And what have I said in the first place? Ultimately, Fallout has evolved, whether you, I or we like it. There is still enjoyment to be had, is it Fallout of Old? Not so much. But as I said, unlike here(something I partially participated in) there is no vitriol towards the game, rather a certain melancholy about the past.
Stop with this patronizing ''evolution'' trope. Games aren't animals that adapt to their environments over millenia. They are designed by humans.
The series hasn't seen any sort of evolution. It has seen a genre shift; what was a CRPG has become a Borderlands-esque shoot and loot, with token story elements. This is not objectively better or worse, but the change is pretty significant.
This isn't always a bad thing. I'd argue Mass Effect's gameplay was improved by ditching several clunky RPG elements and going for a more shooter route, which ME3 refined so that it easily had the best gameplay in the series even if it suffered from autodialog and a shit ending.
However, Fallout already had a perfectly serviceable game system. As an RPG, it not only worked, but it was a classic of the genre, and SPECIAL was easily one of the most robust systems out there. Bethesda already altered it a lot in FO3, on top of the perspective change, and not for the better, so that FO3 was a fairly poor RPG. New Vegas then injected a good amount of those elements back and (IMO) proved that you can make a proper Fallour RPG as a first-person game. It's possible to mesh Bethesda style exploration with Black Isles style RPG elements. You just have to design the game well.
Then FO4 rips out the vast majority of those RPG elements so that you're only left with no skills, perks that only help you in combat except for a select few (and mostly do the same thing as the skills anyway), no SPECIAL use in conversation except for CHA, an awful dialog wheel, no faction reputation, no Karma, no story progression unless you're a good guy, thus no ability to roleplay anyone but a goody two-shoes parent looking for their child, and whose backstory is mostly already set for you. To say nothing of the fact that quests rarely offer any kind of choice, and are depressingly often ''go kill X for me pls'' affairs.
Because of that, FO4 doesn't have the same identity as previous games. Even FO3 tried to be an RPG. FO4 doesn't even bother. Go there, kill stuff, craft a better plasma gun. Exploring the ethics of a post-apocalyptic wasteland? Ain't nobody got time for that. Tactics was about as much of an RPG as FO4 is, and it didn't even bill itself as an RPG.
If someone likes it, well fine. I won't pretend that everyone should love the Fallout model that Black Isle and Obsidian envision. Hell, I even enjoyed FO4 for what it is. But what it is, isn't a proper Fallout game. It didn't make me build my character, roleplay, didn't make me think. And to me, that makes it an inferior game to FO1, FO2 and NV. This isn't unthinking vitrol. This is criticism. And Bethesda needs this criticism. Their gameplay model needs a serious kick in the butt if they want me to find their games great again. If I wanna play Borderlands, I'll go play freaking Borderlands. I wanted Fallout, and I didn't get Fallout.