Interesting article in Kotaku

Some of the mental gymnastics in those comments for Patricia's article are mind-blowing. The Kinja Cringe.

Someone said Patricia played the Robot Derby part "wrong" and listed the ways to actually do it, which involves, gasp, you guessed it 2-3 ways to kill the Raiders! Wow, I don't know if I can handle that kind of depth to choices. Where she then rebuttal'ed there should be more ways to resolve it via killing - you know by dialogue and actual interaction as an option. Your character, for instance, can't really join or talk with actual Raider or Cutthroat groups - and you certainly can't disguise yourself as one to bluff your way into their event. They all just aggro against you immediately. Surely those Raiders have a roster sign up somewhere.
 
How does anyone actually become a raider, if they seem to be always agro against everyone?

Everyone deserts their lives to join them. That's why all settlements but two have 2-3 people in them until the messiah, err player character shows up.
 
I read this article today. I mostly agree with the points that were raised, although I think the article could have been shorter and more to the point.
 
How does anyone actually become a raider, if they seem to be always agro against everyone?
I'm sure SomeGuy37 could find some contrived excuse to explain it

Altough, I don't understand this. A raider town/community would have so much potential for REALLY role playing in the game. The player doesn't even have to really join them. Could be like hardcore anarchists/nihilists or what ever, with their own society and all that. And they could offer the game a new way to finish it. "You want to make your mark on the wasteland? Kill everyone."
 
How does anyone actually become a raider, if they seem to be always agro against everyone?
I'm sure SomeGuy37 could find some contrived excuse to explain it

Altough, I don't understand this. A raider town/community would have so much potential for REALLY role playing in the game. The player doesn't even have to really join them. Could be like hardcore anarchists/nihilists or what ever, with their own society and all that. And they could offer the game a new way to finish it. "You want to make your mark on the wasteland? Kill everyone."

Maybe even give you a way to unite all the raider groups and become a warlord who just wants to dominate the wasteland.
Hey, in Fallout 4 it would have been a viable way to win the game: Unite all the raiders, destroy all opposition, rule the wasteland. Now finding Shaun would be really easy.
Since all the major factions in Fallout 4 are all total pillocks anyway, having the option to rape and pillage the world would have been nice.
What a wasted opportunity...
 
How does anyone actually become a raider, if they seem to be always agro against everyone?
I'm sure SomeGuy37 could find some contrived excuse to explain it

Altough, I don't understand this. A raider town/community would have so much potential for REALLY role playing in the game. The player doesn't even have to really join them. Could be like hardcore anarchists/nihilists or what ever, with their own society and all that. And they could offer the game a new way to finish it. "You want to make your mark on the wasteland? Kill everyone."

Maybe even give you a way to unite all the raider groups and become a warlord who just wants to dominate the wasteland.
Hey, in Fallout 4 it would have been a viable way to win the game: Unite all the raiders, destroy all opposition, rule the wasteland. Now finding Shaun would be really easy.
Since all the major factions in Fallout 4 are all total pillocks anyway, having the option to rape and pillage the world would have been nice.
What a wasted opportunity...

Agreed.
 
It's a shame F4 has no joinable evil factions. There's no Legion, no Powder Gangers, nada. We've got the gunners but they're but joinable, and the Institute is more morally grey than anything else.
 
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