ZigzagPX4
The Swiftness of the Ranger
What makes me question the likelihood of this experience is that other AAA RPG developers in the west had followed a similar path, but eventually reached a point where the mechanical streamlining was too much and actually reversed course on this. Like Bioware agreed that Mass Effect 2 had too limited weapon selection and character customization, so they massively increased loadout choices (even adding encumbrance as a mechanic) and added choices at nearly every level of the various skills, rather than just the last one. Dragon Age: Inquisition was a much more tactical game than its predecessor, with many more character customization options.
It's conceivable that Bethesda will follow the same trajectory where they'll step back from the proverbial abyss and say "you know,
'yes, yes, later, and sarcastic' isn't a good basis for a dialogue system and there should be more quests that aren't 'shoot those guys'."
Any time you keep pushing a trend further and further, you're going to reach the point where it's too much. Perhaps Fallout 4 is that point for Bethesda.
Well, we could consider this and hope for the best which I would very much appreciate, but as we all know, NMA will continue the path of sulking about how everything's gone to hell.
Now, I wouldn't say Fallout 4 is that point just yet. Maybe Fallout 5, or the last expansion pack for Fallout 4 will seal the deal. Yes, people will say DA:I was still simplified garbage and they wouldn't be wrong, but it's still what I consider progress. No one can appreciate steps in the right direction anymore, either corporations fix every mistake they make perfectly or hey ho they're still the shittiest group on Earth. There's this thing called "give it time" and I think we've all forgotten what it means.
Maybe it's just because most of you started gaming more than 10 years ago and you've been waiting for a long time and progress has never seemed to come? I would understand if that was the case. This entire site would make more sense if that was actually the case.