Valdetiosi
Valde
I guess I could have worded out the title more appropriately, but I do want to point out few things that are concerning me as I make my first playthrough of Fallout 2.
As you can see from this, I mainly have character associated with Gifted & Good Natured Traits, aiming for in the long run using unarmed, small guns, repair, speech and possibly lockpicking. I saw it that Agility is necessity for the action points and luck for criticals, but as I have leveled up and read little about what this game has, I read that there is Sniper & Slayer perk. The former multiplies LCK with 10 for the critical chance and latter turns every hit from unarmed/melee into critical strikes. Considering that I have taken More Criticals and Better Criticals perks now that I'm upon Level 9 and at Den, I have concerns mainly if this build can last to the end or should it have been much more focused on minmaxing to get stuff done?
As you can see from this, I mainly have character associated with Gifted & Good Natured Traits, aiming for in the long run using unarmed, small guns, repair, speech and possibly lockpicking. I saw it that Agility is necessity for the action points and luck for criticals, but as I have leveled up and read little about what this game has, I read that there is Sniper & Slayer perk. The former multiplies LCK with 10 for the critical chance and latter turns every hit from unarmed/melee into critical strikes. Considering that I have taken More Criticals and Better Criticals perks now that I'm upon Level 9 and at Den, I have concerns mainly if this build can last to the end or should it have been much more focused on minmaxing to get stuff done?