Atomic Postman
Vault Archives Overseer
The presence of "Letting Go" is also present in the "All Roads" prequel comic.
You disagree with the sentiment of letting the past go and re-building a future for humanity?
I'm not sure either, especially after Lonesome Road. This DLC took the idea of "letting go" being the main FNV motive and turned it upside down in my mind; leaving me under ipression that while "letting go" might look as a very convenient and regardful solution for most of the problems or nightmares of the past, it might be a double-edged sword too. Let me explain plox:What I'm wondering is, what is everyone's idea on what the "take-away" message of the game is? As you can see by my title, though I'm not at all sure of my position, is that the universal "point" to the game is to let go of the past.
I'm not sure either, especially after Lonesome Road. This DLC took the idea of "letting go" being the main FNV motive and turned it upside down in my mind; leaving me under ipression that while "letting go" might look as a very convenient and regardful solution for most of the problems or nightmares of the past, it might be a double-edged sword too. Let me explain plox:
With Courier's previous travel through the Divide and unintentional awakening of nuclear missiles hidden in undergound silos by "message" he carried, whole Courier became a metaphor for me. Could it be that various factions across the Mojave are couriers of the same type? Carrying messages they don't understand or don't know they're carrying at all? Forgetting the past only to create exactly the same social system responsible for previous doomsday, creating "civilized" society with exactly the same flaws the old world's society suffered with? Caesar or NCR, both major faction are following different ideology, yet both are walking the same way full of mistakes their precedesors walked towards their own doom.
Could it be that Ulysses became aware of this and tried to ruin the nascent civilization in order to make them start again in a different way? And, most importantly, to remind them that "letting go" and repeating the same mistakes is the same as walking in circles, leading a single man or whole civilization back where they came from?
(I don't think this "letting go" was some subliminal message for the fanbase. Guys from Obsidian are well aware that there's quite a dedicated modding F2 community with big projects still going on.)
I'm not sure either, especially after Lonesome Road. This DLC took the idea of "letting go" being the main FNV motive and turned it upside down in my mind; leaving me under ipression that while "letting go" might look as a very convenient and regardful solution for most of the problems or nightmares of the past, it might be a double-edged sword too. Let me explain plox:
With Courier's previous travel through the Divide and unintentional awakening of nuclear missiles hidden in undergound silos by "message" he carried, whole Courier became a metaphor for me. Could it be that various factions across the Mojave are couriers of the same type? Carrying messages they don't understand or don't know they're carrying at all? Forgetting the past only to create exactly the same social system responsible for previous doomsday, creating "civilized" society with exactly the same flaws the old world's society suffered with? Caesar or NCR, both major faction are following different ideology, yet both are walking the same way full of mistakes their precedesors walked towards their own doom.
Could it be that Ulysses became aware of this and tried to ruin the nascent civilization in order to make them start again in a different way? And, most importantly, to remind them that "letting go" and repeating the same mistakes is the same as walking in circles, leading a single man or whole civilization back where they came from?
(I don't think this "letting go" was some subliminal message for the fanbase. Guys from Obsidian are well aware that there's quite a dedicated modding F2 community with big projects still going on.)
which is behind the Institute's (FO4) hidden motivation behind the development of the human substitute (Synth).