Is Fallout: New Vegas a worthy Fallout game?

Is Fallout: New Vegas a worthy Fallout game?

  • No.

    Votes: 0 0.0%

  • Total voters
    72
If anyone is interested, Chris Avellone commented on the poll in RPG Codex. Here's what he had to said about Fallout 2:

Chris Avellone said:
F2 was a managerial mishandled mess, both in general production and design-wise (inc. aesthetics).

As I've said, it's clearly a case where a Creative Lead would have been a good idea. Whenever I think of "old Fallout," I only consider F1, and if F2 contradicts it, I ignore F2.

Theme Vaults were not my idea, they were Tim Cain's, and only revealed when F2 started production. That said, I don't disagree with them, and I think it made Vaults more interesting, so feel free to blame me anyway. ;)

I haven't played FO2 myself, but I've read a lot of it and it seems like it completely destroys what made the original so cohesive and thoughtful, so I would have to agree wit him.
 
If anyone is interested, Chris Avellone commented on the poll in RPG Codex. Here's what he had to said about Fallout 2:

I haven't played FO2 myself, but I've read a lot of it and it seems like it completely destroys what made the original so cohesive and thoughtful, so I would have to agree wit him.
I'm a bit of a link freak. and I don't like looking for someone else's shit. If you say "Person said this:" try to link where they say it.
 
I haven't played FO2 myself, but I've read a lot of it and it seems like it completely destroys what made the original so cohesive and thoughtful, so I would have to agree wit him.
I would say that Fallout is my favorite game of the series, but... If I could only pick one Fallout game to play, it would be Fallout 2. The reasons are that Fallout 2 has all of the fixes that Fallout desperately needed at launch; and it's bigger [ie. more Fallout]. If you've played Fallout a lot, then you likely have it internalized, and can play Fallout 2 without hardship. Fallout 2 definitely has some great aspects to it; it shouldn't be missed by the series fan.
 
If anyone is interested, Chris Avellone commented on the poll in RPG Codex. Here's what he had to said about Fallout 2:



I haven't played FO2 myself, but I've read a lot of it and it seems like it completely destroys what made the original so cohesive and thoughtful, so I would have to agree wit him.

Then go play it before your spout your opinion my brother. You're perception of F2 is completely false, I can tell you that much. If Fallout 1 is the original Mad Max then Fallout 2 is Beyond Thunderdome, that's the best way to describe it.
 
Yes, indeed it is a worthy FO game. Far better than FO3 and light years a head of FO4. It's the best we're gonna get when it comes to a proper FO game these days. I really enjoyed my time with New Vegas and hope Obsidian will get another shot at the series, but that seems doubtful at this point. It's amazing what having competent story telling and writing can do for a game. These are both things FO3 and FO4 still need massive improvements in. I swear, if FO5 comes around and it's yet again about find a random family member, I'm gonna scream lol
 
Then go play it before your spout your opinion my brother. You're perception of F2 is completely false, I can tell you that much. If Fallout 1 is the original Mad Max then Fallout 2 is Beyond Thunderdome, that's the best way to describe it.

I hated Beyond Thunderdome, though. Worst Mad Max film by far, so...
 
It's an analogy; it's not 1:1 accurate enough to discard Fallout 2. The major hangups with F2 are that several of the new designers had no clue about the setting, and added surreal encounters where they shouldn't have; [ie. in town as opposed to far out in the deep wastes].
 
Not by Chris. He defends it. As do I. It's San Fran that's unforgivably retarded.
I bet Bethesda loved the Hubologists with all of the aliens bullshit. I imagine a DLC which is a sequel to Mothership Zeta where the player eventually realizes that it is a VR simulation by poking plotholes in the story.
 
I bet Bethesda loved the Hubologists with all of the aliens bullshit. I imagine a DLC which is a sequel to Mothership Zeta where the player eventually realizes that it is a VR simulation by poking plotholes in the story.
They did, they added them into Nuka World.
 
They did, they added them into Nuka World.
I know but it could be that one guy in charge of skimming into the Fallout wiki and playing telephone with Emil about stuff that happened in FO1/2.

Speaking of Nuka-Cola, I feel like I'm the only bothered by how Nuka-Cola is retconned to be radioactive starting with FO3 just for a stupid joke. I feel like rads is synonymous with filth in Bethesda's Fallout.
 
You know Bethesda's story line would work well if the Enclave strapped a random junkie who roamed the waste into a VR simulation, flashed a massive amount of images concerning all of the retcons, and then let it play out until they decide to kill the poor bastard.

Almost the same way Fallout:PoS was made.
 
Speaking of Nuka-Cola, I feel like I'm the only bothered by how Nuka-Cola is retconned to be radioactive starting with FO3 just for a stupid joke. I feel like rads is synonymous with filth in Bethesda's Fallout.
Why is Nuka Cola radioactive?
 
It's an analogy; it's not 1:1 accurate enough to discard Fallout 2. The major hangups with F2 are that several of the new designers had no clue about the setting, and added surreal encounters where they shouldn't have; [ie. in town as opposed to far out in the deep wastes].
Can you give an example?
 
Back
Top