Is Fallout: New Vegas a worthy Fallout game?

Is Fallout: New Vegas a worthy Fallout game?

  • No.

    Votes: 0 0.0%

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    72
I thought that was quantum only though? I could foresee Victory and Quartz being slightly radioactive, as they glow and of course everything that glows is radioactive, due to the same Bethesda principle.

A good question would be with all of the organic chemistry advancements we've seen, especially in commercial medical fields in Fallout America, that no non-radioactive florescent material could be used. Compound with Nuka World's lore where the "best organic chemists" apparently work for Nuka-Cola, to the point the military is interested in them for weapon production, that they couldn't make a non-radioactive version?

Perhaps I'm thinking to much into this.
 
Beth said the stuff that made quantum glow was a radioactive isotope iirc.
I understood why the other flavors that Bethesda introduced were radioactive but why is the original Nuka-Cola irradiated when it wasn't in FO1/2? They introduced a lot of pre-war food items that people eat despite being irradiated which they shouldn't be irradiated anymore anyway. They just made Nuka-World because they had to connect it the previous games somehow. Mr. House had no connection to the previous titles yet people accept him because he was well written. They should have just made a Walt Disney.
 
Can you give an example?
Broken Hills has a scorpion lab animal that a local researcher has taught to play chess, and to pick locks. It also has a childish temper, and snickers at the PC's failures, and cheats; and has eyeglasses and a multi-tool in its inventory. This animal challenges the PC to an optometrist eye-chart reading contest.

The researcher claims to have worked on the development of Mentats, and claims to be the root cause for the talking Venus Flytrap plant... which is another example all its own...

The plant introduces itself with, "Nice weather we're having, huh?", and then proceeds to converse with the PC; calling them 'very astute', and asking them to replant it somewhere else in town with more talkative folk than the ghouls.

Yet another is found in Gecko, where the PC may find the Brain; [As in Pinky & the Brain?]. Brain in Gecko, is a giant talking mole rat leads, his own Logun's Run style Renewal cult. The encounter serves to give away the solution to the Gecko Power Plant.

All three of these encounters are complete lunacy... but the sin here to have put them inside a populated settlement where ~if they are real, the residents would have seen or heard evidence of them. By themselves out in the deep wastelands, were the PC to stumble upon them... they would just be par for the course [of weird shit] in the wasteland that the PC could never prove to themselves or others if it was real or imagined.

Anything is fair game in the great wasteland, but nothing in town should contradict their grim reality. Imagine if in Mad Max, that Max (after his ride on the mule) falls over next to a tree stump, and sees a lizard; and the lizard very obviously winks at him and clucks its cheek. Now imagine the same event during his work in Barter Town, shoveling crap with Pig-Killer... Where Pig Killer could have said, "Lizard? There ain't no Lizard!". (Or freak out because there was one)

It changes the tone of perception of the world setting if 'Anything (and everything) Goes' unchecked, and unrestricted... It becomes a world where even The Great Gazoo ~could hire the PC to find a part for his ship, and clear it with the town sheriff, and await the PC's return in the town bar, drinking Gamma Gulps. :(
 
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The researcher claims to have worked on the development of Mentats, and claims to be the root cause for the talking Venus Flytrap plant... which is another example all its own...
Wait, what? He did? Cause I distinctly remember there being a Mentat experiment or something (Mentat addict?) down in Sierra Depot where the skeleton had a gigantic cranium. Sierra Depot's been closed since the climax of the war.
 
While I think that the story of FO:NV is better, I mourn the loss of the Prisoner's journey. It would have been cool if the Prisoner was canon. Both FO:NV and Van Buren was about letting go of the past but New Vegas in the perspective of revenge while I think that Van Buren should be about redemption.

What if people made the events of both games happen? What if there is a Fallout 3 which has the Courier and the Prisoner as protagonists? The actions of one affect the other but both never meet until the Second Battle at Hoover. This city gets nuked, that faction gets wiped out, etc. You play one campaign, choose to load the save after you finish it, and have your earlier playthrough determine the actions of the rival character in another playthrough.

