Interplay Quarterly

Brother None

This ghoul has seen it all
Orderite
Another 10-Q from Interplay, with nothing much to say. Nothing on the Fallout Trilogy or Bethesda's reclamation of FOOL as that falls outside of the financial quarter.<blockquote>As of March 31, 2009, we had a working capital deficit of approximately $2,241,000, and our cash balance was approximately $124,000.

During 2007 we sold "Fallout" to a third party and entered into, subject to satisfaction of various conditions, the license back which could allow us to create, develop and exploit a "Fallout" MMOG.

We have entered into a binding letter of intent with Masthead Studios to fund the development of a Massively Multiplayer Online Game (MMOG), code named "Project: V13." The game has been in design and development at Interplay since November 2007. Masthead and Interplay teams are working together under the direction and control of Interplay to complete development of the project. As a part of the agreement, the game utilizes Masthead's proprietary tools and MMOG technology developed for Masthead's "Earthrise" project.

We are exploring ways to leverage our portfolio of gaming properties through sequels and various development and publishing arrangements. We are planning, if we can obtain financing, to develop sequels to some of our most successful games, including Earthworm Jim, Dark Alliance, Descent and MDK. We have reinitiated our in-house game development studio, and have hired game developers.

We have entered into a Game Production Agreement with Interactive Game Group which provides for the financing of the development of games under certain conditions.
(...)
We entered into various licensing agreements during the three months ended March 31, 2009 under which we licensed others to exploit games that we have intellectual property rights to. We expect to enter into similar license arrangements to generate cash for the Company's operations during the remainder of the fiscal year.</blockquote>And the Microprose thing.<blockquote>On March 24, 2009 the Company sold to Microprose, LLC, an affiliate of Interactive Game Group, 5,454,967 shares of Common Stock of the Company and issued a warrant to purchase 1,677,483 shares of Common Stock of the Company for a total consideration of $327,298. Such shares and warrant were issued, and any underlying shares of Common Stock would be issued, in a private placement exempt from registration pursuant to section 4(2) of the Securities Act of 1933. Such warrant has a term of 3 years, an exercise price of $0.06, and is immediately exercisable. Out of the consideration of $327,298, $148,000 was received in cash, $126,000 was satisfied by the acquisition of certain intellectual property rights by the Company, and $53,298 was satisfied by the cancellation of the convertible promissory note (see Note 2) in the amount of $52,000 and accrued interest thereon from Interactive Game Group. These warrants were valued using the Black-Scholes Model. The amount of $ 23,000 was charged to 2009 operations.</blockquote>That is to say, aside from the cash Interplay got "126k worth" of intellectual property. This might be the earlier-mentioned "Conquer Series", "M1 Tank Platoon Series" and "Subwar" from I2G or it might not be, not sure on that one.
 
still drowning (since eons) but more or less struggling to be alive... will this ever end?
 
SuAside said:
still drowning (since eons) but more or less struggling to be alive... will this ever end?

I've been saying the same thing about GM and Chrysler for years now.
 
Yeah but GM and Chrysler are moving steel. They are hemorraging like a mofo, but they do put vehicles, especially trucks on the road.

If that Fallout "trilogy" weren't on shelves (repackafging games from a decade ago), the well would be pretty dry.
 
Believe it or not, but as I pointed out in another thread, Interplay is producing games, even aside from FOOL, such as a DS remake of Prehistorik.
 
Brother None said:
Believe it or not, but as I pointed out in another thread, Interplay is producing games, even aside from FOOL, such as a DS remake of Prehistorik.
I know but where's the cash flow been for the last few years and up until these games come oout? Re-releasing FO, and IP sales can stop the hemorraging temporarily, but that's not a sustainable business model.

IMO they don't deserve the benefit of the doubt, until it hits shelves, whatever they are developing is vaporware AFAIC.

It doesn't look like they are putting all their eggs in the V13 basket, but when Bethesda pulls the rug out from under that deal, it's going to be like one more nail in the coffin.
 
Cimmerian Nights said:
Yeah but GM and Chrysler are moving steel. They are hemorraging like a mofo, but they do put vehicles, especially trucks on the road.

If that Fallout "trilogy" weren't on shelves (repackafging games from a decade ago), the well would be pretty dry.

Well they do sell quite few games (including the three fallouts) at GOG.com (Interplays catalog at GOG.com) and possibly other such services but I doubt they turn anywhere near enough money to fund full scale game development.
 
Ixyroth said:
SuAside said:
still drowning (since eons) but more or less struggling to be alive... will this ever end?

I've been saying the same thing about GM and Chrysler for years now.

And everytime somebody says that about me, I put their head through a wall.

Anyway.

It is like Zombie that won't stay down no matter how many times you shot it in the head.
 
I am interested in good companies making good games. As long as interplay keeps people paid, debts paid AND produces a good enough fo game (or any game for that matter), I'll be satisfied and even salute them for managing to pull it off. If they go bankrupt 5 years later again, well... I won't loose sleep over it!
 
Bethesda and Interplay dumbed down.

Bethesda saves interplay from drowning, Interplay says thank you. Bethesda takes Interplays wallet in return and throws them back into the deep end. Only this time they give them a life jacket and tell them they'll be back in 6 hours and will take it back if they aren't out of the deep end yet.
 
coyote_sprit said:
Bethesda and Interplay dumbed down.

Bethesda saves interplay from drowning, Interplay says thank you. Bethesda takes Interplays wallet in return and throws them back into the deep end. Only this time they give them a life jacket and tell them they'll be back in 6 hours and will take it back if they aren't out of the deep end yet.

Sounds a lot like how I learned how to swim. Maybe interplay might learn something...
 
lugaru said:
coyote_sprit said:
Bethesda and Interplay dumbed down.

Bethesda saves interplay from drowning, Interplay says thank you. Bethesda takes Interplays wallet in return and throws them back into the deep end. Only this time they give them a life jacket and tell them they'll be back in 6 hours and will take it back if they aren't out of the deep end yet.

Sounds a lot like how I learned how to swim. Maybe interplay might learn something...
That if they sell another IP they might get a raft this time?
 
Its so sad how Interplay ended up, back in the nineties they were one of my favorite publishers, and not just Fallout.
 
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