is it me or the map a bit small......

Nalano said:
Storm of Zehir also made the "Survival" skill important once more because it affected whether you could see this or that thing on the overland map.
Rules/Gameplay-wise, SoZ was the pinnacle of 3e D&D. A shame about the plot (or, more precisely, lack thereof).
 
NV feels like a bigger map to me, just because when I was playing FO 3, I always got the feeling that there was nothing beyond the main storyline to pursue, I never really felt gratified by exploring outside the bounds of the mainstoryline, because there just wasn't much effort put into world building outside the main story.

Plus the linear series of subways/obstacles/tunnels you must follow to progress through the wasteland of FO 3 made me feel like the world was much smaller than it actually was.

I hated Fallout 3 after I got out of Megaton... it just felt like there was nothing to do but go looking for ammo in an endless series of copypasta buildings and subway stations/tunnels. Nothing much seemed to have any rhyme or reason in FO 3, besides the cheap-skate "lets put a note on a desk to explain why this building is here" kind of backstory.

In NV the map is both smaller and more immediately accessible than in FO 3, but so much more densely inhabited and well-scripted . I find myself getting lost for hours in NV, climbing to get to some weird little waypoint and then being totally delighted by what I find there, as when I found a cavern with some oddly sizable rodents.

NV feels like Fallout.
 
yarga said:
NV feels like a bigger map to me, just because when I was playing FO 3, I always got the feeling that there was nothing beyond the main storyline to pursue, I never really felt gratified by exploring outside the bounds of the mainstoryline, because there just wasn't much effort put into world building outside the main story.

You missed out on a lot of good content then. Some of the best experiences I had while playing Fallout 3 came from the sandbox (this is the obligatory spot when I write out a list of such items but besides "The Republic of Dave" most don't fit neatly into bite sized descriptions).

The most visually stunning set pieces were in the main quest, yes, but the side quests were pretty decent as well (though, to be fair, a lot of what I'm referencing involved self created fun -- exploration, role playing the wastes, attempting to stealth into a specific portion of a raider camp without being seen, etc).

Plus the linear series of subways/obstacles/tunnels you must follow to progress through the wasteland of FO 3 made me feel like the world was much smaller than it actually was.

The linear series of corridors where confined to the far S.E. portion of the map. 80%+ of it wide open.

Don't get me wrong, I really F'n hated Fallout 3 but what you're saying sounds ill informed.


I hated Fallout 3 after I got out of Megaton... it just felt like there was nothing to do but go looking for ammo in an endless series of copypasta buildings and subway stations/tunnels. Nothing much seemed to have any rhyme or reason in FO 3, besides the cheap-skate "lets put a note on a desk to explain why this building is here" kind of backstory.

Well, we totally agree on this point -- though I'm probably less bothered by a lack of in game rationalizations for why X or Y happens to be placed where I found it. I never found myself saying "why did the military build a barracks here -- if they had gone a mile down the road they could have setup in a much more defensive location." I tended to roll with the fiction. That said, the world really was listless and hollow. You could shoot stuff or scavenge for ammo.. that really was about it. I really felt more non-combat encounters should have been implemented.
 
I kinda liked the fact that there's more locations but they aren't all gigantic.

First time I was going to Primm I ran into a Police outpost in the road, and I was surprised that it only had 2 rooms. It felt kinda good to see that not every location was a goddamn dungeon crawl.

If it were Fallout 3 it probably would have had a main floor, a first and second floor, plus a basement.
 
For me Fallout 3 seemed bigger because of 2 reasons:
1. You weren't able to look that far in a lot of places (might even been some engine tweak for NV that enhanced the sight range).
2. You had to take more 'mazes' to get somewhere. So instead of walking straight from Megaton to Washington Monument, you had to go through tunnels which added to the time you needed to get there. Not only because of a longer way you had to travel but also because i'm better saying "the loading screen between these 2 tunnel-intersections stand für XX-meters of normal boring tunnels".

But that doesn't mean the Fallout 3 region was more interesting or anything...
 
Bad_Karma said:
For me Fallout 3 seemed bigger because of 2 reasons:
1. You weren't able to look that far in a lot of places (might even been some engine tweak for NV that enhanced the sight range).
2. You had to take more 'mazes' to get somewhere. So instead of walking straight from Megaton to Washington Monument, you had to go through tunnels which added to the time you needed to get there. Not only because of a longer way you had to travel but also because i'm better saying "the loading screen between these 2 tunnel-intersections stand für XX-meters of normal boring tunnels".

But that doesn't mean the Fallout 3 region was more interesting or anything...

True, getting to some locations sure felt harder, like Vault 87, where you had to go through Little Lamplight (argh), and a lot of other locations which you couldn't just go through in the map.
 
Ausir said:
So is NWN2.

Oh OK never knew that. I pretty much stopped playing NWN2 shortly after the game-breaking bug in prologue. Not because of just the bug, but also because of the extremely awkward camera that I couldn't figure out.

But yeah, that makes the comparison even better.
 
Back
Top