DarkUnderlord
Water Chip? Been There, Done That
Puuk said:Actually, Tim left while Fargo still owned Interplay. Let's just say they didn't see eye-to-eye after Fallout.
Puuk said:Actually, Tim left while Fargo still owned Interplay. Let's just say they didn't see eye-to-eye after Fallout.
Sander said:As for Wasteland, I don't know, maybe it'll be good, maybe it won't, I'd like to know what the (creative) differences were between Tim Cain and brian Fargo, that might give me a better view of what Fargo will do....
Dan said:Yeah. If I remember correctly Interplay were the developers and EA were the publishers.
DJ Slamák said:I'll be the last person on Earth to ever understand any Legalese, but doesn't it say that they've only filed an application at the patent office, i.e. they don't pwn the game yet?
Briosafreak is right. Prior to the InXile filing, Electronic Arts appears to have held the Wasteland trademark. Same with Bard's Tale.Briosafreak said:EA owns the rights, it seems InXile got a license to develop a game on that setting
Odin said:For those of you who remember mr Brian Fargo, the old president of Black Isle, will be glad to hear that his new company called InXile have bought the rights to Wasteland (the game Fallout is based on).
Montez said:I just read a comment by Aptyp on DAC, where he says he was told that Interplay owned the rights to Wasteland (before this Inxile news).
Ugly John said:That's why Wasteland was included in IPLY 10th anniversary CD
Saint_Proverbius said:Dear lord, Odin.. There's just so much wrong with that one sentence, it's amazing you even posted it..
Gobias said:It has been some time since the last "sequel"(Fountains), and that didnt go very well, did it?
From: Brian Fargo
Date: Sat Sep 13, 2003 2:02 am
Subject: Hello all
I am not an imposter but the real Brian Fargo who
produced Wasteland amongst other things. I joined this
group so I could see what issues you all deemed
important as I gather my thoughts about the next game.
It's great to see such a loyal group of followers for
a game that shipped so long ago.
From: Brian Fargo
Date: Sat Sep 13, 2003 4:58 am
Subject: Re: [Squeezins] dear Faran Brygo
That would be unlikely since I don't have rights to
the material and our resources are limited. Meantime
was a game about time travel and not a sequel to
Wasteland in any case and I'm much more interested in
post nuclear material.
From: Brian Fargo <brian_fargo@y...>
Date: Sat Sep 13, 2003 5:01 am
Subject: Re: [Squeezins] Hello all
that's great material and I'm in agreement with
cliches and the depth that is required. It is a big
focus for me. We are also doing a Bard's Tale and I've
always felt that it is the individual experiences
along the way that make things interesting not the
"save the world" plot.
From: Brian Fargo
Date: Sat Sep 13, 2003 5:18 am
Subject: Re: [Squeezins] Hello all
Yes we have acquired the rights to Wasteland but it
has not been officially announced. Due to the
trademark offices it became public knowledge which is
why I'm willing to discuss it at all. Although I would
like to have some candid (not public) conversations
with you guys on this forum so I can make it a better
game.
From: Brian Fargo
Date: Tue Sep 16, 2003 6:16 am
Subject: Misc. questions
I've received numerous questions from different people
on this forum so I'll use this email to answer some of
these. I won't always get the chance to answer all
questions since I am managing a business and there are
too many questions to answer on an ongoing basis. But
I will continue to monitor this board to help heighten
my sensibilities.
Someone asked why I didn't consider Wasteland sooner:
I wanted to do Wasteland sooner but unfortunately EA
would not let the trademark go even though they had no
intention of using it themselves. But fortunately for
trademark law you cannot sit on trademarks
indefinitely without using them. So the mark expired
and then Konami grabbed it for their Yu-Gi-Oh series.
And fortunately again, the people at Konami were
friendly and decided they were not going to use the
mark so they let me get it back.
I'm still forming my thoughts on the new Wasteland but
you will be happy to know that it will be very much an
old school RPG that uses the skill systems, open ended
nature of design, and puts the player into a world
that is not black and white but shades of grey. This
Wasteland will be darker in nature in the first one...
the Rangers are pessimistic about humanity at this
point.
And don't worry, there will be no compromise in the
single player experience to accomodate multi-player.
The single player experience is what makes for a
really rich world.
I have no ETA for the game yet... the design is just
kicking off.
Right now I'm enjoying playing the game over from
scratch making note of all the characters and
situations I want to see again.
I've read some really useful things out here from
people who have articulated as to why they loved WL so
much. I'm in alignment with 95% of what I've read.
Post apocalyptic material is my favorite, I love the
dark and bleak world to work with.
Thanks for all the input.....
Brian Fargo
Michael said:Faran Brygo said:But fortunately for trademark law you cannot sit on trademarks indefinitely without using them. So the mark expired and then Konami grabbed it for their Yu-Gi-Oh series.