Is there anything canon to take from Fallout 4?

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I liked the concept behind Vault 111. On the one hand, cryogenics is a very solid option for the kind of space travel the Enclave is testing for; on the other, it's an easily justifiable idea for waiting out the apocalypse. No worrying about food stocks or overpopulation, just flash-freeze the suckers and let them rebuild civilisation when they thaw.

I always had it in my head that the 1,000 person limit of a Vault was for the maintenance personnel. Vast stores of cryogenic tubes were for everyone else, at least the ones in urban areas, to be thawed out as needed for specialists or replacement personnel.
 
Firstly I have to disagree with you there. They look cooler in fo3 imo. But that's besides the point, because I have seen the EXACT design for the fo4 mirelurk in one of my favorite movies... It's the Garthim from the dark crystal.

I didn't like them for the same reason most people don't like Kings; they were too human for my tastes, considering where they came from.

Anyway, I guess whatever praise might have gone to Bethesda for the redesign is to be revoked now.
 
I'd take the very surface of Fallout 4 as canon. The Institute, The BoS, Diamond City, Goodneighbor, The Railroad, power armor, all that jazz.
 
Balance is good if it encourages different playstyles and focuses on what makes those playstyles fun. What I don't like about AoD is combat system is how in someways it is worse than FO1's combat (IMO the ways that matter). It arbitrarily restricts options to maintain its difficulty.
?????

AoD's combat is miles better than Fallout's. It isn't prone to eye-shots abuse, and with particularly harder fights you're encouraged to use every tools at your disposals (like bolas, nets, bombs, etc etc), while in Fallout.... well, you just shoot-shoot-shoot. I still love Fallout's combat, but saying AoD's worse is too much of a stretch and you most probably didn't understand the system as you should have been.
 
You know, that could have been an awesome boss.

You go through some giant questline to find some epic bandit dude.

You find him taking some experimental drug, and you talk to him.

Fighting him makes him 'mutate' more and more, until he's a quivering mass of flesh, tentacles, and teeth, until he dies.

Basically FoBos climax.
 
?????

AoD's combat is miles better than Fallout's. It isn't prone to eye-shots abuse, and with particularly harder fights you're encouraged to use every tools at your disposals (like bolas, nets, bombs, etc etc), while in Fallout.... well, you just shoot-shoot-shoot. I still love Fallout's combat, but saying AoD's worse is too much of a stretch and you most probably didn't understand the system as you should have been.
I wrote a detailed explanation of my point but I was afraid that I might have gone off topic.
In isolation, the combat is much better than FO1/2 but how it is implemented in the CRPG is not. I (some other people) call AoD a Visual Novel with a 3D engine. This isn't just a reference to how text heavy the game is but how overreliant it is on the CYOA format. The first problem that I noticed was the inability to close a door from the outside of the house. While it isn't a big problem in itself, games like Underrail and even FO1/2 allowed you do these things for situational advantage (like stopping dogs from entering and locking doors to prevent enemies reinforcements from arriving). While combat is avoidable, it isn't escapable. No matter how far you run or how unreachable your character is, the enemy will try to kill you until it does or it dies. You could have a situation where your character is tricked into a house to be murdered and fails the Agility check to escape. However once the combat starts don't bother going to the door because the game decided that you can no longer interact with the door. It isn't that the guard is blocking the door or the door is locked but the door simply cannot be interacted with. My character saw a bunch of thugs from the distance and had the option to move closer or turn away. I was playing a non-combat character but I had a habit of trying to see if I could outsmart the game. I kited the thugs to the town square which I remembered that there were plenty of guards. The guards did nothing. Try the same thing with Lore Master's house? Nothing. Go upstairs where you will always lock yourself on the roof? The combat phase never ends. Essentially, combat has become another skill check in the game.

While AoD is not the kind of game that I want to play, I would be interested in another game by the creator. However, he decided to skip the more mechanically flesh out sequel with a less interesting story and went straight to the TRPG spin-off.

Honestly with the FO4 style Power Armor thing, I rather have actual vehicles.
 
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I wrote a detailed explanation of my point but I was afraid that I might have gone off topic.
Yeah, I should also apologize in advance for derailing it too.

The first problem that I noticed was the inability to close a door from the outside of the house. While it isn't a big problem in itself, games like Underrail and even FO1/2 allowed you do these things for situational advantage (like stopping dogs from entering and locking doors to prevent enemies reinforcements from arriving).
Except there's no combat taking place in a situation where you can open/close doors like that, or just hinting for that kind of possibility(?) Or is there even some fights which made it (seems) possible, but couldn't? Also, you can close doors in places like Hellgate even in combat.

But yeah, I get what you mean with inability to close a door. Actually, you CAN close doors from the outside, but weirdly have to stand diagonally from the door instead of from the front like a normal person. Although, there IS some buildings that's just cannot be closed from the outside, if that's what you meant.

