laclongquan said:
As a sop, I will say this. In time of chaos, a pillar of stability who can provide protection is very attractive to refugees. Aslong as they can talk with that, the fact that he's ugly as sin, or slightly stupid, is not barrier. So Marcus is not that much an exception in founding towns. The only way the tongueless super mutant in West Side doesnt play bigger role is because he cant speak, so people cant converse with him. Anyway, I digress.
I already made mention of that, Broken Hills didn't actually require him being smart to get founded. People followed because he and Jacob meant security, and they founded it together.
Anyway, what I'm saying is he sounds not stupid because he is not stupid. But his INT says otherwise.
laclongquan said:
Design a generic template (stats, perks) for your criter class (ghouls, SM, raider) is much straightforward than design a dialog template for each of them. you got a class, you got a basic template (tweaking can happen later). But You got a class, you have to make two group of dialog files, normal and stupid~ You see where I am going with this? That eating into the time and efforts that could have spent doing other much needed stuffs, like checking consistency in plot hole or just plain grammar/word checking.
Let's say you're right about the template, I'll give you that point because I'm not into modding. Then, about the dialogs, you don't need to make a normal one if they're not likely. You just have to give normal dialogs to the special mutants, who happen to have a different dialog file anyway. So, no, you don't have to make two generic dialog files, one for normal and one for stupid, you only need the stupid one.
laclongquan said:
And now who is inventing straw to make bricks here. Is there anywhere data said the smart SM come from Vaultdwellers? Not "should have come" but actually "come".
You don't get to know the origin of most mutants, since they're your enemies in Falout 1. However, you know at least Lily's vault was taken, and she isn't dumber than humans. She's schizo, yes, because of the stealth boy, but isn't dumb. You also know the Master didn't invade as much vaults as he'd wanted, since he seems kind of desperated to get yours. So, even being somewhat strawish, it's based on ingame information. Actual ingame dialogs led me to think there are some, but a minority, of mutants coming from vaults. Also, I didn't say "THOSE ONE SIXTH ARE OBVIOUSLY THE ONES FROM VAULTS", I only said it sounds like a reasonable proportion. Also, the Master tells the Vault Dweller he found out mutants coming from vault dwellers are smarter, and that's why he wants your vault.
laclongquan said:
When your only way to create more subjects is by dipping captives into vats, it's very much logical progression of planning is to find another way to create more troops. When you want to create an army, you cant say, I can only recruit troops, but you must say is there any other way than recruiting? Basic intelligent question, really. Anyone fail to do that doesnt deserve to be in command position. The fact that he cant think of it. the fact that he dont have any subordinates that think to ask that question, or suggest to the boss that question... All that point to a stupid group.
Simple. really. You earn money by doing odd jobs for others. You dont say "I can only earn more money by doing odd jobs' but you say "how can I earn more money other than doing that?" Basic planning question.
He knows where babies come from, if that's what you're asking. He has no reason to assume mutants are sterile, because he has no previous reason to kill them and make an autopsy. Previous experiments in animals led to fertile animals, according to some holochips, IIRC. There was some experiment on raccoons, maybe?
Also, he's smart enough to know it's not viable when he finds out they're sterile, when the Vault Dweller tells him.
laclongquan said:
THAT, actually is pretty logical. Stupid, but logical. human guards, in real life, do that.
Logical? Expectable, maybe, logical, nah.
You don't simply leave the entrance to your HQ unprotected because of some party, at least not without giving notice of it to the inside of the base.
Hassknecht said:
How about someone asks one of the original devs (maybe even Brian Fargo) on Twitter why the INT stat of the super mutants is so weird?
He will not accept that solution, because is not in the game files.
Languorous_Maiar said:
Erm... you should realize also, that humans have same special... it isn't weird. That guy is weird, he thinks if someone have 4 or 5 int, he's dumb, but not really, just average.
Othwerise like I said before, all humans all idiots... so if all are, then no one.
For example, look at companions. Every have around 8... and then Cassidy with 4. And they're all same.
Sulik have 8, Cass 4... but it obvious Cassidy is smarter.
Looking at special leads to nowhere.
Hmmm, about humans having the same INT, it's not relevant. He doesn't say all mutants are inherently dumber, but that there is no increase in intelligence even in non radiated subjects. If we consider INT as a valid measure of intelligence for critters, most mutants should be above average, because most humans are average. THEN, we can consider the damage from radiation and maybe get normal INT or even under average.
But, I agree, SPECIAL means nothing here. Mainly because it's not used nor saw ingame.