That's just it, Nintendo didn't make Tetris. They bought the rights to it and used it to push Gameboys. It wasn't a "High-money" company that developed it, but it was Gameboy that bumped Tetris' popularity up.Bad_Karma said:Oh yes, sure... so you like to compare low-money companys with Nintendo buying Tetris? And then tons of big companys trying to claim the right on the game?
So yes, you stay half-correct, but no big one would dare to make a game that's only about gameplay, i think![]()
Vault 69er said:xdarkyrex said:But that's not money![]()
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Oh, maybe not now. But eventually it will be. For all of Bethesda's mistakes and bad leadership, their redeeming feature for years has been easily moddable games.
If they deny us that.. I bet they'll lose a lot of customers. I suppose they'll count on 360 kids bolstering them up.. but that won't last, mark my words.
Literacy_Hooligan said:Isn't this why Interplay wandered into the wasteland in the first place? Making games for PlayStation come first, PC games later (never that is)
Bernard Bumner said:Interplay did perfectly well with some of its console titles; remember that they were publishing games for console platforms during the mid-1990's like ClayFighter and Rock n Roll Racing, without sacrificing the quality of their PC products.
The demise of Interplay has as much to do with buy-outs, (mis)management, and the vagaries of economics as with the design of their products; they were in big trouble before any of the issues with BOS being shit, for instance. Look also towards companies like Looking Glass Studios for examples of the fact that quality products for the PC don't ensure success in the weird world of games production and publishing.
Bernard Bumner said:Interplay did perfectly well with some of its console titles; remember that they were publishing games for console platforms during the mid-1990's like ClayFighter and Rock n Roll Racing, without sacrificing the quality of their PC products.
Brother None said:Whoa there, Bumner. It's true that Interplay did fine on the 4th generation consoles, but that doesn't change the fact that they were slipping by the 5th generation, and Herve's obsession with publishing for 6th generation consoles was an utter failure.