Inon Zur is Interviewed

perhaps monkies will fly out of my ass, after video games start looking exactly like movies, and they'll be the ones who influence the shift in public opinion towards games being games again.

implying that the game market is cyclical in the way that you mean, is like saying that if we let our governments trample on all of our freedoms, maybe one day when we're slaves, someone will decide to change the status quo and give us our rights back, a bit at a time.

It doesn't work that way.

Some of the themes and settings will be recycled and people will opportunisticly try to cash in on some old franchises, but the general trend in gameplay values and what players want out of a video game has never been a cyclical movement..

I can't imagine anyone deciding some day in the future that infocom games and such were far superior to the new shiny FPS games, and that they'd make more money releasing some form of text based adventure games instead of another FPS on the engine they already own.

Large gaming companies dont make profits on being revolutionary in the way that Black Isle was (making a completely different type of classicly styled RPG in an oversaturated market full of games moving to FPP and adventure themes) they make their dough, these days, by cranking out cheap knockoffs of proven gameplay styles that they know will sell to the people who don't know any better.
 
whirlingdervish said:
implying that the game market is cyclical in the way that you mean, is like saying that if we let our governments trample on all of our freedoms, maybe one day when we're slaves, someone will decide to change the status quo and give us our rights back, a bit at a time.

I'm not going to lie - you blew my mind a little here.
 
That might have been a bit melodramatic, but hopefully my point was made that once things go too far in one direction, in any system that involves human control, things tend to fall back into the "more of the same" pattern instead of reaching back into the system's past to recycle the good things lost on the way and bring the system back to those older values.

Those parts of games like freedom and dialogue and strategy are great, but when the market has been going in a different direction for a long enough time those cool aspects of games past wont be in the mind of the gaming public anymore, and the devs wont include them in new games because they wont be "fresh" in the minds of the target audience whos wants and needs should dictate a developers direction..

In short, what could be a cycle gets broken by the lack of attention span in the gaming public, and they just end up playing the same stuff over and over and not knowing any better or wanting anything more on a conscious level.


What I'm saying is that creativity and revolutionary designs in gaming media are stifled by the current homogenous crap on the market and how well it sells when it doesn't have any competition from different styles of game. This pattern of profits builds a momentum that won't be overcome by anything short of a major upheaval in peoples opinions, and those kinds of upheaval don't tend to occur all by themselves.

btw, I'd love to know if you were being sarcastic..
 
whirlingdervish said:
implying that the game market is cyclical in the way that you mean, is like saying that if we let our governments trample on all of our freedoms, maybe one day when we're slaves, someone will decide to change the status quo and give us our rights back, a bit at a time.

You should be canonized as a saint.
 
Large gaming companies dont make profits on being revolutionary in the way that Black Isle was

I have to jump on this. What was revolutionary about Black Isle? They made a Fallout sequel, two "Baldur's Gate-lite" games plus expansions, and Planescape Torment. I guess you could loosely consider Torment to be revolutionary since it basically marries interactive fiction to Bioware's shitty model of RPG, but it's really only elaborating on a single aspect of something that already existed.

The old Bethesda were a whole lot more "revolutionary" and there are a whole lot more similarities between Black Isle and Bethesda under Zenimax.

Inferior Fallout sequel? Check.
Generic, cut-down rehashes of previous titles? Check.
Parent company dictating developments? Check.

Interplay/Black Isle wishes they were Zenimax/Bethesda, or EA Edmonton for that matter. Don't mistake any of them for the good guys.
 
Wow, you guys are harsh.

I don't know if you'll ever be satisfied. At worst, you'll always be bitter, and unhappy.

In regards to Inon Zur's scoring of F3, I must say that I am pleased. More so from that I learned he scored (or at least partially scored) Fallout Tactics. Yes, FOT was not quite a squeal to F1 or F2. It was more of a combat mission scenario mission pack.

That said, I am a big passionate fan of video game music. It is an important element to experiencing a game. Just like a movie/TV score.

Like I posted in another forum, while Inon's score for F3 isn't a clone of Mark Morgan's score of F1 & F2, it's an evolution of it. Music is a subjective taste. I loved FOT's music score. And I loved the (what was eventually revealed) F3's main title track. It does remind me of something I might hear in a Terminator movie. It never reminded me of a Orc and slash soundtrack, like others have commented.

I am very excited to see (or hear?) what Inon does for the rest of F3's soundtracks.

Again, music is a subjective thing. I think this website is inhabited by fans of "Fallout" that are very passionate about it, and the game being done right.

For reference, I was fallowing the Fallout series when Tim Cain had Steve Jackson involved, and had MST3K pics of Dr. Forester and TV's Frank on the Interplay website. I also played the demo of it (and it was available on Game Magizne CDs (or was it download?).

