walkers from the east: 26 dead, 6 with 9 damage to head, 5 with 8 damage to head
Walkers from the west: 51/72 dead , 2 with 9 damage to head, 2 with 8 damage to head
IC:
In the field west of the motel-
The horde came ever closer to Phillips, who kept firing away. His first shot was nearly perfect, and two others hit as well. All three of his targets fell and did not rise. "Thank you, Lord!" he called out.
On the motel balcony-
Three of the creatures Hockey shot went down for good. One of them fell but still crawled forward, lagging behind the rest of the pack.
(Hockey now has three combat rounds to fire at the zombies. If you don't want to roll, just let me know how many bullets you're firing each round and how you want me to group the bursts. You can fire up to 20 bullets per round, divided among multiple targets.)
"Die Hard," said Duran, taking aim. "Also Die Hard 2: Die Harder. Not sure if Bruce Willis used that line in Die Hard with a Vengeance or not, though. That wasn't all that obscure. Hey, try this one: 'Say hello to my little friend!'" With that, he started firing at the zombies. All of his shots hit, and he took out three of them outright. He also finished off a wounded one that hadn't been slowed down. "Don't worry, Sarge, we're wearing them down. They won't make it here."
Thayer also let five shots fly, but got only two hits. The first took down a zombie that Hockey had damaged, and the second blew the head off another. "I'd stick with the rifle for now, Ortega," he said. "You'll get a better kill ratio by shooting them in the head. If there's any left when they get in close, that's when you should use the 203."
Lt. Blanco followed Zorie Spooner into the communications room.
(Lewis, Ramirez, McCain, and Ortega each may fire for five combat rounds. At this range, Ortega may now use full skill, but the others are still at half skill because they have M-4s rather than M-16s.)
In the comm room-
"Dr. Blanco!" called Zorie when she saw her mentor enter. "We've got Goldberg in Hawaii on the line if you want to talk to him, but he's fading fast."
"Is the connection bad?" asked Lt. Blanco.
"No, he's fading. The infection's pretty far along. He got bitten almost two hours ago."
"Then I'd better find out all I can from him while he lasts!" She rushed over to the communications unit and took the microphone. "Mr. Goldberg, this is Lt. Angela Blanco. I need you to describe the progression of your symptoms since you were first infected. Anything you can tell me could help others immensely."
"Uhhh..." moaned Goldberg on the other end.
"Did he turn?" asked Lt. Malone, concerned.
"It burns..."
"He's still among the living," said Lt. Blanco. "I don't know how long he'll last, though. Not long from the sound of it." She spoke into the microphone again. "Please try to stay with us."
On the motel's roof-
To Sergeant Black's dismay, the Barrett jammed when he tried to fire the fifth shot. This could not have happened at a worse possible time.
(Black has five combat rounds and may attempt to unjam the rifle once per round by rolling his unmodified Rifle skill of 92%. In the likely event that he succeeds, roll 1d6 to see how many combat rounds clearing the jam takes. If he still has any time left, he may resume firing. If he uses more than 5 rounds, he can borrow from the next set of five.
If he fails, he wastes one combat round and can use another to try again. However, any roll of 96 or higher to repair the rifle is a critical failure and will break it.
He may also fire his M-4, but its range isn't so good and he would only be at half skill for now.)
Malanowski tried to locate the undead mob again, but still had no luck.
"Follow where my rifle is pointing," said Bobby Sheen, inserting a fresh magazine. "Range is about 300 yards, and they'll be here in three minutes or so." He adjusted his sights and resumed firing. He hit two more, killing them both. "I count 21 left, and four of them have dropped well back. I think we're going to be all right."
Outside the garage-
Jimmy was just reaching for the ladder when Captain Lereux came running up to the garage at high speed. "Hold up!" he called.
"What happened?" shouted Baldwin from the roof above. "They kick your Oreo ass out of the motel?"
"No, they sent me to coordinate with you. I know you don't like me, but we need to work together if we're going to survive."
"Better make it snappy, then," said Mitchell. "We don't have much time to get up on the roof before those things arrive."
Lereux speaks loudly enough so that those on the garage roof can hear him, but there is no way anyone at the motel can, especially with all the gunfire. "If you get up on the roof, you're just dooming yourselves. Your position is going to be overrun, and Lt. Malone isn't going to do a damn thing to help you. I'm sorry about what happened earlier with the helicopter. I didn't want to do it, but I was acting under orders from HQ. McCain was the one shouting the loudest for your blood, and then he and Malone turned on me at the last second and stripped me of command, using this as an excuse. You don't know her, but if you thought I was bad you haven't seen anything yet. Right before I left she was talking about forcing all of you to leave the T-Bone, at McCain's suggestion. Thing is, there's no place else she can send you that's safe, and there's no way she'll ever let any of you stay at the motel. That wouldn't be the case if I were still in charge."
