It's not enough.

Akratus

Bleep bloop.
Depending on who you talk to, Fallout New Vegas brought back the spirit of the classic fallouts.

But it wasn't seen as such by the general public. New Vegas is seen by many as the maybe fun but overall dull sequel to the classic Fallout 3. There's no main story that panders to you with generic themes of family and heroicism, with shallow christian references for good measure.

Beth games are about the landscape and the surface of the content. The way things are presented. You ask a fan whether the mojave is cool in his eyes, and he will likely say, sure there's cool buildings and landmarks, but it's not based on the things we know today, and you can't take an elevator ride to the top of a monument, there's no post apocalyptic aesthetic and a setting that's internally inconsistent just to hit you over the head with it.

They don't care whether the world is believable, or the characters. Quick jokes, references, little vignettes and such, that's what they want. They want to go into a basement and find a picture of abraham lincoln and then find "The Emancipator", some shotgun with a lincoln theme, and go free the robot slaves with it.

Bethesda games have these things in spades, I think that's why they are so popular. You get to talk to a dragon in skyrim, and be a badass hero that the dragon specifically admires just because you are you, no matter how smart or capable you are.

This is why we can't get the right kind of fallout back. This is what is holding the industry back.
 
I could agree on everything, except "this is what is holding the industry back." It's Bethesda game style, it has nothing to do with the industry as a whole.
 
it has nothing to do with the industry as a whole.
It has.
Every game nowadays is for mass (stupid) consumer, who don't want any challenge in-game, just clicking around and having some sort of profit from it.
 
To me, it brought back Fallout spirit only partially. Where are the abandoned military bases (LOVED those!)? If anything made Fallout atmosphere to me, it was The Glow & Sierra Army Depot. And that amazing creepy ambient theme (Also being Broken Hills theme). I know that this isn't FO1 anymore but the world felt too populated, too "tight", almost claustrophobic. I know it's because of that stupid Gamebryo, but honestly, I wish it felt more like a wasteland and not like a theme park with a happy traveler every 100m.
 
The vaults aren't army bases but they do have moments where they evoke that same feeling. Particularly Vault 34, which combines the "oh shit I'm being constantly irradiated, I'm gonna die" feel of the Glow with the "oh shit look at all these weapons, I'm rich!" feel of the Sierra Army depot.
There's the REPCONN headquarters as well, with the automated tour. There's not a lot of cool stuff to find apart from the unique plasma rifle, but it does a good job of feeling deserted and eerie.
Also if you really want abandoned scientific/military bases, Old World Blues and Lonesome Road have you covered.
Or of course there's always the abandoned military bases in Fallout 3.
 
Well for me personally it was a huge step up from FO3. At least in terms of general feel and falloutness. At the very least it's a step in the right direction.

I still miss the sense of exploration that you had in the old games though. Not having quest markers on your compass or map, pin pointing exactly where the item you are looking for in a quest is in a room.
 
Good point.
NV give too much information about solution that's the big problem. I think they weaken that weakness by giving lots of different solution but maybe it's not good enough solution.

for me Old games that are older than Fallout 1 is too hard...
Wasteland for example, I couldn't beat the dungeon of finster's mind without walkthrough.
for Utima 4 for example, the game don't give you exactly what to do. so you should find out what to do and it wouldn't be easy.

Did you tried Arcanum or Wasteland?
these two are great game which has good point of Fallout.
so if you didn't than try it.
 
A couple video favorites of mine (all from the same source) that covered this sort of topic, all in the author's ongoing pursuit of hopefully remedying a failing game industries many flaws. Enjoy:

Jimquisition: Perfect Pasta Sauce
[spoiler:9420aeaa0c][youtube]http://www.youtube.com/watch?v=irZ-159xsZY[/youtube][/spoiler:9420aeaa0c]

Jimquisition: Guns Blazing
[spoiler:9420aeaa0c][youtube]http://www.youtube.com/watch?v=nw_LeI2A77o[/youtube][/spoiler:9420aeaa0c]

Jimquisition: Damn Fine Coffee
[spoiler:9420aeaa0c][youtube]http://www.youtube.com/watch?v=rXlcaV5FOmw[/youtube][/spoiler:9420aeaa0c]

And if for some reason you aren't already following Jim's show............ fix that.

. . . . . . . . . . .

That really says it all about the state of the game industry, which is why this problem with FONV being "not enough" exists in the first place. Game publishers just want to homogenize titles because they follow market data under the misguided assumption that trends can be copied, and they want the next big game to be just like the last big game. FO3 had to be TES in Post Apocalyptia, and so we got FO3, despite the fact that had they spent any effort (or hell, just let Obsidian do all the work for them from the START, and they could still rake in all the cash from ownership, yet we the fans would have gotten a better, less bastardized title) to simply recreate what the niche fans already wanted, they would have been WAY more successful. Not as big of a blockbuster success, but still more successful. Making $3 million profit from a smaller title that only cost you $1 million to make is more successful than making $1 million profit off of a much larger title that cost $30 million to make. You didn't sell AS many copies, but you sold far more copies per capita than the industry standard. The wild success of Kickstarter is evidence enough that the market ACTUALLY wants better games than the industry is regularly providing. Not flashier. Not shallower. Better.

FONV "isn't enough" because it IS the industry standard which has been adopted by gamers across the board as their outlook on gaming that the next title has to be like the most recent big success. It's why we get so many FPS games, yet people find it trendy to bash Call of Duty. Well suck it up, COD4 was an amazing game, and its success has been the Golden Egg that the industry has labored to repeat ever since, which means more FPS games. It doesn't matter that it was already done, and that similar can be accomplished by simply sticking to their own award-winning formulas... monkey see, monkey do.

The niche audience for Fallout will love FONV for what it did right, and that's all that matters, regardless of how many mainstream gamers don't like it because it isn't shallow and exploration simulator enough like FO3 or Skyrim. They're just numbers, after all.
 
It's nice to know that some people still want a real Fallout game.

And by "some people" I mean "woo1108".

@SnapSlav: I agree that COD4 was a great game. It had many memorable moments, the ending was emotionally built up, and the scripting was done properly. When you failed, you knew why.

In the sequels and Treyarch titles they mostly lost the emotional connection and the scripting became much more rigid, restrictive and counterintuitive. Also, invisible walls started making an appearance.

The only memorable level for me from post-COD4 games was the 1940s Stalingrad sniper level in a Treyarch title. It still had that rare emotional appeal.
 
Akratus said:
[youtube]http://www.youtube.com/watch?v=qB7eqwKYdy4[/youtube]

Wow, I have actually managed to agree with that video totally, he nailed it!

I guess the "average gamer" would consider me lame for still playing the older Ghost Recon series, particularly Island of Thunder :D
 
After Fallout 3 failed to give people their childhoods back, New Vegas made the unforgivable mistake of also not giving people their childhoods back.
 
What, so you all hate new vegas too? jesus Christ, it's never gonna be enough for you lot is it? not until you have your 90s, outdated turn-based battle system back complete with that annoying camera angle.
 
I know man turn based is so fucking lame I'd rather have invisible walls and instant health stimpacks all day.
 
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