Not Lost Hope
First time out of the vault

Since random encounters (=looted guns) are what break Fallout(2)'s economics, I'm wondering whether it would be possible to make them a little less rewarding. So is it possible and how much effort would it take to add in scripts or something that would make slavers/thugs/mobsters/whatever run away after a couple of rounds of combat, if it looks like things aren't going there way?
A floating text such as: "This ain't worth it!" or "I didn't sign up for this!" would come up, end combat, short screen fade, and enemies still alive would disappear.
The first few rounds of combat in random encounters are the most dangerous, because there are many opponents shooting at you, it gets easier as you kill them and the last couple are just free xp and loot. Removing that free xp and loot would be what I'm going for with this. So unless you totally waste the enemies and kill them all very fast they would have the sense to run away from a superior opponent.
Possibly throw in a "Grab the guns and go!" floater as well and clear the dead bodies of guns as well...
A floating text such as: "This ain't worth it!" or "I didn't sign up for this!" would come up, end combat, short screen fade, and enemies still alive would disappear.
The first few rounds of combat in random encounters are the most dangerous, because there are many opponents shooting at you, it gets easier as you kill them and the last couple are just free xp and loot. Removing that free xp and loot would be what I'm going for with this. So unless you totally waste the enemies and kill them all very fast they would have the sense to run away from a superior opponent.
Possibly throw in a "Grab the guns and go!" floater as well and clear the dead bodies of guns as well...