Interstellar Marines - Indie AAA

Atomkilla

Hazel Hegemon oTO
Orderite
Zero Point Software decided to make a rather innovative game - an Indie AAA game.
Without being dependent on the publisher and getting money from the pre-orders, they aim at making an AAA sci-fi shooter.

Enter the Interstellar Marines

IM is, from what now seems, an interesting shooter in development. The story set in the future where humanity has colonized the entire Solar system, and is experiencing their first contact with the extraterrestrials... A contact that is not so friendly, as you can imagine.

You can see more about that in this video.

Important thing to mention is that you can (by registering on IM site) play a couple of demos via your browser (Mozilla is recommended).

Game seems okay so far, graphics are average (running in Unreal Engine - I guess it will be corridor based, but hey, it doesn't mean it will be that bad), though it is still in beta, so that's understandable.

Story - well, not so much about it. Conflict with aliens, you're in some special squad or so... Nothing new, really, though who knows. They may make something interesting (I certainly hope they do). About the squad thing, they promise co-op playing, so I guess it could be like Left4Dead.

Gameplay-wise it is interesting to actually look though your character's helmet visor. Also, weapons seem have weight, wobble a bit, which adds to the realism. Only thing that you could say is bad is that it seems that auto-heal system is there - at least in one of the demos. In the video you can clearly see at some points HP 100 which gets my hopes up - though what exactly we will see in the final product is unknown.

An important thing to mention is that if you pre-order the game, you're practically funding the developers, so think about it, if you like it.

I honestly don't know what will come out of this. I hope it won't be another Halo clon, though even if it is, I guess guys at ZPS will accomplish something just by getting this game on the shelfs.
 
Zero Point Software decided to make a rather innovative game - an Indie AAA game.
Without being dependent on the publisher and getting money from the pre-orders, they aim at making an AAA sci-fi shooter.

Nothing about that game's description sounds innovative. Funding a game by pre-purchases isn't new either.

And FPS? Hah. Who gives a shit? As if we don't have enough of those that indies really need to fulfill a need there.
 
Brother None said:
Nothing about that game's description sounds innovative. Funding a game by pre-purchases isn't new either.

Though not many AAA...shooters, at least.
But yeah, point taken.

Brother None said:
And FPS? Hah. Who gives a shit? As if we don't have enough of those that indies really need to fulfill a need there.

Good FPS games? Not many, and certainly not enough.
Doesn't mean this one will be any good. But it could be.
I personally, am neutral here. I'm not some FPS fan, but a good indie FPS could be refreshing.
 
Atomkilla said:
Brother None said:
And FPS? Hah. Who gives a shit? As if we don't have enough of those that indies really need to fulfill a need there.

Good FPS games? Not many, and certainly not enough.
Doesn't mean this one will be any good. But it could be.
I personally, am neutral here. I'm not some FPS fan, but a good indie FPS could be refreshing.
That's the part here which deserves attention. There might be many FPS out there. Just like "many" RPGs. But good ones ? Can never have enough of them.

I keep an eye on those marine shooter. But I agree. It is better to stay neutral. I really was hoping for Home Front to be a good FPS with nice story. Sadly they blew it. Hope this here will show better results. I am just naming Home Front because I at least had the feeling it was going a bit in a different direction. Sadly. It did not. For what ever reason. The most fun was though when one of the publishers or developers came out "yeah yeah, it got bad reviews, but but ! it is still awesome because it is like art! And you can not grade art!" or something like that.
 
I thought this had been stuck in development hell for years.

Looks cool enough though nothing really stands out.
 
In development since 2005 :D. The people who pre-ordered can probably forget about their money, the game will never see the light of day.

Played the demos on the website. The weapon has almost no recoil. It's like Call of Duty in space...INNOVASHUNZ! If the developers have something innovative planned, they are really bad at demonstrating it.
 
Game looks more or less like this: walk into a room, get attacked by super fast enemies that can't attack and run at the same time, run backwards to avoid getting damage, kill enemies with 3 shots.

But oh, you can actually look through the helmet! Yeah I can see where the innovation is
 
Ravager69 said:
Game looks more or less like this: walk into a room, get attacked by super fast enemies that can't attack and run at the same time, run backwards to avoid getting damage, kill enemies with 3 shots.

That's basically the formula of 90% "modern" FPS games.
 
Pre-Order in Indie game? Are you fucking kidding me? Dunno much about this project, but does anyone know for how long is it available for pre-order? Pre-order only makes sense when game is finished/is being polished, like month or so before the date of release. And pre-final release sales make sense only if you have something to offer (like Minecraft or Octane renderer).
An important thing to mention is that if you pre-order the game, you're practically funding the developers, so think about it, if you like it.
There's nothing to fund really. All the freaking tools are available for free.


Anyways, DX9-looking game in DX11 era... Nope. I don't buy it.
 
Brother None said:
Nothing about that game's description sounds innovative. Funding a game by pre-purchases isn't new either.

And FPS? Hah. Who gives a shit? As if we don't have enough of those that indies really need to fulfill a need there.

You read my mind 8-)

I don't see how this will be more appealing than Alien Swarm.
 
DarthBartus said:
Anyways, DX9-looking game in DX11 era... Nope. I don't buy it.
LOL. You choose your games based on what gimmicky rendering mode it supports? Okay then........
DX9 is not even close to being the reason why this game is generic.
DarthBartus said:
tessellation
Gimmick.
 
fedaykin said:
DarthBartus said:
DarthBartus said:
tessellation
Gimmick.
AWESOME gimmick. Anyways, it doesn't even look "generic". "Aged" at best. It is comparable to SW:Republic Commando running on heavily modified UE2. Unity can do MUCH better.

fedaykin said:
You choose your games based on what gimmicky rendering mode it supports?
Nope. Unless it doesn't have anything better to offer, at least. It doesn't seem innovative at all in terms of gameplay or story, then eyecandy is all that's left.
 
Just as useless as bump/normal/parallax mapping, "HDR", DoF, Specular maps, SSAO, SSAA, volumetrics, and fuckload of other gimmicks. But it's fun to look at , fun to play with and good compensation for selling my neighbour on the street to buy that frigging GF 4xxx-class GPU.
 
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