Sorrow
So Old I'm Losing Radiation Signs
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Damn, it would be nice to know which of his statements (especially those about EC Comics) are true and which are false.Brother None said:I dunno, should I ask Boyarsky or Cain?
I haven't been stating it as a fact confirmed by developers. I was stating my perception of Fallout's style being similar to tabletop miniature games (both the perspective and size of characters) in opposition to a style that isn't similar (Fallout 3's FPP view).Brother None said:But it's still just speculation, where you have been stating it as fact.
Whenever Fallout's perspective was an intentional stylisation or a functional choice or adhering to certain tradition, it does resemble a tabletop miniature game and shares with it the certain aesthetic qualities, which distinguish it from games like Morrowind, Oblivion, Operation Flashpoint, etc.
Simply, recent rise of the enemy ideology of "innovation", "immersion" and recreation of "reality" requires a counter-ideology which praises other qualities represented by tabletop games and tabletop miniature games.
While FPP games always create something inferior to real world - in terms of interaction, field of view (tunnel vision), range of motions and graphics, following the convention of tabletop miniature games allows to create terrain for whole cities, all characters being represented beautiful animated miniatures, insides of houses featuring charming miniature chairs, tables, rugs and stoves and computer effects like movies, music, animation, etc.
What draws me to Fallout's graphics is the same thing that draws me to tabletop miniature games like Warhammer.
Except that Fallout has more of it.