Isometric Camera Point Of View

Discussion in 'Fallout 3 and New Vegas Modding' started by Wild_qwerty, Oct 28, 2008.

  1. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    I know the camerea angle is adjustable (or supposed to be) but we might need to mod this so we at least get a decent isometric POV for the camera. Kind of like the VB demo or Daiblo 3 that are 3d games but still have a decent view point.
     
  2. Delphy

    Delphy First time out of the vault

    8
    Oct 17, 2008
    I think most people will play this like they do Oblivion - first person mode. To be honest, the 3rd person camera really isn't that good anyway. Also, isometric would make it pretty hard to see enemies that are above you...
     
  3. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    You're new here right :?
     
  4. Delphy

    Delphy First time out of the vault

    8
    Oct 17, 2008
    Yes, and your point is...?

    I may be new on this forum but I am NOT new to modding or hacking games. Suggesting something be done - thats fine, but in my opinion this particular kind of mod would actually limit the gameplay of Fallout 3 significantly. Unlike Fallout 1 and 2 where the camera was actually quite a lot further away from the player, thats not the case in Fallout 3, and for some enemies they aren't even on the same "screen" as you (if you think about it in this scenario). How do you propose to cope with those?

    I appreciate that people may want Fallout 3 to basically be Fallout 1 or 2, but you also have to realise that Fallout 3 is *not* 1 or 2 and has an entirely different approach to both the way it's modded and the way it's played. Hence why my point about how people actually play it.

    Also, this particular mod would require some pretty heavy changes to the rendering pipeline. In FO1 or 2 when you go "behind" the scenery and you can't see the player, the scenery basically disappeared. Becuase FO3 is a 3d game, you would have to actually alter the engine so that it didn't display polygons between the camera and the player - just changing and fixing the camera viewpoint isn't good enough.

    So, to sum up, you have to take into account a number of factors: Firstly, fixing the camera viewpoint, secondly changing the rendering so that it doesn't display polygons and lastly making that sensitive to the item (I daresay it'd be ok for a creature to not be occluded but not for a building), and lastly making sure camera transitions (to and from conversations) work ok.
     
  5. Wild_qwerty

    Wild_qwerty Sonny, I Watched the Vault Bein' Built!

    Feb 2, 2004
    Yet, I've seen plenty of other 3d FPS modded into a isometric type view point. The 3d engine itself shouldn't care what angle it is displayed from.

    - You dont need transparency through buildings, you just need to be able to rotate the camera angle around objects.

    Fixing the camera angle is probably not a useful mod by itself, first we need to get rid of the twitch gaming and turn the attacks into probabiities derived from stats.
     
  6. Metalmurphy

    Metalmurphy First time out of the vault

    5
    Nov 13, 2006
    Honestly, after messing around with the camera, it'll be impossible to play it like that due to the level design :(
     
  7. 34thcell

    34thcell Look, Ma! Two Heads!

    333
    Sep 22, 2008
    VATS in isometric would look pretty cool.
     
  8. quetzilla

    quetzilla First time out of the vault

    70
    Jul 7, 2007
    3rd person camera in this game is AWFUL. All they did is move it to the right of where it used to be, and turned down the vanity mode delays (you can do the same exact thing in oblivion, except for moving the camera position).
     
  9. deliadee

    deliadee First time out of the vault

    1
    Nov 2, 2008
    Well any camera mod would make me happy. Im one of those poor slobs who cant play most any FPS without getting sick. Simulation sickness they call it, hah. And the 3rd person camera in this game which I had hoped would save it for me really is awful maybe worse. Its all over the place, if it could just be fixed in some way. I like isometric personally but whatever..all I know is Ive waited years for this game and I cant play it. Not as it is. waah!
     
  10. Tyyren

    Tyyren First time out of the vault

    18
    May 21, 2008
    I don't get it. I think the game's completely fine as it is. But I might not have enough posts or seem to be here long enough for my opinion to matter, you know. But honestly, I've lurked this site from the time me and a childhood friend had first discovered the wonder that is Fallout. So... as a long-time Fallout fan, if that matters at all, the game is great and doesn't really need any tweaking (other than bug bashing; I've been noticing my fair share of an abundance of bugs in the 360 version- most of which would seem to be hard to reproduce or fix quickly).
     
  11. Roflcore

    Roflcore Mildly Dipped

    581
    Nov 2, 2008
    I think at first we need to be sure that somebody can improve the animations massively? Because what use does a good pov have, if the character looks as stupid as it does now? I cant watch this shit, so I rather stay first person, even if I like ISO-view more. But I am unsure if it is possible, sounds like a lot of hard work to me.
     
  12. bhlaab

    bhlaab Where'd That 6th Toe Come From?

    463
    Oct 30, 2008
    I think playing the game "Witcher" style is fine, but if someone could mod in diagonal walking animations that would be suuuper
     
  13. Public

    Public Sonny, I Watched the Vault Bein' Built!

    May 18, 2006
  14. slxiii

    slxiii First time out of the vault

    24
    Nov 3, 2008
    if you made a mod to go into iso view, you'd have to tweak interior areas so they don't bug out and look horrible... i do like the fo1/2 looking interface, but the arrow is a bit much lol

    it would take a huge amount of work to get it to be point and click


    if you guys look up zombie master, youll find a very good overhead camera mod for hl2, though i think alot of the reason it works so well is because of the source engine
     
  15. Public

    Public Sonny, I Watched the Vault Bein' Built!

    May 18, 2006
    I think we could just delete the ceilings.
    I've just done it quick. I wish I could do the interface in 3D, but do olny 2D stuff.
     
  16. Roflcore

    Roflcore Mildly Dipped

    581
    Nov 2, 2008
    deleting the subwayceiling?!
     
  17. Pope Viper

    Pope Viper This ghoul has seen it all
    Orderite

    Dec 9, 2003
    How would that work for multi floor buildings?
     
  18. Public

    Public Sonny, I Watched the Vault Bein' Built!

    May 18, 2006
    Maybe, being on the open area, camera will go to iso, but in close areas (rooms, buildings, etc) camera will go to 3rd person or a bit closer view than iso view?

    I'm just using my imagination, I didn't give it a second thought :P
     
  19. buckshot123

    buckshot123 First time out of the vault

    24
    Oct 31, 2008
    oh no public, that image of yours makes me feel sick again, thinking about what fallout 3 could have been *drool*

    but hell no, i'm not going to open that can of worms again, the game is great in it's own way,
    it even shines in some points, and with a little modding the game will be fantastic.

    ...hmm, how moddable is silent storm? ;)

    respect to all the modders!
     
  20. Lexx

    Lexx Background Radiant
    Moderator Modder

    Apr 24, 2005
    I think it would be easier to make a totaly new story/ a total conversion and design it from the beginning for ISO view.