J.E. Sawyer's mod updated to v3

WorstUsernameEver

But best title ever!
While seemingly not as extensive as the last one, there's been another update to J.E. Sawyer's own mod with a bunch of fixes and balance changes in it:<blockquote>1.8.2012
* THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL RANGER COMBAT ARMOR AND RIOT GEAR!!!!!!! WOWOWOWOW!!!!!!!!!!!!!
* Sturdy Caravan Shotgun added to ShotgunSurgeonWeaponsList
* Super Slam, Piercing Strike, Unstoppable Force, Slayer set to have OR conditionals for equivalent Unarmed or Melee Weapon skill levels.
* Lead Belly now negates ST penalty from eating raw meat (of all kinds).
* IsHardcore condition on raw meat ST reduction removed. This means you will always suffer ST loss from eating raw meat unless you have Lead Belly.
* Ninja now adds 15% to Critical Hit Chance with Melee/Unarmed (instead of multiplying by 1.15). Prereq allows Melee Weapons or Unarmed to qualify.
* Lady Killer and Cherchez La Femme damage bonuses increased from 10% to 15% due to proportionally lower numbers of female characters in the game.
* Demolition Expert now has only 2 ranks. Each rank grants +10% damage and +10% larger explosion radius. Don't worry; Explosives are still very powerful.
* Marksman Carbine and All-American removed from Grunt list.
* Battle Rifle and This Machine added to Grunt list.
* Mercenary's Grenade Rifle, Great Bear Grenade Rifle, and Red Victory Grenade Rifle added to Grunt list.
* Plasma Spaz now (also) increases attack rate with plasma weapons by 20%.
* Rad Absorption now decreases radiation 10x faster (was 1 per 20 seconds is now 1 per 2 seconds).
* In Shining Armor perk condition fixed to get the Attacker Weapon as EnergyWeapons.
* Stonewall DT bonus vs. Melee/Unarmed weapons increased from 5 to 10.
* Missing metal armors (NCR Salvaged Power Armor, Gecko-Backed, etc.) added to In Shining Armor list.
* Composite Recon Armor removed from In Shining Armor list.
* Loneseome Road metal armors and helmets (e.g. Armor of the 87th Tribe, Marked Beast helmets) added to In Shining Armor lists.
* Elijah's Last Words Attack Speed bonus replaced with 25% damage bonus and extended to Unarmed weapons. Condition set up properly.
* Elijah's Ramblings Melee Weapons critical hit bonus dropped to 25%
* Roughin' It Bedroll Kit weight dropped from 15 to 10
* Blood Sausage healing effect dropped from 5 points per second to 2 points per second.
* Blood Sausage and Black Blood Sausage marked as Food Items (affected by Survival and count toward Desert Survivalist).
* Thin and Thick Red Pastes marked as Food Items.
* Red Pastes and Blood Sausages VAL reduced to the 5-15 range as an economy-preserving measure. All now Restore Starvation in Hardcore.
* Them's Good Eatin' drop rate lowered from 50% to 15%.
* Implant GRX daily uses dropped from 5 to 2 and 10 to 3 for each rank, respectively.

1.22.2012
* Logan's Loophole updated to max out at 21 (was 20) since someone pointed out that the age limit in the book was 21 (30 in the film and original perk).
* Meltdown now only triggers from plasma weapon kills (anything affected by Plasma Spaz). This was previously an undocumented change (sorry).
* Cass's Caravan Shotgun spread reduced and DAM/Crit DAM increased significantly (due to her relatively late acquisition in the game).</blockquote>As always, this is the place to download it from.
 
But he made a mod, what should he do with a "fucking medal!"

:>
 
WorstUsernameEver said:
* THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL RANGER COMBAT ARMOR AND RIOT GEAR!!!!!!! WOWOWOWOW!!!!!!!!!!!!!

Gotta love that comment, surprising how many people were narked off that their guns clipped with the back of those armours.
 
In fact, I don't mind the clipping as much as the flying guns at the back. I just find it off-looking how the guns are held on "big" armors' back.
 
Especially armour with big shoulder pads, reaching back to get the gun looks kinda weird, maybe making the back of the waist/belt another place to store guns would have worked better.

I usually use backpack mods so never really notice the clipping/floating anyway. :P
 
WorstUsernameEver said:
* THE MOST IMPORTANT BUG HAS BEEN FIXED: "HAS BACKPACK" HAS BEEN CHECKED ON ALL RANGER COMBAT ARMOR AND RIOT GEAR!!!!!!! WOWOWOWOW!!!!!!!!!!!!!

That's just sad.
 
Because this mod shows that they just didn't care. They only cared about getting the content out and the mony in.
 
donperkan said:
Because this mod shows that they just didn't care. They only cared about getting the content out and the mony in.

What? How does that snippet of the changelog shows that they didn't care?
 
Look at the whole changelog. What did Sawyer change. Half of the changes are modified stats which increase difficulty and balance the overall game. The other half is adding weapons and armor introduced in dlc to perk lists. Something that should have been covered with a pach.

I'm not complaining. Sawyer took it upon himself to tie up loose ends and that shows how much he loves this game, im just disappointed that these oversights were ignored.
 
The engine doesn't allow for a lot of these changes. It's a loadorder problem.

Errr...

The engine is shit. Don't blame Obsidian.
 
That's just business, unfortunately. In order to make a deadline, they had to cut content and do with the game as best as they could, see NWN2 and KOTOR2. It's why such things as certain endings and characters were cut from the game itself, i.e. Ulysses as a companion.

If anything, Obsidian is guilty of grossly underestimating how much time they actually need to get a product out when they prepare a quote for their corporate overlords.
 
Yeah, underestimating their schedule and workpower needs is a pretty consistent problem for Obsidian. I think New Vegas did it better than most of their previous products, to be honest. Content was cut in pretty early stages as they realistically pared it down.
 
Back
Top