Is the fallout 3 ending sufficent?

Theloneone

First time out of the vault
Does anyone think that the fallout 3 ending is a bit stupid with the fact you need Broken Steel to continue? Comment here if you agree or disagree...
 
The ending of Fallout 3 is more or less adequate for the story Fallout 3 tries to tell.

I mean, the central tension in the game is "The people of the Capital Wasteland need water, despite the fact that nobody except the three water beggars seem thirsty and everybody has sufficient food apparently." So the appropriate resolution to that problem doesn't really need to be more than "now everybody has something to drink." The game's not really about anything particularly complex or interesting, so the ending needn't reflect anything complex or interesting.

The actual structure of the pre-ending sequence is asinine, what with the "you sacrifice yourself while your super mutant/ghoul/robot companion stands there wondering why you didn't send the one who's immune to radiation" problem, but honestly an appropriate ending to that game would have been "you flip the switch and the purifier works, now everybody has water." The Enclave's whole plot doesn't really make a lick of sense, so it is hardly necessary to explain what happened to them.
 
Uhmmm welcome to 2009? It was the shittiest Fallout ending.... until Fallout 4 came out, it managed to be shittier somehow.
 
The whole plot of Fallout 3 didn't make a lick of sense, so yeah, the ending didn't even disappoint me at that point. Didn't touch Fallout 3 after that either. Never even bothered with Broken Steel.
 
The main issue I have with Bethesda is that they don't know how to write ending.
It's a shame that out of Fallout 3, 4 and Skyrim, F3 has the best ending.

While there wasn't much difference in the ending, it still felt like the completion of a game. We still got our good man Ron to give us closure.
I thought Broken Steel more of "The Aftermath" in terms of story.

It was just there to finish one plot line which was crucial to the whole of the Fallout 3 lore.

But on the other hand, Skyrim and F4. Bethesda fucked up royally.
I'm in the category that believes Skyrim was way too overrated as a game.
And the lack of ending just left me feeling incomplete.
F4 had an ending, or two endings for four factions which is frankly rather disgusting for a game with that level of choice in 2015. How the fuck did Bethesda fuck that up when Obsidian gave us different ending paths for nearly every detail in 2010 with an older engine on older consoles?

Seriously, the writing was so shoddy and lazy this time around, which is a shame as I felt there was potential to make a great story.
And when you're me and don't give much attention to the crafting or settlement building, there really isn't much in F4 to feel great about. (The more I think about F4 the angrier I get, which is a shame as I think it's a good game, it's just why Bethesda? Why do you not put more effort where it's needed?)
 
Because they knew you would buy it. People will buy the next one too. This will be the first Fallout game I don't buy all the DLC for because they have truly jumped the shark. Even their staunchest supporters cannot deny that. The word is out around the web - Fallout 4 is the worst, most overhyped Bethesda game yet. Mods won't fix it. DLC cant save it. It really is that bad.
 
Because they knew you would buy it. People will buy the next one too. This will be the first Fallout game I don't buy all the DLC for because they have truly jumped the shark. Even their staunchest supporters cannot deny that. The word is out around the web - Fallout 4 is the worst, most overhyped Bethesda game yet. Mods won't fix it. DLC cant save it. It really is that bad.

I've played enough of Fallout 4 on a friend's PS4 while petsitting for her that I know my limit is like "Complete edition for $5 on Steam."

At the very least, it's conceivable that DLC will make it better. Not that it will save the game completely, but that it will improve it.
 
It will improve the game but not enough to warrant a new character or paying for it. I can't be hard enough on this game. Even my most casual of gaming friends got bored of this game in a little over a week. Bethesda is in a bad spot right now and I love it.
 
It will improve the game but not enough to warrant a new character or paying for it. I can't be hard enough on this game. Even my most casual of gaming friends got bored of this game in a little over a week. Bethesda is in a bad spot right now and I love it.

God I hope you're right. Bethesda needs to be toppled from its gaming culture high horse.
 
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The ending of Fallout 3 is more or less adequate for the story Fallout 3 tries to tell.

I mean, the central tension in the game is "The people of the Capital Wasteland need water, despite the fact that nobody except the three water beggars seem thirsty and everybody has sufficient food apparently." So the appropriate resolution to that problem doesn't really need to be more than "now everybody has something to drink." The game's not really about anything particularly complex or interesting, so the ending needn't reflect anything complex or interesting.

The actual structure of the pre-ending sequence is asinine, what with the "you sacrifice yourself while your super mutant/ghoul/robot companion stands there wondering why you didn't send the one who's immune to radiation" problem, but honestly an appropriate ending to that game would have been "you flip the switch and the purifier works, now everybody has water." The Enclave's whole plot doesn't really make a lick of sense, so it is hardly necessary to explain what happened to them.
I don't know what is worse. That or having to buy a DLC to retcon the main character's death removing the theme of sacrifice.

Fawkes said:
I would say that your destiny lies within that chamber, but you have already altered mine. The least I can do is return the favor.
That means thanks for the money. Todd Howard needs a new car.
 
The problem with fallout 3 ending is that nothing you do in the wasteland matters.
Big town destroyed by SM? Doesn´t matter.
Killed every slaver in paradise falls? Doesn´t matter.
Killed everyone in rivet city for shit and giggles? Doesn´t matter.
You pushed a button? You saved everyone!
 
I was dissapointed, not because it required a DLC to unlock, but because Fallout 1 and 2's endings described how your actions effected individual communities of the wasteland, giving you the illusion that you're actions forever changed the world. That was one of the things I loved about the originals, and Fallout 3 scrapped it for no good reason.
 
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