Nomad said:
Hello! My name is Nomad, and I am a Fallout addict.
You are welcome Nomad. I used to have the same problem but now I'm clean. It's been two months since I stoped playing Fallout 2.
It's difficult but there is hope. You must live one day at a time.
There is no medical cure for this addiction. At the same time all available medical testimony indicates that Falloutism is a progressive illness, that it cannot be cured in the ordinary sense of the term, but that it can be arrested through total abstinence from Fallout 1 or Fallout 2.
1. A fallouter must admit to being powerless in the face of Francis.... err.... Frank. He needs help from the enclave soldiers or from the turrets.
2. A fallouter should came to believe that a Power greater than himself could restore he to sanity. B.I.S. !!!!
3. A fallouter should made a decision to turn his will and his live over to the care of the Overseer as we understood him.
4. A fallouter should made a searching and fearless moral inventory of himself. Including what is inside the car's truck.
5. A fallouter should admit to the overseer, to himself and to other forum mates the exact nature of his wrongs. Even if he reloaded.
6. A fallouter must be entirely ready to have the hubologists remove all these defects of character.
7. A fallouter should made a list of all persons he had harmed, and became willing to make amends to them all, including the Master.
8. A fallouter should made direct amends to such people wherever possible, except when to do so would injure them or others. Forget about the Master. Helping him is a bad idea.
9. A fallouter must keep his personal inventory updated and when he is wrong he should promptly admit it.
Having had a spiritual awakening as the result of these steps, The Fallouter should try to carry this message to every fallouter and to practice these principles in all his affairs until Fallout 3.