I don't think a whole lot more needs to be said about this stuff, but I did change the prison from being a tutorial level. I loathe forced tutorials at the beginning of games, especially if the designers are trying to create an atmosphere of tension or alarm. Nothing breaks "being there" like fumbling around and trying to figure out controls or, worse, having the game stop and hold your hand as you try to deal with an imminent threat.
Instead, our demo levels were intended to become the tutorial levels. You could access them at any time from the front menu and play through them with pre-made characters. The narration in the demo was supposed to be the persona of an announcer who is narrating a pre-war survival flim called "Getting to Your Vault!"
I know some people hate those tutorials even more than the "integrated" tutorials. However, given general reactions to the Temple of Trials in F2, I thought I should go in the other direction.
Instead, our demo levels were intended to become the tutorial levels. You could access them at any time from the front menu and play through them with pre-made characters. The narration in the demo was supposed to be the persona of an announcer who is narrating a pre-war survival flim called "Getting to Your Vault!"
I know some people hate those tutorials even more than the "integrated" tutorials. However, given general reactions to the Temple of Trials in F2, I thought I should go in the other direction.