ideas

I don't think blood loss should be a major issue since the PC often receives multiple gunshot wounds while in combat. And since I just learned that a .50 caliber weapon, say a .50 caliber machine gun, can't even blow your arm off, much less cut you in half, then a plasma rifle would have to do it in Fallout 3. In which case the heat from the plasma would most assuringly stop the blood loss.

But I can agree with your other points ATPYP
I especially liked the:

"Because Brotherhood of Steel is not a charity organization and does not throw complex hardware around on every moron who limped to their installation crying momma?"

:D

Yeah it's true that cybernetic limbs would make Fallout 3 a little less like Fallout 1 and 2. I can see the point. I wouldn't want a bunch of flying cars and cyborgs walking around in a post-apocalyptic world.



Personally, I did enjoy exploring the advanced technology in both the fallouts though. When I said that cybernetic limbs could be a possibility I didn't mean that everyone in the wasteland had to have a cybernetic limb. It could be like power armor. That means ,of course, that the soft-core gamers would reload after losing a limb.

So I guess I don't have any more arguments concerning this subject, and I agree that it's not such a good idea for Fallout 3.
 
I was just playing through Fallout 2 again and came across something very interesting. While inside of the Vault City vault I talked to Dr. Troy. I had a high doctor skill and an intelligence of 10 and that must've given me the option to say, " I'm something of a doctor myself". So he talked about giving me a tour of the fascilities. Anyways, he ended his coversation with, "....and by cloning the cells we are able to make replacement limbs as long as the cells aren't contaminated."

So, we know they have the technology to regrow limbs, maybe not cybernetic ones but...

Just thought i'd mention this.
 
Fallout 2 also had a buttload of 20th century weapons simply because developers were spammed by game fans begging to put their favorite gun in the game.
 
Fallout 2 also had cybernetic dogs, talking death claws, and the ability to implante combat armor under your skin, and I'm pretty sure Fallout Tactics had a mission where you had to find a cybernetic hand or something like that.

So (though some may argue FO2 and FOT aren't "canon Fallout"), some people out there in the wastes probably have the technology to make advanced bioreplacements.

Wouldn't it be kind of cool to see like a faction, a half-human, half 50ish sci-fi robot cyborgs? Kind of like the Reavers from FOT, but taking it a little further by actually becoming ONE with technology, either by necessity (they lost limbs and stuff) or just because they are that into technology.

Maybe Ghouls like that? Alot of ghouls seem pretty technically adept; and their appendages are prone to rotting off; and the devs even hinted at a Ghoul with a tool kit built into his head!
 
Hm. I was reading this thread about the cybernetic limbs and such and suddenly I had to think about this group of criminals from an old X-Men comic. I kinda remembered that they had cybernetic limbs and lived in Australia. So anyway: I look it up and to my amazement, these cybernetic marauders are called... Reavers! Is this pure coincidence or what? Wasn't Fallout Tactics developed in Australia?

If anyone doesn't believe me and wants to check: it's in my Dutch copy of De X-Mannen 74. It should be somewhere in The Uncanny X-Men 224-225-226-227 and/or 229.
 
flatlinedeath666 said:
Wouldn't it be kind of cool to see like a faction, a half-human, half 50ish sci-fi robot cyborgs? Kind of like the Reavers from FOT, but taking it a little further by actually becoming ONE with technology, either by necessity (they lost limbs and stuff) or just because they are that into technology.

Gotta love that cliched 80's cyberpunk!

:roll:

Ghouls don't "like" technology - they are neither a race nor a faction. The fact that they are involved with the machinery is circumstantial, them being really old and living in a place full of junk.
 
OK, follow with me now, this is completely hypothetical (as are all the ideas on this thread).

Imagine a group of scientists and technicians if you will, working in a seperate Military Facility with FEV and all that, maybe trying to make it airborne or contagious or something. These guys are brilliant, they're some of the brightest and best in their respective fields. Now the bombs start falling and their facility is hit.

Their samples break loose and all of the facility are exposed to the FEV, but they manage to get out of there before they turn into super-mutants and instead end up ghouls.

So now we're 150 years into the future and the player is running about and these ghouls (who might be quite reclusive because they are unsure on how the rest of the world fared, or how they'd be greeted by unmutated humans) are living in a small protected enclave they made with their technical knowledge.

As they're mutated bodies are feeble and prone to rotting off, these scientific ghouls have been slowly replacing themselves with cybernetic implants, and I'm not talking about Terminator-style shit where they can mold guns out of it or hack terminals or whatever, I mean like hodge-podge things so they look pretty dilapidated.

I mean, the Super Mutant talking heads had all kinds of bolts and screws and attatchments to them, why can't ghouls (what am I saying? The devs already said theres a Ghoul with a TOOL KIT built into his head) have augmentations like that? I think it would be pretty neat to come across a little fort-like community or an underground community (they might live like the scags from the Ghost Farm) of these technological advanced robo-ghouls would be a cool place to visit, and I don't think its far out of place in the Fallout Universe.

I didn't live in the '50s, and I've never been too enthralled with the whole pop-culture, and I've never read any pulp-comics from the 'era, but I'm willing to bet the idea of robot parts and implants were thrown around even back then.
 
Ghouls, who are implanting themselves?

:?

This is possible but has it got to do with the thread?
I mean - replacing themselves is possible - look at the Master!
But if you get your limb torn off and all, you see it's not the same because these ghouls ,flatlinedeath666, would be like the master.

I think that it would ruin the whole atmosphere if you had access to cyberlimbs and if cyberlimbs existed.

Here I'm not talking 'bout the BoS operations which increased your stats in FO1 or the modules in FO2.
I'm talking of a cyberpunk-like limb (for those of you who have had the chance to play Lionheart - remember Cortez's arm?)
 
:cry:
If SuperMutants were to have junk in their skull, then developers lied us when they said FOT would not influence FO3.
 
flatlinedeath666 said:
... slowly replacing themselves with cybernetic implants ... the idea of robot parts and implants ...

Hehe, flatlinedeath666, it might just be your lucky day. I just found out that Akella is making such a game right now. It's called "Metalheart: Replicants Rampage", it's going to be a futuristic turnbased RPG and... you'll be able to change your character's stats with implants and other technological stuff. The official site doesn't mention any details yet (only the name of the game-in-progress), but my sources are good and thrustworthy (computer-geek-friends), so...

http://www.akella.com
 
On the Cybernetic hand... I was under the impression that it was a robot arm, not a cyborg arm. Maybe I was wrong, though.
 
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