If you could see a headcanon justifying any Bethesda retcon, what would it be?

Head canon cant fix everything, much less Bethesda. They make the small details clear so you can't imagine your own lore bt make their own lore unclear so it doesnt tell us anything... Some games are beyond saving, some companies are beyond saving, lets leave it at that
 
Head canon cant fix everything, much less Bethesda. They make the small details clear so you can't imagine your own lore bt make their own lore unclear so it doesnt tell us anything... Some games are beyond saving, some companies are beyond saving, lets leave it at that
I'm just utterly obsessed with the Fallout series, and want to think that there is some way to justify all the stupidity, and save the series one last time. I know that Bethesda have gone f****ed up, and that they will make more fallout games and continue f****ing up, but I like to think in my mind that there is hope still.
 
The jet reference was a pretty understandable mistake, and could easily be fixed with a simple patch changing the word used in that terminal to "drugs." Bear in mind that the effects of jet seem to change from game to game, so it's reasonable to suppose that at this point, "jet" is a nickname for a bunch of similar drugs, some variants of which existed in the pre-war world.
 
Not "headcanon" but the one thing I do like from gameplay/storytelling perspective is how power armor is more like a vehicle than a suit in FO4.

Whether or not that's how power armor actually was in FO 1-2 isn't really relevant since it's an acceptable retcon for portraying it as this powerful tech but one that also requires a lot of maintenance in a garage.

Just that alone is a great mechanical and visual explanation for why a faction like the Brotherhood of Steel behaves the way it does. The Knights are not just warriors, they're expected to know how to maintain their equipment, because the Brotherhood is effectively a mechanized force.
 
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Bethesda still has failed to come up with anything intelligent for Super Mutans being on the East Coast - and they never will, because Bethesda can't come up with something original to replace their orcs....I mean; Super Mutants. The only reason they are there is because Bethesda just needed to have "orcs" in their game and couldn't come up with something original. Like Tim Cain said "I think it was a bit of a stretch to have the Super Mutants out there. F.E.V. - the Forced Evolution Virus - was supposed to be localized just to Southern California, so it's a bit of a stretch to have that way out in East Coast. I would have come up with something completely different and just said; ''It's a post-nuclear world, there's a million stories out there: let Fallout and Fallout 2 be that corner of the world, and we'll make a new one for this corner of the world.'' "
 
Bethesda still has failed to come up with anything intelligent for Super Mutans being on the East Coast - and they never will, because Bethesda can't come up with something original to replace their orcs....I mean; Super Mutants. The only reason they are there is because Bethesda just needed to have "orcs" in their game and couldn't come up with something original. Like Tim Cain said "I think it was a bit of a stretch to have the Super Mutants out there. F.E.V. - the Forced Evolution Virus - was supposed to be localized just to Southern California, so it's a bit of a stretch to have that way out in East Coast. I would have come up with something completely different and just said; ''It's a post-nuclear world, there's a million stories out there: let Fallout and Fallout 2 be that corner of the world, and we'll make a new one for this corner of the world.'' "

I wouldn't have Super Mutants in the first place. They can be interesting but they're way overdone.
 
I like the idea of stories branching off a bad trip, drunken stupor turned coma, its all a dream and fucking Cthulhu lives, or "Don't do jet. Jet has a 0.01% chance of permanently fucking your brain." as the main reason for a lot of stories. Maybe Fallout: 3 was just the final thoughts of a man bleeding to death after being stabbed in the Hub for his scripts, and this is what his brain came up for those last few seconds of paradise (Purgatory.) that will seeming last for years in his head.

The dream is real. :aiee:
 
Maybe Bethesda will have a Cthulhu like boss in one of the DLCs. It can maybe star on a ship with some QTEs and can be as interesting as that Mirelurk Queen battle(not really).
 
Maybe Bethesda will have a Cthulhu like boss in one of the DLCs. It can maybe star on a ship with some QTEs and can be as interesting as that Mirelurk Queen battle(not really).
I'm almost certain there'll be some "Ancient Terror of the Deep"-Cthulhu type of DLC. They love their Lovecraft-references, and now's the perfect time to get on with it.
Also, maybe some more Blade Runner references.
 
Maybe Bethesda will have a Cthulhu like boss in one of the DLCs. It can maybe star on a ship with some QTEs and can be as interesting as that Mirelurk Queen battle(not really).

It's speculation like this that makes me contemplate why they don't just make their own IP. The creative freedom they could have with their own IPs overshadows any benefits trying to gain profit from a known title would have. Instead of having to stick to defined lore, why not create a world that actually fits their development style better?
 
I don't know, either they play the alien thing straight and completely shit on the lore or they play it sideways inverse and go:

"Oh, it wasn't aliens after all! It was
[insert contrived excuse here]"

Which is a whole bag of badly written and overused clichés waiting to happen! They might tie it with the Institute again, or the return of the Enclave or something, which all sound like bad ideas and using plot points no one ever asked for.

They really cannot win with this whole alien plot because it should not have been there in the first place. It didn't fit as a parody, it was too large-scale to be an easter egg, too badly written to take seriously, and too out of place to just ignore.

Either they leave it hanging and disappoint their fans anyways, or they take one path or the other with the whole "aliens" thing and either screw the lore or bring back factions that should be left dead. But they're gonna take hits either way. What do you wager Bethesda will actually do?
 
The events of Fallout 3 and 4 turn out to be bedtime stories that people on the West Coast tell their kids, complete with flanderised versions of local events and tonnes of implausible nonsense.
That's actually one of the best ways I've ever heard to write off the plots off those two. Especially when you consider that there were very rare, but existent good parts in 3, and this method doesn't exactly cancel the whole games of Fallout 3 and 4 - it just allows the successor to take what they need, and rest were just embellishments.

This sounds good. This is a thing I will be looking into.
 
The events of Fallout 3 and 4 turn out to be bedtime stories that people on the West Coast tell their kids, complete with flanderised versions of local events and tonnes of implausible nonsense.

That... works. It keeps all the mentions of Fallout 3 in New Vegas canon and plausible, while leaving all the weak writing out.
 
I would love a Cthulu/Elder God DLC, as long as Bethesda realizes Cthulu's horror doesn't come from being a tentacle monster but from being beyond human comprehension in magnitude and power.

That said, a trip to the real life Arkham Asylum (the Danvers State Hospital) in Danvers MA or to Innsmouth (Lovecraft's setting for the Cthulu mythos based on my hometown, Newburyport MA), would be awesome.
 
I would love a Cthulu/Elder God DLC, as long as Bethesda realizes Cthulu's horror doesn't come from being a tentacle monster but from being beyond human comprehension in magnitude and power.

That said, a trip to the real life Arkham Asylum (the Danvers State Hospital) in Danvers MA or to Innsmouth (Lovecraft's setting for the Cthulu mythos based on my hometown, Newburyport MA), would be awesome.

Too bad Bethesthulhu's powers would come from being a synth made by the Institute injected with FEV.
 
The events of Fallout 3 and 4 turn out to be bedtime stories that people on the West Coast tell their kids, complete with flanderised versions of local events and tonnes of implausible nonsense.
These stories were based on the Wasteland Survival Guide series, written by Moira Brown. Moira is actually a pre-war ghoul and schizophrenic, who wrote tales of a Lone Wanderer and Sole Survivor based on her warped perspective of the world. She doesn't actually live on the East Coast, she just has a fondness for it due to living there as a child.
 
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