plaidchuck
It Wandered In From the Wastes

Barring, ahem, less "constructive criticisms", I was wondering what some ideas people had that would make the "fps" part of the game more enjoyable. One of the things I do like is to be able to sneak around and snipe/assassinate, approaching situations in a "tactical" way, especially in NV with the addition of the iron sights. Of course this could be frustrating for people with no FPS experience.
That being said, they definitely need to improve the AI, it's silly that a Raider makes a bee-line towards me with his cleaver staring down the barrel of my shotgun. (I guess you could say they're all hopped up on Jet and don't care but come on) And players with guns don't do more than shoot, move a little to one side and repeat this ad infinitum. It would be cool if the enemies could actually sneak up and snipe at you, instead of constantly being in a static state until you interact with them (random encounters add the surprise factor somewhat but not enough). I also have noticed how sneak is kind of neutered in NV, out in the wasteland at least it's pretty hard to get in really close (never had a high sneak though so that may be it).
Also the engine should be tweaked to allow for more companions and better ways to manage them. The wheel was good addition but they still tend to wander off too much or decide to take on a group of deathclaws as you're merrily on your way. Having a lot of companions (or at least the option of having them) was a staple of the first two games so I think it should be better implemented in the new ones.
That being said, they definitely need to improve the AI, it's silly that a Raider makes a bee-line towards me with his cleaver staring down the barrel of my shotgun. (I guess you could say they're all hopped up on Jet and don't care but come on) And players with guns don't do more than shoot, move a little to one side and repeat this ad infinitum. It would be cool if the enemies could actually sneak up and snipe at you, instead of constantly being in a static state until you interact with them (random encounters add the surprise factor somewhat but not enough). I also have noticed how sneak is kind of neutered in NV, out in the wasteland at least it's pretty hard to get in really close (never had a high sneak though so that may be it).
Also the engine should be tweaked to allow for more companions and better ways to manage them. The wheel was good addition but they still tend to wander off too much or decide to take on a group of deathclaws as you're merrily on your way. Having a lot of companions (or at least the option of having them) was a staple of the first two games so I think it should be better implemented in the new ones.