Is Baldur's Gate boring?

I really liked Baldur's Gate, and I also liked it for what it was... A [then] modern derivative of the SSI Gold Box games. Baldur's Gate 2 is one of the best RPG's I've yet played.

The BG series has a rather neat Fallout easter egg, that spans all the games and expansion packs; very unusual.

Do you have Tales of the Sword Coast installed?
I do have it, although I have no idea what it actually does.

Tales From the Sword Coast adds additional locations to the map, and [IIRC] it adds to the gameplay a bit; but I don't really recall how exactly. I'm fairly sure that it did come with game patches for the base game, as well as its own content.

What is the Easter egg? I haven't seen it.
 
1st one has alot of semi empty areas without alot of detail, there's alot of area's in the game where there's maybe 1-2 things to do and not much else, i liked exploring and uncovering the plot 1 piece at a time, which i cant think of a game that has ever done that better(conspiracy type going on)
2nd one has alot less areas but alot more detail

i liked both BG games more then planescape but less then fallout, thought they were fun to progress through and import your character from the 1st to the 2nd but they have their flaws
 
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The first one you play for the main story and the D&D rules. It's certainly dry compared to BG2, but i still love it because it has the best ruleset in gaming - D&D! There are a few good side quets though and you should still play it through for BG2, and to better learn the D&D rules.

Damn it, i wish there were more D&D games, the setting and the rules are just so god damn rich comapred to other games. I love that word - D&D, and i will say it again - D&D!

That's both a pro and a con. On one hand, AD&D was an impressive system, on the other hand, it was hardly the most intuitive. I feel like THAC0 can throw some people off since it's different from most systems now. From a pure rules viewpoint, AD&D was pretty wicked cool and creative. The classes alone were extremely imbalanced, hooray for overpowered casters, but it had whacky optional rules like Fighters becoming lords and basically turning into a castle and realm strategy game, the whole Druidic council, and the tables upon tables.

But I digress. I've played a bit of BG, BGII, and Icewind Dale and they are all fun for what they are. If you're going into it looking for Fallout or PS:T, you'll be sorely disappointed. The games have much more complicated combat mechanics and generally more interesting fights but the goal is more of an adventuring tabletop experience rather than PS:T, which was all about the writing and choices. Fallout is somewhere between the two and Icewind Dale is all about combat (it's a hack and slash). And yes, D&D does become more interesting as you become higher level and have access to a broader spell list, which BG follows.

I remember once I was playing Neverwinter Nights, and I thought, "Well, this is okay."

Then right after that I went back and replayed Baldur's Gate, and I thought, "This is so much better than Neverwinter Nights."

Then right after that I went back and replayed Fallout, and I thought, "This is so much better than Baldur's Gate."

Neverwinter Nights was all about the online play where you really could emulate the tabletop experience, though not perfectly. The single-player campaign was duller than a hammer.

Exactly. I buyed BG and BG2 expecting it to be like PS:T and Fallouot after seeing them recommended with these games. I didn't know that it was combat oriented, which is why I was disappointed.

BG seems to be praised for it's very complex (and counter-intuitive) combat system but that's not what I'm looking for in RPGs. I am not a big fan of the D&D combat system and I buy the games which uses it only for their great writing and universe. It seems stupid, but I even prefer the system from Fallout and PS:T over the one from BG because they're at least simple (and pretty bad in the case of Planescape but that's not the point) and only serve to make the story progress.

From what I've seen of it, the universe of Baldur's Gate did not seem that interesting, especially after having played PS:T, but, then again, I was only at chapter 3 or 4. What really annoyed me was the fact that, like someone else on the thread wrote, the world seemed empty. The towns were big but there was not much to do in them except buying supplies or talking to 5 NPCs (I might be exagereting) with unique dialogue. Maybe I should give another chance t the game or try the second one, but it really did not seem that fun to me considering I don't really enjoy complex combat mechanics.
 
I really liked Baldur's Gate, and I also liked it for what it was... A [then] modern derivative of the SSI Gold Box games. Baldur's Gate 2 is one of the best RPG's I've yet played.

The BG series has a rather neat Fallout easter egg, that spans all the games and expansion packs; very unusual.

Do you have Tales of the Sword Coast installed?
I do have it, although I have no idea what it actually does.

Tales From the Sword Coast adds additional locations to the map, and [IIRC] it adds to the gameplay a bit; but I don't really recall how exactly. I'm fairly sure that it did come with game patches for the base game, as well as its own content.

What is the Easter egg? I haven't seen it.

It is the Power Pantaloon Battle Armor.

If a player collects the Golden Pantaloons in Baldur's Gate, followed by the Silver Pantaloons in Baldur's Gate II: Shadows of Amn and the Bronze Pantalettes from Baldur's Gate II: Throne of Bhaal, then the three may be taken to Kerrick the Smith in Amkethran, where he will turn them into the Big Metal Unit.
(...)

 
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It's biggest mistake was using Dungeons and Dragons and it's shit lord tier alignments.

Companion's are decent at least as the story of the second Balduar's gate.
 
I finally finished Baldur's Gate 1 and am playing Baldur's Gate 2 right now. They both are too focused on combat for my taste but I'm enjoying them...well...the second one mostly. BG1 had a nice main quest but it was really annoying to be forced to grind...eh I mean do the side quests to have a decent level. Still, it was a nice game.

Anyway, I have a question for you. People keep saying that there is really companion banter but I haven't seen much right now (I'm at the Underdark). I think I heard three conversations or less between my companions. Are those banters added by mods or am I doing something wrong?
 
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To be fair I never got into Baldur's Gate either but I hate standard fantasy settings. I'll give it another shot someday.
 
Baldur's Gate is too standard fantasy and combat orientated. I still like it, but would rather Fallout 1/2 or Planescape Tormen anyday.
 
I loved Baldur's Gate 1 & 2 and they get a lot more interesting with the expansions installed.

Durlag's Tower in BG1 makes the game much more interesting IMO, and Throne of Bhaal is a fantastic send off to the series.

I played BG1 and BG2 from start to finish and carried over the save game, one hell of a ride.
 
I finally finished Baldur's Gate 1 and am playing Baldur's Gate 2 right now. They both are too focused on combat for my taste but I'm enjoying them...well...the second one mostly. BG1 had a nice main quest but it was really annoying to be forced to grind...eh I mean do the side quests to have a decent level. Still, it was a nice game.

Anyway, I have a question for you. People keep saying that there is really companion banter but I haven't seen much right now (I'm at the Underdark). I think I heard three conversations or less between my companions. Are those banters added by mods or am I doing something wrong?

That stuff can be really tricky sometimes, they will not start always and sometimes it will only happen under certain circumstances, for example the moment before you camp, when you're outside, afte you finish a certain quest etc.

I think for the Underdark it is even for the most part disabled.
 
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