whirlingdervish
Brahmin Cavalry Commander
perhaps monkies will fly out of my ass, after video games start looking exactly like movies, and they'll be the ones who influence the shift in public opinion towards games being games again.
implying that the game market is cyclical in the way that you mean, is like saying that if we let our governments trample on all of our freedoms, maybe one day when we're slaves, someone will decide to change the status quo and give us our rights back, a bit at a time.
It doesn't work that way.
Some of the themes and settings will be recycled and people will opportunisticly try to cash in on some old franchises, but the general trend in gameplay values and what players want out of a video game has never been a cyclical movement..
I can't imagine anyone deciding some day in the future that infocom games and such were far superior to the new shiny FPS games, and that they'd make more money releasing some form of text based adventure games instead of another FPS on the engine they already own.
Large gaming companies dont make profits on being revolutionary in the way that Black Isle was (making a completely different type of classicly styled RPG in an oversaturated market full of games moving to FPP and adventure themes) they make their dough, these days, by cranking out cheap knockoffs of proven gameplay styles that they know will sell to the people who don't know any better.
implying that the game market is cyclical in the way that you mean, is like saying that if we let our governments trample on all of our freedoms, maybe one day when we're slaves, someone will decide to change the status quo and give us our rights back, a bit at a time.
It doesn't work that way.
Some of the themes and settings will be recycled and people will opportunisticly try to cash in on some old franchises, but the general trend in gameplay values and what players want out of a video game has never been a cyclical movement..
I can't imagine anyone deciding some day in the future that infocom games and such were far superior to the new shiny FPS games, and that they'd make more money releasing some form of text based adventure games instead of another FPS on the engine they already own.
Large gaming companies dont make profits on being revolutionary in the way that Black Isle was (making a completely different type of classicly styled RPG in an oversaturated market full of games moving to FPP and adventure themes) they make their dough, these days, by cranking out cheap knockoffs of proven gameplay styles that they know will sell to the people who don't know any better.