If you had to, which part of fallout would you sacrifice?

Vox said:
Wrong answers. All of you.

You CAN'T sacrifice ANYTHING

Even though several people said that before you, they are still wrong? Do you not read threads before posting randomly in them?
 
The only thing I'd sacrifice are the game-ruining "special encounters" etc.

Urgh... not funny, and it ruins the illusion.

From that list, the isometric view.
 
I'm just gonna get right into it, Turn-based just makes the game a little more balanced, especially when you have to take on a camp full of Raiders or elect to take on the Navarro base. The iso view, while kind of a pain in the ass could use maybe a rotator then you'd have a full view of everything hence meaning more interactivity but the iso view would have to stay intact to keep it hex which also makes Fallout as great as it is. The SPECIAL system is another thing that makes teh game as wonderful and unique as it is with the tags and such because of all the interactivity and options that gives, it's what allows you to be a combat player, a diplomat player, a stealth player or a tech player. this opens up multiple solutions for one problem, which shows how open ended the game is therefore, cruicial. Dialoque trees are also insanely important for the same reasons, not only so that different characters get different solutions and different options but have you ever played through Fallout 2 with a character with an intelligence of 3, it's hilarious. I suggest you try it.

The Special Encounters are a source of entertainment and kickass weaponry... leave em alone.
 
Cimmerian Nights said:
Roshambo said:
If you haven't noticed, Bethesda has taken licenses in the past to take a squat upon them, nevermind what shiny crap they introduct into whatever genre they're piddling into.
Ahem, once again I challenge anyone to name a better maker of drag racing games. The prestigious IHRA entrusted Betesda with this task. This is drag racing people - there's a red light, it turns green, you accelerate in a straight line for a few seconds and then slow down. Bethesda's design acumen is nothing short of genius. Let's not even mention the classy things they did with the Pro Bowling Association. Given their track record handling these high-profile licenses, how can anyone have reservations about FO3?

I, uh...do stand corrected. :oops:
 
Roshambo said:
Cimmerian Nights said:
Roshambo said:
If you haven't noticed, Bethesda has taken licenses in the past to take a squat upon them, nevermind what shiny crap they introduct into whatever genre they're piddling into.
Ahem, once again I challenge anyone to name a better maker of drag racing games. The prestigious IHRA entrusted Betesda with this task. This is drag racing people - there's a red light, it turns green, you accelerate in a straight line for a few seconds and then slow down. Bethesda's design acumen is nothing short of genius. Let's not even mention the classy things they did with the Pro Bowling Association. Given their track record handling these high-profile licenses, how can anyone have reservations about FO3?

I, uh...do stand corrected. :oops:
I just want to allay eveyone's anxiety and clear up any doubts about what "doing what we do best" means. Trust them!
 
I wouldn't sacrifice anything in Fallout. It is the only game I've ever seen where there is nothing in it that (I can see) could have been done any better. Hell if you tried to improve it you'd break it. :)
 
fa2241 said:
Besides, there's no way Bethesda would buy the rights to a game for more than $1 million just to make an Oblivion Clone.
Why not? It sold well enough, didn't it?

I guess if one wanted to make an educated guess about what Fallout 3 will be like, you have to consider the target audience for this title. If it's the same of Oblivion, things like combat will probably be fun - just don't expect much in the way of RPGing or having to figure anything out.

I guess what I'm saying is to keep your expectations down. Oh, and if they say things like "We're not ready to talk about $crap yet", it means you won't get it. Also, if they say "trust us", don't.

There, I'm done. I'm gonna go now.
 
nny_ix said:
The iso view, while kind of a pain in the ass could use maybe a rotator then you'd have a full view of everything hence meaning more interactivity

I definitely agree on the rotator. Something along the lines of what was used in the Myth series would be great.
 
I would sacrifice the part in the story that would bring more light upon the events that led to the war. :)

the part where the vaults and its dwelers were part of a sociological experiment is a little aberrant in my opinion. This should not be extended in Fallout3 story.
 
Why are people so defensive about the Isometric view? In my estimation the most fun part of Fallout was sculpting a hero that could take aim and blow a fly off a mound of shit 60 feet away. The turn based combat was the best because it was my hero's skills at pointing and shooting, not mine. I understand somewhat about the view: I DO NOT want to go through the game looking at my characters back, nor in first person, I just don't enjoy FPS very much. But defensiveness about this point of view which is quite old and will appeal somewhat to hard core gamers but turn off new ones. I never played an RPG before Fallout. I was a newbie and it was easily accessable. That's the great part of SPECIAL; it's easy to understand and not over complicated all at once.
 
Konig15 said:
The turn based combat was the best because it was my hero's skills at pointing and shooting, not mine.

There you go. Basing combat on the PCs skills rather than your own, which is facilitated by turn-based combat, is facilitated by isometric view. And even more importantly, turn-based combat is pretty hard to apply in a good playeable way if not using isometric view.

The isometric view point has long since been outdated by the creation of 3D engines. All Bethesda has to do is make sure the game doesn't look terrible when turned from 1st person to isometric view, which is doable.
 
Konig15 said:
Why are people so defensive about the Isometric view? In my estimation the most fun part of Fallout was sculpting a hero that could take aim and blow a fly off a mound of shit 60 feet away. The turn based combat was the best because it was my hero's skills at pointing and shooting, not mine. I understand somewhat about the view:

It is part of RPG history, from tabletop days, and being from P&P roots down to every possible element (so it can have "A Post-Apocalyptic Role-Playing Game" in the title when others like Diablo were completely failing on the whole "RPG" part).

I never played an RPG before Fallout. I was a newbie and it was easily accessable. That's the great part of SPECIAL; it's easy to understand and not over complicated all at once.

Then try playing P&P RPGs and understand where Fallout gets its roots, while others were busy trying to copy Diablo around the same time, and Fallout stood for good gameplay when the genre was drying up with primadonnas killing off the good series through "trendy" reasons (action gameplay in Ultima 8, for instance).

Kind of like now.
 
Kharn said:
. All Bethesda has to do is make sure the game doesn't look terrible when turned from 1st person to isometric view, which is doable.
Not impossible at all, look at games like Temple of Elemental Evil, or even the Freedom Force games - 3-D ISO with a rotatable/zoomable view. Now whether they have the willingness to do it or not is another question. :|

Game mechanics aside, I still have little faith in Bethesda's ability to craft engaging characters, dialogue, and settings. Meaning it could have TB, ISO and SPECIAL and still be shite.

By all means prove me wrong Todd.
 
I would definitely sacrifice Isometric, but I was wondering what people thought about the hexagonal type of movement in Fallout? Would it hurt the overall Fallout feel if they changed turn based combat to not include hexagons?
 
CanadianGuy said:
I would definitely sacrifice Isometric, but I was wondering what people thought about the hexagonal type of movement in Fallout? Would it hurt the overall Fallout feel if they changed turn based combat to not include hexagons?

Um, to do turn based combat the same way something at least similar would be necessary. However if they found a good way to maintain a similar combat system without it I wouldn't be overly sad to see it go.
 
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