Interplay founder looks back on the past 20 years

*sigh*

'Tis a shame. How the mighty have fallen. Just look at this resume of developed and published games:

Baldur's Gate
Bard's Tale
Battle Chess 4000 (BEST. CHESS GAME. EVER)
Boogerman
Carmageddon
Descent
Descent II
Jagged Alliance 2: Unfinished Business
Loaded
Loaded 2
MDK
MDK 2
Mario Teaches Typing (W00T)
Tempest 2000
Virtual Pool
Wild 9


Not to mention that post-apocalyptic RPG we all know and love...

Wasteland.

So long Interplay. Now give the license to BioWare.

http://www.gamefaqs.com/features/company/844.html
 
Eragon2004 said:
Steve Jackson denied them use of the GURPS system after Interplay decided to boot him off the project.

That's when Cain came up with the SPECIAL system as a replacement for GURPS.

Or, depending upon whom you talk to, Stevie didn't like anything that involved killing kids associated with GURPS and pulled it.

Swiffness said:
So long Interplay. Now give the license to BioWare.

Why? So they can make an overglorified RTS with speech system out of it?
 
You can imagine IPLY old-timers looking back on good days.

"Why i tell ya, sonnie, back in my day we wouldn't let them varmint get no where near our backyard; and look'em now, getting jobs in management!"
 
Role-Player said:
You can imagine IPLY old-timers looking back on good days.

"Why i tell ya, sonnie, back in my day we wouldn't let them varmint get no where near our backyard; and look'em now, getting jobs in management!"

The problem with Interplay was that the old timers BECAME management. None of them had any management experience - hell, Fargo never even graduated from college. Suddenly these folks, whose only claim to fame was that they were creative game developers, were handed the reins to a public company and millions of dollars of public shareholders' money. Woah. As far as I can remember, they didn't make a SINGLE quarterly financial target after they went public for YEARS. Blame Herve all you want, but this company was rotten to the core back in '98, though good games continued to trickle out for a few years afterwards. For every good game, however, there were several that were bad (and never made a profit), and several others that were canceled as total losses. I hear a lot of moaning about the "old founders" and the "ex-employees". What about the shareholders, who dumped tens of millions of dollars into this abyss? One wonders what Fargo's opinion is. Hell, his new company "In-Exile" or whatever, seems to suggest that he doesn't feel any accountability for the series of poor decisions that HE made that caused Interplay to spin out of control and open the door for the Caen brothers in the first place. These folks are living in a fantasy world in more ways than one.
 
Roshambo said:
Swiffness said:
So long Interplay. Now give the license to BioWare.

Why? So they can make an overglorified RTS with speech system out of it?

Actually it might not be quite as bad, from what I've heard Obsidian is producing Kotor2, thus those two companies are working together closely. Bioware might actually hand it over to them since 17 out of 18 employees are former BIS staff according to Furgus and have Fallout experience. Not to mention Furgus himself who's really keen on making another FO part.

As for him wrecking the firm due to inexpierence, I really can't say since I haven't followed every decision over the past eight years. But at the end of the day I refuse to believe that all these great software firms were destroyed because their founders were fallouts when it comes to economics.
 
sposocke said:
Actually it might not be quite as bad, from what I've heard Obsidian is producing Kotor2, thus those two companies are working together closely. Bioware might actually hand it over to them since 17 out of 18 employees are former BIS staff according to Furgus and have Fallout experience. Not to mention Furgus himself who's really keen on making another FO part.

You're missing Rosh's point. The general belief is BioWare won't make a true Fallout RPG - more than likely sacrificing it for another action/RPG hybrid along the lines of post-apoc NWN or KoToR. Primarily because those are the games that have sold big for BioWare.
 
sposocke said:
Roshambo said:
Swiffness said:
As for him wrecking the firm due to inexpierence, I really can't say since I haven't followed every decision over the past eight years. But at the end of the day I refuse to believe that all these great software firms were destroyed because their founders were fallouts when it comes to economics.

It wasn't Feargus I was talking about, it was Fargo (aka Brian "Wells Fargo, Fargo North Dakota" Fargo). Feargus wasn't even in the same building as the Interplay management - he was really just a Senior Producer. As far as Fargo goes, when you are independently wealthy (so you don't have a strong profit motive) and you never had a job other than the one at Interplay, and you didn't even get a college degree, and then someone hands you $XX,XXX,XXX to spend building a game company, wierd things are bound to happen. Wierd things like the Sports Division, or the Virign European Distribution deal, or the Caen Bros deal at the end. What mystifies me to this day, however, is that no one at Interplay has ever owned up to it. They are all busy pointing fingers at each other, but not one of them has ever said "Gee, we're sorry". Sorry to all the sucker shareholders when we used their investments dollars NOT to grow the business, but rather to fund operations because we never ran a positive cash flow and never really thought twice about it.