So yeah, I'm a hardcore freak about Fallout, like the rest of you on this forum. And I too, want it done right.
 
Also, when was the last game soundtrack Mark Morgan has done? Was it Giants: Citizen Kabuto (2000)? And nothing after that?

It looks like he has moved on, to do other stuff. And would not be interested in revisiting something he has already done twice (F1 & F2).
 
XII Volt said:
I don't know if you'll ever be satisfied. At worst, you'll always be bitter, and unhappy.

Huh?

I'm a very happy individual. Thanks for your concern, I guess.

XII Volt said:
In regards to Inon Zur's scoring of F3, I must say that I am pleased.

Yeah, uh, dunno if you noticed, but other than the petition-retards over there most of us aren't too displease either. Out of the possible pool of non-Mark Morgan soundtrack artists, Zur is definitely not one of the worst.

XII Volt said:
Like I posted in another forum, while Inon's score for F3 isn't a clone of Mark Morgan's score of F1 & F2, it's an evolution of it.

Uh, ok, how?

Does this music strike you as taking what Mark Morgan did and evolving it?

This is almost as nonsensical as calling Fallout 3 an evolution of Fallout 1. The games share elements, just like the soundtracks do, but mixing and matching modern and old elements where it's convenient isn't evolution. Fallout 3 is a melting pot of various influences. These songs are ok, but they equally sound confused as to what they want to be,

XII Volt said:
Again, music is a subjective thing. I think this website is inhabited by fans of "Fallout" that are very passionate about it, and the game being done right.

For reference, I was fallowing the Fallout series when Tim Cain had Steve Jackson involved, and had MST3K pics of Dr. Forester and TV's Frank on the Interplay website. I also played the demo of it (and it was available on Game Magizne CDs (or was it download?).

So yeah, I'm a hardcore freak about Fallout, like the rest of you on this forum. And I too, want it done right.

I have absolutely no idea why you're saying all this. We're not going to run you off with pitchforks for disagreeing with us, but I will say that I'm a bit tired of people's pathologic need to defend their fandom.

If you're a fan, you're a fan. I don't care when you played Fallout, how much you've followed it, and whether or not you agree or disagree with any of us. A fan is a fan. There really is no need for anyone to defend being a fan. In fact, that concept is ludicrous.
 
*Extracts ambient Fallout tracks for modding Fallout 3 later*.
 
Funny (or not funny at all thing). AFAIR in Tactics there was an option to change the music to the desired folder with mp3s (the existance of this option means something about music btw), and I used this after playing few missions and being not satisfied with the score.

And I changed the music to Sepultura Chaos AD and Roots... and I played it like that.

Note that these albums by all means don't fit this game, but for me it was better than the original FOT music...
 
Brother None said:
If you're a fan, you're a fan. I don't care when you played Fallout, how much you've followed it, and whether or not you agree or disagree with any of us. A fan is a fan. There really is no need for anyone to defend being a fan. In fact, that concept is ludicrous.

Now that I've calmed down, I can agree with what you say about being a fan.

:)
 
XII Volt said:
In regards to Inon Zur's scoring of F3, I must say that I am pleased.

Good for you, but I'm not.

XII Volt said:
Yes, FOT was not quite a squeal to F1 or F2.

It wasn't a sequel at all.

XII Volt said:
That said, I am a big passionate fan of video game music. It is an important element to experiencing a game. Just like a movie/TV score.

Yeah, but not every soundtrack for movie/TV score is good.

XII Volt said:
Like I posted in another forum, while Inon's score for F3 isn't a clone of Mark Morgan's score of F1 & F2, it's an evolution of it.

Evolution of it? For me it's more like a soundtrack for a normal movie made in Hollywood. The one most of the people will like to listen. It's easy listening, easy and common instruments.
BTW, I am a musician.


XII Volt said:
It does remind me of something I might hear in a Terminator movie.

Does Fallout's music remind you of Terminator?


XII Volt said:
I am very excited to see (or hear?) what Inon does for the rest of F3's soundtracks.

Cool :)

XII Volt said:
Again, music is a subjective thing. I think this website is inhabited by fans of "Fallout" that are very passionate about it, and the game being done right.

We just want to play a Fallout sequel, that's all...


XII Volt said:
So yeah, I'm a hardcore freak about Fallout, like the rest of you on this forum. And I too, want it done right.

I see the future and I can say, it will be done "wrong".
mwahahaha

And I changed the music to Sepultura Chaos AD and Roots... and I played it like that.

Heh, good idea :D
IMO all FOT songs were too short. I was usually playing it on the turn base, so sometimes tracks repeated themselves several times. That was annoying.
 
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