"Well, you're not," said David, "so I don't see how that helps us."
"I'm not in command now - but I can be again, with your help. We've got just enough time to make it back to the motel and up to the balcony. The motel is being attacked from the west, and all eyes are in that direction. Nobody will see us approach, and nobody will hear us over all the shooting. We can bring this ladder and use it to get to the balcony, along with the one that's already there. The communications room is on the southwest corner of the upper level. If we move fast, we can rush it and I can take command back from Malone before anyone can react."
"Whoa!" said Gary. "That's likely to get a whole lot of people killed!"
"No, we can do this without a shot being fired if we all play it cool. They're going to be too busy shooting those things to bother about us. The only ones I'm really worried about are McCain and possibly Malone, but if we cover them they won't be able to do anything about it. Everyone who helps me take back my command will get to stay at the motel. You won't get an offer like that from her. You've got a choice: you can stay here, get surrounded, and starve to death up on that roof, or you can come with me if you want to live. Choose fast - we don't have much time."
On the roof of the garage-
Baldwin listened to the captain's offer and looked at Wallace. "What do you think, man?" he asked.
(Wallace may fire five times at the zombies at half skill, with an extra -5% penalty for shooting at the head. If he climbs down the ladder to join Lereux, however, he does not get to shoot.)
On the roof of the diner-
Luke slapped a full magazine into his M-14 and continued firing, scoring three hits and only narrowly missing his fourth target. Two of them dropped, but the third one kept coming in spite of its terrible head wound.
(Luke, roll Listen to see if you hear Captain Lereux's speech. You also have five more combat rounds to shoot at zombies.)
Azadeh fired twice, reloaded, and fired another two shots. Only one shot missed, and the three zombies she hit crumpled. "You're still up two, Luke...for now."
Willie took another five shots, hitting with three of them. He killed all three, including the one Luke wounded.
Samantha shot two zombies, slaying the first and nearly killing the second. Then she manually reloaded the rifle.
In the helicopter-
When Bob didn't respond, Bo returned his attention to Stephanie, admiring her quick fingers as they raced over the computer's keys.
"We'll be over Big Springs in a few minutes," said Erica.
In the warehouse-
"I was planning on using my shotgun anyway," said Kimberly. "You coming, Joe?" She started to race up the stairs.
"I'll go bring the gun and ammo to the others," said Michael. "Then I'll come back here with some of them so we can shoot any of those blighters that make it down here." He headed downstairs.
In the reception area-
Michael came in through the gate. "I've got some .45 magazines," he said. "I've also got a .38 and a handful of bullets to go with it. Anyone need them?"
"I could use some .45 ammo," said Sally. "Lynne has one of the M1911s, so I'm sure she could too. I'll bring it to her." She took the magazines and gave half of them to Lynne, who nodded in thanks.
"I'm not really comfortable with guns," said Kerry. "I'm not a very good shot either."
"I can shoot okay," said Mrs. Foo.
"Right, here you go," said Michael, handing her the gun and bullets. "Afraid there weren't many bullets left, and it's a bit dirty."
"I know how to clean gun. My husband show me."
"I've got some more .38 bullets I can share with you," said Rosie, giving her six of them.
"Thank you." Mrs. Foo bowed.
In the upper hatch chamber-
Ellen Cody relaxed when she heard Mr. Foo's reassuring voice.
In the quarters-
"I'm coming," said Mr. Foo, making his way to join Alice. He noticed Duke through the doorway to the meeting room. "We're in here. I believe the movie you're talking about is Resident Evil, and the actress must be Milla Jovovich. She does have a nice rack - but don't tell my wife I said that!" He chuckled.
The room Alice had explored looked much like the other one. The capsule was unlocked and unoccupied. A family picture rested on the desk, and a wedding ring was on the bedside table. An inscription inside it read: "Patrick and Cherry, married 6/21/1960." The most interesting thing she found was a letter underneath the bed from Patrick Craig to a woman named, oddly enough, Alice. Judging from the fact that this wasn't his wife's name and the flowery language in the letter, it suggested that he was having an affair with her.
Mr. Foo arrived at the entrance to the cubicle. "So, what have you found?" he asked.
The room Jim Kerr had entered also looked similar to the others. Again the capsule was empty. The desk here was covered with papers containing various technical notes.
Jenny followed him into the room and looked around. "Ooh, these look interesting!" she said, poring over the notes. "Technical specifications, by the look of them. They seem to be for two different devices. One looks like a cattle prod, but the voltage is much higher than one of those would produce. The other is some kind of flamethrower. Cool! The designer's name is Thomas Bateman. Don't know if he ever finished them, though."
She looked through the desk drawers and found a note in one of them. She read it out loud: "They are coming. I can hear them through the microphone. How far away now? No matter. I am going down to take the battle to them before they come for us." She handed the note to Jim. "Them who? Was this guy crazy?"