Anyway, I wonder how New Vegas would be like if the Second Battle of Hoover Dam wasn't on your schedule but something like the timer for the water-chip.
 
While I think that the story of FO:NV is better, I mourn the loss of the Prisoner's journey. It would have been cool if the Prisoner was canon. Both FO:NV and Van Buren was about letting go of the past but New Vegas in the perspective of revenge while I think that Van Buren should be about redemption.

What if people made the events of both games happen? What if there is a Fallout 3 which has the Courier and the Prisoner as protagonists? The actions of one affect the other but both never meet until the Second Battle at Hoover. This city gets nuked, that faction gets wiped out, etc. You play one campaign, choose to load the save after you finish it, and have your earlier playthrough determine the actions of the rival character in another playthrough.

Anyway, I wonder how New Vegas would be like if the Second Battle of Hoover Dam wasn't on your schedule but something like the timer for the water-chip.

Well, some of the Van Buren stuff has been confirmed as canon (destruction of New Canaan comes to mind). But yeah, it would be nice to get some more exposition on the matter.
 
Well, some of the Van Buren stuff has been confirmed as canon (destruction of New Canaan comes to mind). But yeah, it would be nice to get some more exposition on the matter.
Its more that Van Buren stuff was incorporated into new vegas.

Van Buren isnt canon because it never happened.

They took a lot of the concept and quest scripts and used it for new vegas.

Caesars Legion for example was thought up for Van Buren but in that game they were from a Vault Experiment where in New Vegas we have Edward and the tribes.

I prefer that version anyways, its more cleverly written then just another vault experiment.

Besides Fallout needed more factions whos origins arent from a Vault.
 
Caesars Legion for example was thought up for Van Buren but in that game they were from a Vault Experiment where in New Vegas we have Edward and the tribes.

I prefer that version anyways, its more cleverly written then just another vault experiment.
Phew, a Vault version would have been so boring and cliched. Not to mention forced.

'Wanna make a new cool society? VAULT EXPERIMENT!!!'
 
Caesars Legion for example was thought up for Van Buren but in that game they were from a Vault Experiment where in New Vegas we have Edward and the tribes.
Yikes, this stuff is why I liked the story of New Vegas better. That and having a story that is more down to earth instead of another save the world story even if it gives people a better idea of the Plague that happened before the war. They clearly have more stuff written down than they have time to implement it. The Twin Mothers Tribe has been reduced to flavor text for the Bitter Drink item.

However, I would never say that I'm glad that Van Buren didn't happen and we got FO:NV instead because too much died in the process. Even if Bethesda dies overnight and the right of the series goes to Torika or Obsidian, the expectations of the series has forever been tainted. People would complain about the lack of FPS elements, the atmosphere, the lack of the wacky 1950's vibe, and the lack of Dogmeat because Bethesda decided that it works like the Legend of Zelda.
 

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Yikes, this stuff is why I liked the story of New Vegas better. That and having a story that is more down to earth instead of another save the world story even if it gives people a better idea of the Plague that happened before the war. They clearly have more stuff written down than they have time to implement it. The Twin Mothers Tribe has been reduced to flavor text for the Bitter Drink item.

However, I would never say that I'm glad that Van Buren didn't happen and we got FO:NV instead because too much died in the process. Even if Bethesda dies overnight and the right of the series goes to Torika or Obsidian, the expectations of the series has forever been tainted. People would complain about the lack of FPS elements, the atmosphere, the lack of the wacky 1950's vibe, and the lack of Dogmeat because Bethesda decided that it works like the Legend of Zelda.

Troika is dead, duder.
 
Troika is dead, duder.
I mean inXile. Sorry. I stop buying any 7th and over title after playing Bioshock 1. I got it from a humble bundle and I still felt ripped-off. That was one of times that I wish that I could pay to get my money back. It wasn't about losing money but where it went to.
 
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