I won't go into a long rant about business ethics, but there were some very shady things going on at that company when they went public. For those of you that remember, they were writing down every quarter because of inadequate reserves for product returns. At one point their reserves were over 6 months of sales(!) Now part of this is due to the fact that they were stuffing the channel with crappy product, so of course their returns were high. But from an Accounting perspective returns are interesting because they are still counted as revenue. In other words, if I "sold" you a game, and you gave it back to me without opening it, and I gave you your money back, is that a sale? According to Interplay it is. And when they stuffed the channel prior to going public, it made the company look like it was 2x as big as it really was - in other words they "sold" $120 m of product, but $60 m was coming back to them as returns. Were they really a $120 m company? According to their IPO, they were. Interplay's fall would make a great business school case study in ego and incompetence.
 
Almost sounds like the Enron story. As for Fargo, ok thought you meant Feargus. Ofcourse that might really be the case concering Iply but what about the others? Seems all of them made themselves vunerable to a takeover when they went to the stockmarket. Imho they should have left it as it was, unrealistic maybe but perhaps some of those great firms would have survived if they weren't all bought up.

As for the Bioware matter; don't think I missed the point I just doubt that Bioware working together with Obsidian would really change the FO gameplay. Apart from Feargus not allowing that, the main point speaking against it is why buy a license if you want to change the game? I mean Fallout isn't some blockbuster Hollywoodmovie which can live only from it's name. If you buy Fallout you're buying a package, an entire concept imho, anything else just isn't Fallout and doesn't require the license to be developed, nor would it profit from the fanbase but instead get rejected most likely.
 
Chromosome 25 said:
They are all busy pointing fingers at each other, but not one of them has ever said "Gee, we're sorry". Sorry to all the sucker shareholders when we used their investments dollars NOT to grow the business, but rather to fund operations because we never ran a positive cash flow and never really thought twice about it.

Myeah.

If Interplay's old bosses can be shown to have done illegal things, it could be said they owe an apology to the shareholders.

However, you don't ower an apology for mismanagements. In fact, you rarely owe an apology to shareholders. It's their choice to buy your stock, they know the risk, and it's their own bloody fault for not keeping an eye on business and figuring out it might be a good idea to pull out.

I find it strange when a shareholder says he's "been duped" because he lost money on the stock market. He's not "been duped", he duped himself.
 
Call me a communist but I have no pity with the average shareholder who just buys to exploit a company and specualte on it's exsistence.
 
sposocke said:
Actually it might not be quite as bad, from what I've heard Obsidian is producing Kotor2, thus those two companies are working together closely. Bioware might actually hand it over to them since 17 out of 18 employees are former BIS staff according to Furgus and have Fallout experience. Not to mention Furgus himself who's really keen on making another FO part.

News Flash: Just because they worked a bit on Van Buren and contributed to the near mess that was Fallout 2, that doesn't mean they would be able to do anything resembling the original Fallout. In fact, the original had far more people, and resembles more of Troika's work than anything BIS had modded for the Inbred Engine. Don't forget, BIS still were going along the BioWare misconception that evil is good for hire.

Howeve, the man has said some incredibly stupid things involving Fallout, many of which were at Terra-Arcanum.com. The most major of which was trying to excuse the game having a rating low enough that it would be acceptable to sell at Wal-Mart.

As for the Bioware matter; don't think I missed the point I just doubt that Bioware working together with Obsidian would really change the FO gameplay.

You are clueless. BioWare refuses to work with anything that doesn't appeal to crackheads, and evil is so cliche and hokey, it isn't funny. You could only call BioWare great in recent terms. For the course of CRPG history and development, BioWare has done nothing but piss onto the ideal constructs of the CRPG genre, instead labeling their crap as a CRPG when it could only be so by the "anything with stats" definition, as their games have been RTS + Pause w/speech systems. That pretty much makes for a lame CRPG, especially when you get into BioWare's technical incompetence with writing poor...well, everything. They can't write AI or decent pathfinding worth a damn, still haven't been able to, even after all they've sucked themselves off about NWN.

I've seen games years ago, most from Origin, that have pre-emptively buried anything BioWare has to offer, except in terms of their rather lame "SDK". Yes, it allows you to do some novel things, but if you're going to waste your time programming something that resembles everything else that was released by the "SDK", you will have to rely on someone else's incompetence that you can't even patch out. While you're busy programming, you might as well hire or find a friend artist to make a real attempt. I also know more competent dev houses. They aren't media and D&D whores, either.

Apart from Feargus not allowing that, the main point speaking against it is why buy a license if you want to change the game?

Stop sucking Feargus off. "Feargus not allowing that..." Well, obviously you have no idea as to what he's said in the past, nor the unbelievably stupid things he's tried to get Fallout fans to buy. This especially is true for his quixotic TORN adventures.

