J.E. Sawyer has said a bunch of things with no real relation to or information about Fallout: New Vegas. Ausir sums up. On G.E.C.K., character creation and damage thresholds.<blockquote>The retail GECK is almost identical to the dev GECK. Version control is the one very notable difference. Obviously having access to the source code allows Bethesda to build-in/retrofit for things that designers can't do through the GECK itself, which endusers can't do.
Believe me -- we had the same sort of problem when NWN2 was released. People insisted that we could not possibly have made NWN2 with the retail toolset. To an extent, that's true; for most of development, the NWN2 toolset was actually much, much worse.</blockquote>And Sawyer watched a teaser trailer.<blockquote>Fallout: New Vegas lead designer J.E. Sawyer has posted on his twitter that he has "just watched a pretty sweet teaser trailer. owns." Could it mean that New Vegas trailer is coming soon?</blockquote>
Believe me -- we had the same sort of problem when NWN2 was released. People insisted that we could not possibly have made NWN2 with the retail toolset. To an extent, that's true; for most of development, the NWN2 toolset was actually much, much worse.</blockquote>And Sawyer watched a teaser trailer.<blockquote>Fallout: New Vegas lead designer J.E. Sawyer has posted on his twitter that he has "just watched a pretty sweet teaser trailer. owns." Could it mean that New Vegas trailer is coming soon?</blockquote>