You mean those that go NUCULAR BOOOOM if you scratch them?Starwars said:They just haven't announced the nuclear powered teleporters yet.But, then how did the BoS and the Super Mutants and the Enclave get there?
Well, they are, aren't they? They sure look like a modern military order, with paladins in shiny armour and scribes wearing robes.Brother None said:-Brotherhood of Steel is a "neo-knightly organization that is waging war in DC" (direct quote)
Having to turn off an invisible wall not far from the "relevant" area by using a console command isn't immersion breaking? Interesting.Nim82 said:Hardly immersion breaking imo.
Claw said:Alright, we're dubious about their presence in DC, but he's just stating what we already know, and giving a sufficiently accurate description of the Brotherhood for people who aren't familiar with Fallout.
That's only true if you presuppose bad design. How about areas of extremely high radiation? You could easily design this so that any character drops dead eventually, provided they don't cheat. If they are willing to cheat, there is nothing wrong with providing an invisible wall that stops them eventually, at a point a normal character won't reach anyway.Oblique Strategy said:The problem with creating real-world obstacles is that you inevitably end up with game characters that are immensely powerful and capable of pretty impressive feats in the game environment, but cannot pass over a comparatively trivial obstruction placed in their path.
Claw said:That's only true if you presuppose bad design. How about areas of extremely high radiation? You could easily design this so that any character drops dead eventually, provided they don't cheat. If they are willing to cheat, there is nothing wrong with providing an invisible wall that stops them eventually, at a point a normal character won't reach anyway.Oblique Strategy said:The problem with creating real-world obstacles is that you inevitably end up with game characters that are immensely powerful and capable of pretty impressive feats in the game environment, but cannot pass over a comparatively trivial obstruction placed in their path.
Are you out of your f'in mind ?! One stray bullet, and we'll have a mushroom cloud the size of VirginiaSeñor DeLuxe said:...having an insurmountable wall of cars piled up in the wasteland...
PA never offered immunity against radiation. If it does in FO3, that's exactly the kind of bad design I was talking about.Tora said:when there's these nice anti rad power armor?![]()
First off, who says there should only be a single natural obstacle? There are many natural obstacles, radiation just seems an obivous choice.unless you have SOURCES of extreme radiation lined up all around the area
Radiation doesn't disperse evenly. There could've been an effort to clean up in the inhabited areas of DC, such as moving contaminated earth and rubble outside the city - which could create an impassable and also highly irradiated barrier.And if even someone in a power suit couldn't get through, the radiation would've killed everything within a place the size of Washington DC by now
I have seriously no idea what you are talking about. I don't see it relating to anything in my post.Oh, and don't get me wrong, I have nothing against limited map sizes or anything like that, but when a company claims that all their changes are so people can feel more "realistic"....
Claw said:PA never offered immunity against radiation. If it does in FO3, that's exactly the kind of bad design I was talking about.
Besides, see what someone said about Oblivion. Apparently there was a large area outside the designated playing area. So.. this time they could simply make that area acccessible, but increasingly radiated the further you get from the playing area, which would conveniently explain why the area is so desolate and lifeless.
Claw said:Radiation doesn't disperse evenly. There could've been an effort to clean up in the inhabited areas of DC, such as moving contaminated earth and rubble outside the city - which could create an impassable and also highly irradiated barrier.
I have seriously no idea what you are talking about. I don't see it relating to anything in my post.Oh, and don't get me wrong, I have nothing against limited map sizes or anything like that, but when a company claims that all their changes are so people can feel more "realistic"....
Well, if you're gonna use an argument a simple as that, I'll simply say that it shouldn't. Of course the Adv. PA was seriously overpowered in that regard, but normal PA only has 30% radiation resistance.Tora said:i never said it'll make a person immune, but just that it should be enough to keep the person alive.
It's funny you bring this up after I rejected this concept.And like I said, if you have this nice little tiny pocket of area, totally surrounded by radiation enough to kill even people in power armor.
I assume you mean that ironically, but it might actually be smart. After all, the wasteland is filled with many dangers, so an impenetrateable barrier might be convenient.Right, because if you're smart enough to clean up radiation, you're smart enough to wall yourself in![]()
Even a bad implementation would be better than the simple invisible wall, in my opinion anway. Especially concerning the "immersion" factor. I could more easily live with not perfectly justified extreme levels of radiation outside the playing area than with running into invisible walls.But anyway, I'm just saying that the wall of radiation idea doesn't really work, and I personally can't really think of any idea that would make it 'realistic' and not affect the 'immersion' Bethesda claims, that's all.