He doesn't need any more mindless fanboying to addle him further.

I mean Fallout isn't some blockbuster Hollywoodmovie which can live only from it's name. If you buy Fallout you're buying a package, an entire concept imho, anything else just isn't Fallout and doesn't require the license to be developed, nor would it profit from the fanbase but instead get rejected most likely.

Try explaining that to an attention whore (Carsten Strehse, who mentions Fallout at the drop of a hat, but hasn't proven he has any idea of the universe or influences/inspirations), a primadonna (insert BioWare dev here, who will go out of their way to make comments about how turn-based is bad, and how multiple story outcomes takes "exponentially more work", nevermind that most of their crap isn't really new - it's just playable for the ADHD kiddies and those spun out of their minds so the story has little pertinence to the slashfest as usual), and someone who has gone out of their way to alienate most of the Fallout fans with some of the most stupid suggestions under the sun (and I liked the Fallout MMORPG considerations at Interplay/BIS for a while...which rather disproves your silly notion that they wouldn't fuck with the franchise that way).

Then pay careful attention to the responses you get. All of which have spoken about Fallout. It would have to be seriously fucked over for BioWare to touch it, else their programmers would get completely confused when told that they can't reasonably skimp on the AI or pathfinding routines. Then there's the "evil = good for hire" bullshit, or some cliche aspect, and not the shades of grey and survival feeling that a wasteland needs. Need I mention that BioWare is still trying to perfect their use of a speech system, which they haven't really been able to

So much for P&P CRPG, instead using the media whore excuse of calling anything with stats and where you equip a weapon a CRPG. They were just yet another newbie development house with no clue of the genres when they started. Now that they have money, they're just idiots with money who are still trying to lobotomize the definition. They have little care for wold depth, often the world is lifeless, and the world construction is simply dull. They could use a few good pointers from Pirahna Bytes, or play some Ultima games to get a similar feeling. Ultima 7 is RT, so it will appeal to those who can't understand TB there at BioWare. About all they have got going for them is giving NPCs a little more character than most (there's still games that have that, and have more interesting characters in their world than a mere handful, in case anyone tries to credit them with such). Well, that and they've been dry-humping D&D for a long time, in a format that appeals to the lowest common denominator like Diablo. That still doesn't mean that it's a CRPG.

Now, are you going to top Feargus off with your next reply, or will you hopefully go through and dig around to find exactly why that clown isn't really that credible with the Fallout audience? That doesn't mean everyone that worked at BIS is/was worthless, a few were confused and some were still learning, but they do have talent. It will be nice to see more actual role-playing in KOToR2, and hopefully they won't use any more of those stupid old logic puzzles.

And if you think BioWare wouldn't have some design influence on a joint BioWare-Obsidian adventure, considering that the BIS devs just removed themselves out from Interplay and are still sucking on BioWare's teat as they have since Baldur's Gate (when their original work got ignored or canned by Interplay), then I find it hard to put much faith into anything resembling Fallout coming from that direction given the past. It would likely be in name, only.
 
sposocke said:
Call me a communist but I have no pity with the average shareholder who just buys to exploit a company and specualte on it's exsistence.

Yeah. Companies shouldn't receive funding because obviously the person doing the funding is being greedy and evil. Who needs companies? Wait... Fallout exists because of some company and stuff. OMG 3vil!!!!1!
 
Per said:
sposocke said:
Call me a communist but I have no pity with the average shareholder who just buys to exploit a company and specualte on it's exsistence.

Yeah. Companies shouldn't receive funding because obviously the person doing the funding is being greedy and evil. Who needs companies? Wait... Fallout exists because of some company and stuff. OMG 3vil!!!!1!


As far as I know most software companies didn't have stocks when they made the best titles. In fact the day moneymaking, shareholders and greed gained the upper hand and the firms let the publishers take over was when a lot of the creativity died away. Just think back to the late 90s when one mindless RTS or FPS after another was being pumped out, hardly any good games were produced because none dared taking a risk. Ofcourse it's a matter of opinion but I for my part can name several games on which I sat day and night for weeks on end back in the olden days, can hardly ever say that today and that although the industry has become so huge thanks to theses great investments and investors. Greed killed alot creativity in this business.


