Tagaziel said:Uh, no, Sawyer doesn't lean towards every build being viable, he leans towards making every skill useful and communicating clearly what the world is about. If a player makes a build that ignores combat skills, while the game communicates that the world is a lawless wasteland where combat is commonplace, then it's an informed choice made by the player and the developer can't be blamed for not making gameplay as a non-fighter as easy as a fighter.
Again, strategic failures should be possible, but they should be the result of the player making informed bad decisions, not bad decisions as a result of lack of information.
Then don't you think a disclaimer during character creation warning about the late appearance of EW would be enough, in so far as your complaint here is concerned?
Questions of balance and viability should be separate considerations. It's a hard thing to manage because you don't want a min/maxed build to be able to plow through the game without any challenge, whilst making sure that a less optimal allocation of skill points still results in a viable, mostly frustration free experience. For all the faults of the old SPECIAL system, I think it pulled off that aspect rather well.