While combat is avoidable, it isn't escapable. No matter how far you run or how unreachable your character is, the enemy will try to kill you until it does or it dies. You could have a situation where your character is tricked into a house to be murdered and fails the Agility check to escape. However once the combat starts don't bother going to the door because the game decided that you can no longer interact with the door. It isn't that the guard is blocking the door or the door is locked but the door simply cannot be interacted with.
Are you talking about Miltiades and similar situations? The game literally warned you that the NPCs would lie, cheat, and stab you in the back if given the opportunity. You were even warned to pick your fights carefully. When faced with those kind of situation, non-combat characters would highly likely see it coming to avoid it entirely. If not... well, you made a combat character so fight your way out, or made a hybrid character not meant for you if you're not familiar with the system and the game. If you can't escape it, why not just reload, then? Some situation aren't just meant for any kind of character.

And if you pay attention, when fights begin in closed spaces, you can literally see the enemy's position standing between you and the door, so (pardon the LARPing) they either bar it or lock it (with an invisible key, again pardon the LARPing)

My character saw a bunch of thugs from the distance and had the option to move closer or turn away. I was playing a non-combat character but I had a habit of trying to see if I could outsmart the game. I kited the thugs to the town square which I remembered that there were plenty of guards. The guards did nothing. Try the same thing with Lore Master's house? Nothing. Go upstairs where you will always lock yourself on the roof? The combat phase never ends. Essentially, combat has become another skill check in the game.
Yeah the situation with NPCs not joining the fight and literally do nothing does comes off as weird, most probably not the priority of the game's design. Now you know it isn't.

While AoD is not the kind of game that I want to play, I would be interested in another game by the creator. However, he decided to skip the more mechanically flesh out sequel with a less interesting story and went straight to the TRPG spin-off.
Have you looked up the Colony Ship-RPG, a new game currently in the making by Iron Tower Studio (the creators of AoD)? Maybe would be right up your alley because the system is new.
 
Are you talking about Miltiades and similar situations? The game literally warned you that the NPCs would lie, cheat, and stab you in the back if given the opportunity.
Yes, I knew that he was fishy. That and people were memeing his "trustworthiness." I just wanted see what would happen.
And if you pay attention, when fights begin in closed spaces, you can literally see the enemy's position standing between you and the door, so (pardon the LARPing) they either bar it or lock it (with an invisible key, again pardon the LARPing)
My character can reach the door but he can't interact with it. Unless you have to unlock the door with a key from one of them, I doubt your theory is the official explanation. Even if that is the case, I think that it helps if the game adds something a note saying that the door is locked. Also, the game simply won't let you leave to somewhere that it needs to load if you are in combat mode. Once combat mode starts, it is a death match.
Honestly, FO4 has nothing positive to add to the series. While FO:NV has said cats are extinct, FO: Van Buren wanted to introduce them in a location. I even dislike the animated perk icons. I believe that most content from FO3/4 should be mocked like having "You can't be President. You're an abortion of science. You need to die..." as low intelligence or speech check failure dialogue option or having the entirety of FO4's plot be a VR simulation DLC where the skill checks are just poking holes in the plot. I feel like I'm the only one bothered by the charging for criticals system but I can't find a way to make fun of it. It is just stupid.
 
Another thing I just remembered is that Fo4 implies that the New Plague is making a comeback, as McCready's kid has an incurable disease whose symptoms closely match those of the Plague. I don't know how good an idea it would be, but I do like the notion of the virus never really dying off, and the Wasteland coming under threat of one of the Old World's greatest mistakes. Coupled with the fact that whatever cure was developed back then has probably expired by now, it could weave a very bleak picture for humanity's future.
 
The Order seems like's attracting warms up the old blood recently.
 
If we were all blindly following Beth canon, every thread about *which part should be canon* would be meaningless as the discussion would be finished with the first message.

Yet, you have already 4 pages of message disagreeing with it here, and more in other threads.
 
So you're delusional, good job. This kind of attitude was cute nine years ago, now it's just sad.

That's sort of the premise behind the forums.

If you'd prefer, an alternate thread title could be "What parts of Fallout 4 did you think actually fit the overall universe?"

Or, you know, ignore it.
 
So you're delusional, good job.
No, I just realise that official canon is a meaningless construct.

Hell, your the one that's delusional. Holding on to whatever crap comes out of Bethesda's mouth to be the true state of a universe you supposedly like.
 
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If we were all blindly following Beth canon, every thread about *which part should be canon* would be meaningless as the discussion would be finished with the first message.

The entire discussion is meaningless, as Bethesda canon is Fallout canon. Every single thread about "which part should be canon" is a fruitless, pointless waste of bandwidth, as the discussion has been made.

No, I just realise that official canon is a meaningless construct.

Nope. It's the body of the game considered official by the developers for the purpose of creating next games in the series.

Hell, your the one that's delusional. Holding on to whatever crap comes out of Bethesda's mouth to be the true state of a universe you supposedly like.

Accepting reality for what it is, rather than what you would like it to be and pretending it matters is the definition of delusion.

The true state of the Fallout universe is defined by Bethesda. End of story, end of thread.
 
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