What makes me sad is this straight business approach to something, that is art of some degree to me.
1) I mean Beth says they aim for "mature audience", yet dont think that audience is smart enough to understand, that if NPC is killed a quest may become broken. So they come up with awesome inovashun like unkillable NPCs.
2) If you play Fallouts for 2-3 times, you still can and will miss some content. But Beth approach to this is: "if you user can miss it, its worthless waste of resources". So now you can "decide" how do deal with a single quest, but not worry what would happen next (as opposed to slaver tattoo in F2). They dont want the "game become broken" and "player lose content". This just shows their incompetence to design the game well.
1) I mean Beth says they aim for "mature audience", yet dont think that audience is smart enough to understand, that if NPC is killed a quest may become broken. So they come up with awesome inovashun like unkillable NPCs.
2) If you play Fallouts for 2-3 times, you still can and will miss some content. But Beth approach to this is: "if you user can miss it, its worthless waste of resources". So now you can "decide" how do deal with a single quest, but not worry what would happen next (as opposed to slaver tattoo in F2). They dont want the "game become broken" and "player lose content". This just shows their incompetence to design the game well.