As for Feargus that might ofcourse be Roshambo, I hadn't heard these comments by him before. I'm not usually a fanboy for producers or programmers, well apart for Sid Meier and Ron Gilbert for a while because I really adored what they made. In fact in most cases I feel a bit guilty for not actually knowing who programmed, produced or made the music for this and that favorite game of mine. All I know so far is that I have two great FO games on my shelves which were produced by him. Now I'm not saying he is god or isn't talking shit from time to time but I'm atleast acrediting him for producing it and atleast on part two being aware of the fact that it might not sell as much as C&C or whatever was hype at that time, a step Herve Caen on the other hand never took.
Since I haven't heard most of his comments or deals I can't comment but I don't quite understand the point of buying up a license only to change everything, especially after they failed so miserably with FOT in that regard.
As for the MMORPG idea, I know some here don't like it, I personally believe it could be done with the right people and all. Would it really be Fallout I don't know, but we can't play FO1+2 over and over for all time, so some of us might enjoy something FO related which has an open end thus enabling higher replayability and long time motivation. A real FO3 inline with the original series would be the ultimate goal ofcourse but sometimes I wonder if it's still going to happen especially since the teams have been ripped apart and which producer/publisher has enough passion to produce this, considering that he'll probably make less money with a project like this than with program X. Guess we can just hope at the end of the day.
 
sposocke said:
In fact the day moneymaking, shareholders and greed gained the upper hand and the firms let the publishers take over was when a lot of the creativity died away.

It seems to me as if you think today's mass-market game publishing should somehow function like that of the 80s, despite the fact that all the premises have changed. The web is brimming over with free art, comics, web games, freeware, donationware etc. etc. - that's where you should be looking for the modern equivalents of the guys who wrote C64 "niche" games like Mama Llama or whatever. To expect large software studios to indulge in that kind of "creative" venture just for the heck of it is just silly. Also remember Sturgeon's Law - valid back then and valid now, so a row of crappy RTS clones are hardly proof of anything.

sposocke said:
I'm not usually a fanboy for producers or programmers, well apart for Sid Meier and Ron Gilbert for a while because I really adored what they made. In fact in most cases I feel a bit guilty for not actually knowing who programmed, produced or made the music for this and that favorite game of mine.

I was a bit miffed when I found out Sid Meier had nothing to do with SM's AC or SM's Civ 2-3. Gaming magazines still attribute these games to him for some reason.
 
sposocke said:
As for the MMORPG idea, I know some here don't like it, I personally believe it could be done with the right people and all.

"With the right people..."
"With the right technology..."
"With the right design..."

I'm sorry, but whenever the above is ever mentioned, I have to really laugh at the ignorance. It shows that you have little to no understanding of the game industry, from a design nor greed basis. There are certain constants, ones you nor many other FOOL idealists have ever thought of nor will ever think of on your own. They are, conveniently, archived at length on these forums. Most of the idiocy has been debunked there, so I will not waste my time much further on this topic. Educating the nth person becomes a bit tedious, if only people had enough powers of observation of their own.

Would it really be Fallout I don't know,

You just said it could be done. I guess you really did mean as "a shitty shell, using Fallout's name only". You surely are naive about the other games that tried the same.

but we can't play FO1+2 over and over for all time, so some of us might enjoy something FO related which has an open end thus enabling higher replayability and long time motivation.

High replayability? Are you that dense, kid? You're a few years late with your MMORPG trend chasing and design in a basket approach to development. That kind of bullshit is dying out, thankfully enough. Could you please join that, too?

A real FO3 inline with the original series would be the ultimate goal ofcourse but sometimes I wonder if it's still going to happen especially since the teams have been ripped apart and which producer/publisher has enough passion to produce this, considering that he'll probably make less money with a project like this than with program X.

Kind of hard to say that when there's been a fair amount of coverage about it for quite some time.

Also, you've proven you're wholly ignorant as to what was printed on the inside flap of the Fallout 1 box, and why it was printed there. Yes, there can be another great post-apocalyptic CRPG, but it doesn't need to have the name of Fallout. Your sorry brain-dead excuses for lobotomizing the concept of the game isn't welcome on top of the previous insult Shithead Cuevas and crew did and Tony "It has guns! YAYYY!!!!" Oakden.

Guess we can just hope at the end of the day.

Well, it's amusing you're ignorant of the industry and what really happens. Would Fo3 be made if FOOL came about? Well...take a look back and see what would happen with the undoubted money-hungry people in charge of the property. It seems a hell of a lot like EA's attitude and bullying towards Origin and UO, so that many of the good developers had to seek refuge elsewhere.

It's funny that you gloss on about the old games, and then go on to promote the exact same diluted and money-controlling bullshit you were just bitching about.

No, it's not funny. It's downright pathetic. You offend me with your presumptuous ignorance. Maybe if it had some background merit, but you have clearly been speaking entirely out of context with reality and went straight for the mental jean cream. I'm sorry if it shatters your illusions, kid, but the industry nor reality work in such a way, especially given the people we're dealing with. It might sound harsh, but I'm sorry if I don't quite accept your conclusions that are based upon ignorance.

A psychopathic Frenchman is hardly the most predictable thing around, especially if he is wounded and alone.
 
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