Igromania magazine preview

Per

Vault Consort
Staff member
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Russian Igromania has a Fallout 3 preview in their latest issue.

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Some new stuff:
  • Once they got into the river and saw some kind of shell there. They swam up closer and it appeared to be alive and attacked the PC.
  • You can give your companions orders like "Stay here" or "Attack".
  • Megaton's crime boss Moriarty has a computer which contains some important information on the main quest. There are different ways to get access to that information:
    [list:60da893fe9]
  • You can pay Moriarty for it.
  • You can make friends with the ghoul bartender, who will tell you how to access the computer.
  • You can also talk to the prostitute, who's working for Moriarty, and get the info from her.
[*] You receive some sort of "holographic message" from your father when he leaves the Vault.
[*] The article is mostly praising Fallout 3 for being a very interesting game.
[*] It also mentions the lack of good animation.[/list:u:60da893fe9]Update: A Post Nuclear Blog posted some additional points supplied by Incognito:
  • If you blow up Megaton, Burke gives you an apartment in his tower, which is basically another building. Burke himself hates ghouls, poor and other "weak". There's a ghoul trying to get into the building, he goes as far as showing his bag of money to prove that he's rich, but nonetheless he doesn’t get in.
  • You can lie to Maria about the wasteland and as a result her book will have whatever you tell her.
  • In the dungeons you can come across locked doors that open later, when you take quests.
  • A random encounter with an empty house had a trap, a shotgun that was connected to the door, so when you open the door you get shot with it.
  • If you shoot an eyebot, it calls the Enclave.
  • They said there are too many "car islands" in the wasteland, just sitting there, waiting to be exploded.
  • Moriarty can tell you where to find the ghoul city in the Metro tunnels.
  • Maria can sell you the Rock-It launcher schematics. She also has a bench that you can use to build things.
 
I'm feeling we're at the stage where certain info should be marked as a spoiler before it's given. I'm starting to scan news very lightly in case it gives away specific details - as you/the magazine do/does here - now.
 
Per said:
Once they got into the river and saw some kind of shell there. They swam up closer and it appeared to be alive and attacked the PC.

Oh joy! Mudclams!

Per said:
Megaton's crime boss Moriarty has a computer which contains some important information on the main quest. There are different ways to get access to that information

At least Bethesda is trying to deliver on the choices. I'd really like some examples of branching quests and consequences, though, since the only one in that vein that I recall is Megaton.
 
Mr. Teatime said:
I'm feeling we're at the stage where certain info should be marked as a spoiler before it's given.

No. Request denied.

If you're scared of spoilers, don't read news.
 
Megaton's crime boss Moriarty
important information on the main quest
Moriarty
Moriarty

I guess Russians don't really have a sense of what's off limits, huh?

[/clever inflammatory political pun]
 
yes, she's surely working for Moriarty :) I was in a hurry when submitting it :)
 
Yellow said:
megaton=junktown?

Megaton = Kansas City (Gravestone)?

Or just a slight reference to the second planet of the apes movie that the demographic F3 is being made for will not understand.
 
I have to say those pictures are probably the best we've seen yet. Possibly because they're easing up on only showing things immediately around Vault 101. Anyway I think the "holographic message" just means holotape.
 
I like this pic. With the bottle in the hand and the kind of looking down, It looks like the NPC is alive and so on. But I also feel sad about it, because I know that it will later ingame definitely be more like Oblivion NPCs...
 
This pic was supposed to be an exclusive for Portuguese BGamer. Oh well.


The first pic is a delight.


I'm now convinced that I won't take the Bloody Mess perk.
 
Briosafreak said:
This pic was supposed to be an exclusive for Portuguese BGamer. Oh well.


The first pic is a delight.


I'm now convinced that I won't take the Bloody Mess perk.

I'm with you on the perk. If I can still get the goriest deaths from time to time, where it's appropriate (critical hit blowing someone's arm off, for instance, or laser rifle frying someone up), then I'll leave it. All the perk seems to do is to make all limbs drop off on every death - leaving the ultra gory deaths for infrequent occasions will make them cool, hopefully, rather than silly.

I can't work out what's changed, as I always took BM in the original games and never got tired of it. Maybe the deaths in 3D don't grab me as much.
 
The new screenshots are nice, besides that last one, all the deaths with Bloody Mess look exactly the same a huge blood cloud and little pieces of body everywhere. I wonder how you can even find anything to salvage off corpses like that.
 
Mr. Teatime said:
All the perk seems to do is to make all limbs drop off on every death - leaving the ultra gory deaths for infrequent occasions will make them cool, hopefully, rather than silly.

It also doubles as the new Bonus HtH+Ranged Damage, from what we've been told. Since it's now a perk instead of a trait it wouldn't just have a visual effect.
 
ah! the return of the paint blank uzi to the ghoul groin screenshot...

complete with a total lack of bullets hitting the aforementioned groin, from POINT BLANK RANGE.

the environmental shots here are better than most we've seen so far.

the palette looks slighlty less grey and more brown, as well.

Bloody mess still looks like a bloody stupid take on a trait that didn't actually have a useful effect or a drawback.
(In effect it was THE most useless trait)
 
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