ideas

Galileo

First time out of the vault
Couldn't find any suggestions about this, so I just thought I'd mention the idea.

I think it would interesting if the player and other characters could lose arms and legs. Blowing someone's arms off would be a much more entertaining way of immobilizing them. :D

It wouldn't be a permanent loss since I'm sure they have cybernetic limbs in the future. The player would just have to do without until he walked\crawled to the nearest city with that capability.
 
I think you're forgetting the setting - there might be cybernetic limbs in the future, but not in FO's future. The whole "nuclear holocaust" thing kinda put a damper on technological progress, remember?
 
So BIS should implement dismemberment just so two NPCs can get a limb torn every once in a blue moon, a situation easily remedied by reloading the game?

Not in a commercial project.
 
The nuclear holocaust doesn't take place in 2007. It takes place many years in the future. The brotherhood scientists could surely uncover or actually develop such a technology. I'm assuming that Fallout 3 takes place after Fallout 1 and Fallout 2.

Blood loss? Statistically that would handled with a players endurance.

Once in a blue moon? If I aim a .50 caliber weapon at someone's arm from a distance of 2 meters and pull the trigger I doubt that arm is going to stay attached.

Why would someone reload a game simply because they lost a limb they could replace? And possibly replace with a better one. One that could have interesting abilities.

Reloading the game every time something bad happens takes the enjoyment out of a game.

The biggest problem with the idea is implementation though. Such a small idea could take a long time to implement.
 
Yay

I'm all for this idea, i'd get the limb replaced before it even got blown off! It might give me some armor statistics but a bad perception modifier... I'm all for unlimited possiblities and not this close minded foolishness everyone seems to embrace here.
 
Re: Yay

render said:
I'm all for this idea, i'd get the limb replaced before it even got blown off! It might give me some armor statistics but a bad perception modifier... I'm all for unlimited possiblities and not this close minded foolishness everyone seems to embrace here.

:roll:
 
Re: Yay

render said:
I'm all for this idea, i'd get the limb replaced before it even got blown off! It might give me some armor statistics but a bad perception modifier... I'm all for unlimited possiblities and not this close minded foolishness everyone seems to embrace here.

You mean like Robocop?

Hmmm.

How?

And why?
 
Once in a blue moon? If I aim a .50 caliber weapon at someone's arm from a distance of 2 meters and pull the trigger I doubt that arm is going to stay attached.

First of all, unless your shooting at an infant, your not gonna blow someone's arm off. Second, even if you could, why would you aim for the arm as opposed to the head?
 
The nuclear holocaust doesn't take place in 2007. It takes place many years in the future. The brotherhood scientists could surely uncover or actually develop such a technology. I'm assuming that Fallout 3 takes place after Fallout 1 and Fallout 2.

It also takes place in a vast wasteland with not a soul for miles and miles.

Blood loss? Statistically that would handled with a players endurance.

Anatomy is a good subject, take a class in it, why don't you. If you lose enough blood, blood pressure will fall and your brain will shut off due to lack of oxygen supply, endurance or no endurance.

Once in a blue moon? If I aim a .50 caliber weapon at someone's arm from a distance of 2 meters and pull the trigger I doubt that arm is going to stay attached.

I'll leave you to think on the meaning of phrase "once in a blue moon" and then I'll come back to you.

Why would someone reload a game simply because they lost a limb they could replace? And possibly replace with a better one. One that could have interesting abilities.

Because they can't replace it? Because wasteland is not littered with emergency hospitals, stocked with pain killers, stimulants, experienced surgeons, and robotic prostates? Because Brotherhood of Steel is not a charity organization and does not throw complex hardware around on every moron who limped to their installation crying momma?

Reloading the game every time something bad happens takes the enjoyment out of a game.

And being permanently fucked up for the rest of the game doesn't?
 
I think you companions should maybe tie into the storyline more somehow...I don't know how, but they should.

Also, They should make you fight harder for a vehicle. I dunno...Maybe kill a Raider leader after fighting off his entire posse and jack his wheels? I always thought it was too easy to get the car in fallout 2.

One more thing...I hope Harold's back...Him and that tree o' his.
 
MoirTheWarrior said:
I think you companions should maybe tie into the storyline more somehow...I don't know how, but they should.

Also, They should make you fight harder for a vehicle. I dunno...Maybe kill a Raider leader after fighting off his entire posse and jack his wheels? I always thought it was too easy to get the car in fallout 2.

One more thing...I hope Harold's back...Him and that tree o' his.

Wow. Just...wow. That had, like, absolutely no bearing to the above discussion. One second I'm reading up on cybernetic limb replacements, the next second MoirTheWarrior totally jacks Galileo's thread. There's such a thing as a new topic, buddy (albeit, companions tying into the storyline and the whole vehicles deal has been discussed to death).

Anywho, Fallout 2 left alot of precedence to mull over cybernetic limb replacements. I blame the thermal impact plates you can install at Vault City. Really, that just butchered the post-nuclear vibe. And if you're going to use FO2 as a reference, remember that Vault City is a rarity, being possibly the only place in miles with any decent medical facilities. It's not like there'll be rest-stops popping up every few miles with signs proclaiming "Next Stop: Joe's Diner and Cybernetic Limb Replacement Facility. 5 MILES."

Plus, APTYP has got it right when he said most gamers will reload a save file if something crucial like that happens. Unless said gamer is real gung-ho, he's not going to sit through half of the game with a crippled character when he can merely load a previous save file. Sure, if you gave enough incentive to lose a limb for a superior replacement, then you'll have people abusing such loss/benefit.
 
I'm not against dismemberment per se, it might make a cool death animation.

Speaking of which, does this sound familiar?

http://www.sftt.org/dw07102002.html said:
"On 16 0900 June, one platoon from the 340 Ranger company was on a ground operation … and contacted 3 armed VC in heavily forested jungle …. At a distance of approximately 15 meters, one Ranger fired an AR-15 full automatic hitting one VC with 3 rounds with the first burst. One round in the head took it completely off. Another in the right arm, took it completely off. One round hit him in the right side, causing a hole about 5 inches in diameter …. "

And yes, I know it probably never happened.
 
Gunslinger said:
Anywho, Fallout 2 left alot of precedence to mull over cybernetic limb replacements. I blame the thermal impact plates you can install at Vault City. Really, that just butchered the post-nuclear vibe. And if you're going to use FO2 as a reference, remember that Vault City is a rarity, being possibly the only place in miles with any decent medical facilities. It's not like there'll be rest-stops popping up every few miles with signs proclaiming "Next Stop: Joe's Diner and Cybernetic Limb Replacement Facility. 5 MILES."

I agree. While I liked FO2 a lot, I don't want to see any sequels that build on it, as the more technology added to the game the less it has to do with survival in a post-nuclear world. If I can get a cybernetic limb, or sub-dermal armor implants, or vehicles, plasma weapons, robodogs, etc. ad nauseum, I'd say the "small groups of people struggling for survival in an irradiated, desolate wasteland" part of the game is over. Once it crosses that point it's just a regular sci-fi game, and would be better off with a new name and concept behind it.

I have to agree with APTYP as well. I wouldn't mind seeing some more death animations, but if "Arm Blown Off In The Desert != Game Over", then it's being stretched a bit too far for me.
 
Yeah, it's true. Cybernetic limbs isn't follouty, it's more like System Shock or Deus Ex. So I agree in 100% with Montez :-).
 
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