T
TorontoReign
Guest
Which would you consider the best Pokemon game? I've only played Blue myself.
I think that the plot is good even if the storytelling and writing aren't. The biggest problem with the gameplay is the problem that most JRPGs have which is grinding through random encounters. It would actually be a game that I wouldn't mind seeing re-imagined with only the general plot being kept intact. #1 is ridiculous though and I think that you can see that in their description for it, even more so when you compare it to their description for Chrono Trigger.sea said:Fuck Final Fantasy VI. It's a decent game for its era but I fucking hate the amount of bullshit undeserved praise it gets.
UncannyGarlic said:... they justify their choices with a random choice of one of: mechanics, design concepts, effect on the industry, popularity, nostalgia, and plot. ... list was thrown together either with an internal poll or by handful of employees.
sea said:Ilosar said:Fuck Final Fantasy VI. It's a decent game for its era but I fucking hate the amount of bullshit undeserved praise it gets. People love it for one reason - nostalgia. They like the music and the art style. That's it. The gameplay isn't bad by any stretch, and they had some cool innovations like characters with unique ability types, the Esper system, etc. and the boss fights were fun, but other than that there's nothing special about it other than the fact that it came out around the time that many now-adults were just getting into RPGs and gaming for the first time (much like Final Fantasy VII being the Playstation generation's introduction to RPGs).
Lol, that's more than one reason.
By any modern standard the game is loaded with poor writing and storytelling, and is utterly terrible about communicating essential information on how to advance the story. Many objectives are completely nonsensical or rely on sheer trial and error/dumb luck to complete.
Funny, I've never had a hard time finding what to do in FF3 since I beat it when I was 10, which was before the era of walkthroughs.
I would definitely put FF3 (fuck japanese numbering system) in my top 3 games of all time. I think it is the perfect jrpg, (which, come on guys, we all know you don't like them, quit whining like little girls).
Sure I have a lot of nostalgia for the game, but I have that nostalgia because it's a great game; the only game I've played through as many times would be FO2.
Characters, art direction, story, battle mechanics, gameplay, are all great things about the game off the top of my head, but I think there is something meta about the pacing of the game that puts it over the top for me.
Take a game like Arcanum, (which I think is awesome) and I find myself getting bored at times, wondering around, I feel like the game lags. Whereas I feel like from beginning to end, the game of FF3 unfolds in a way to keep someone who has already played it through multiple times engaged in its world.
I think a game is more than the sum of its parts, and, sure, if you pick it apart a lot of things don't hold up to modern standards, but the game of it will always hold up for me.
Also, it might just be me, but I never got why the Empire was so evil. Aside from the intro which uses some evil-sounding music (and the name "Empire" of course), there's nothing to indicate why it's bad or why you are fighting it.
sea said:I dunno. There are definitely a few points in the game where characters will say "hay let's go to X city" and it's not clear at all where it actually is. I remember the hunt for Sabin in the mountains also being completely directionless and I'm pretty sure there isn't even a good story reason presented for going to find him. The first time I played, I got stuck at Figaro Castle for an hour because my instructions were just "come back in a while" and not "go to a very specific room way at the back of the castle and trigger a flashback before returning."Gnarles Bronson said:Funny, I've never had a hard time finding what to do in FF3 since I beat it when I was 10, which was before the era of walkthroughs.
More generally, in many cases Final Fantasy VI has a huge world open to you but absolutely nothing to do in it at any one time except for 1-2 side quests, and all you can really do is walk around, talk to everyone, and eventually bump in to whatever random trigger advances the plot. All it would have taken is a "X? oh, yeah, head north along the coast" dialogue pop-up with someone to fix many of these problems.
Also, it might just be me, but I never got why the Empire was so evil. Aside from the intro which uses some evil-sounding music (and the name "Empire" of course), there's nothing to indicate why it's bad or why you are fighting it. I guess because Locke has the hots for Terra or something? It's not until something like 10 hours into the game until you ever directly see Kefka doing something rather naughty (poisoning the water), and even then you could justify that more as just smart tactics.
The game is also just full of situations where characters randomly know stuff exactly at the right time ("oh hey we need an airship, let's track down the guy who owns it at the opera house") in order to advance the story. Maybe the newer translations improve this, I dunno.