Just finished Fallout 1, it was amazing, but...

Fallout 1 is definitely the better opus when it comes to plot and history. That's probably why you immediately liked it, it is a downward spiral that takes you right in the middle of a perverted dream. On the other hand, Fallout 2 has better gameplay, that means it has more locations, more fights, more weapons. I like them both, but for different reasons.

Of Fallout 3, I shall not talk, as I didn't play it... But New Vegas was truly inferior to Fallout 1 in terms of history, and inferior to Fallout 2 in terms of gameplay (I don't like FPS).
 
Stanislao Moulinsky said:
Izual said:
and inferior to Fallout 2 in terms of gameplay (I don't like FPS).

In terms or Role-Playing offers much more options though. Being evil has never been so much fun.

How exactly does it offer more options for roleplaying?
 
Quests in general have more options (especially for being evil and a backstabber), the faction system introduces other possibilites (and limits), being evil/rude doesn't turn the whole settlement against you, every skill has extra dialogue options (some more, some less).
 
Stanislao Moulinsky said:
Quests in general have more options (especially for being evil and a backstabber), the faction system introduces other possibilites (and limits), being evil/rude doesn't turn the whole settlement against you, every skill has extra dialogue options (some more, some less).

Nothing special for a game that had far more money spent in it than Fallout 1 and 2 together, and ten more years. However I don't share your opinion about evil playthroughs, maybe it is better than is Fallout 1 and 2, but you really can't do many evil things in a different way than just chosing the "bad ending" of a quest. Plus, you can't evolve or get promoted if you join the evil bad baby-eaters hollywood freaks (Legion) and decide to be a fanatic.
 
New Vegas had 18 months of production... gettign a game of that scale done (even with bugs) in such short ntoice when they didn't have experience using the engine is a huge accomplishment.
 
Sure it is.

However I try to ignore such things when playing a game. When I find something bad, I'm not asking myself whose fault it is, it's just something bad in the game. So yeah, making FNV in such a short time (and the usual excuses as well: being forced to use Bethesda's engine, having Bethesda touching everything, ...) might be a great accomplishment. That doesn't make it a better game though.
 
Izual said:
Stanislao Moulinsky said:
Quests in general have more options (especially for being evil and a backstabber), the faction system introduces other possibilites (and limits), being evil/rude doesn't turn the whole settlement against you, every skill has extra dialogue options (some more, some less).

Nothing special for a game that had far more money spent in it than Fallout 1 and 2 together, and ten more years.

Considering that all that stuff is related to design and not tech I don't know what money has to do with it. And regarding the time between the games...uh...what? The game was made in 18 months, I don't think they had spent the ten years before planning the quests and options that ended up being in NV, so...uh?

But my point is that as a Role Playing game NV offers more than Fallout 2, as long as it does it doesn't matter if it doesn't reach your expectations of how much better it should be. Unless you disagree but then explain why.

However I don't share your opinion about evil playthroughs, maybe it is better than is Fallout 1 and 2, but you really can't do many evil things in a different way than just chosing the "bad ending" of a quest.

Not really. Quests have multiple shades of evilness to choose from, like "dumb evil" (be nasty and be obvious about it), "smart evil" (be nasty but make it look like you aren't), a backstabber or just a regular bastard.

Plus, you can't evolve or get promoted if you join the evil bad baby-eaters hollywood freaks (Legion) and decide to be a fanatic.

Evolve or get promoted? What do you mean?
 
I played Fallout 2 for about an hour or so and didn't like it as much as F1. It could be because I wanted to complete F1 beforehand and never got round to doing so. But from what I've read, it seems to be a self parody. The thing I liked about F3 was that it was very much an exploring game. It had all the dark grisly colors and just seemed to have a depressive feel to it. Say what you want about the game engine, it may be shit but it being shit gives the game more of a broken feel. And that's why I like F1c because it just seems to be depressing and you have to struggle to survive. New Vegas however seems to be about rebuilding which thought was a great aspect to the game. But F2 really does seem to be the black sheep of the series. For one, the main enemy is a full powered force which makes California its Region. (I know the Enclave where in F3, but face it, they really weren't that powerful, they were like NCR powerful)
Also, it's the only game in the main series which doesn't let you side with the main villains (F3 had certain aspects of siding with the Enclave at least)
And it also is the only one who the main enemy doesn't communicate through a computer (F1-Master,F3-John Eden,NV-Mr House, Heck, even FT had the Calculator)
So as you can see, there are many differences to the rest of the games, fair enough NV did have a lot of major changes, but they were to show how the series is evolving and possibly be how future games will be played
 
Struggle to survive? I remember killing stray Mutants at level 2 with a crappy 10mm pistol...
 
Surf Solar said:
Struggle to survive? I remember killing stray Mutants at level 2 with a crappy 10mm pistol...

I wasn't talking about the game itself, but the atmosphere of the game, you started to venture out of the Wastes alone with no real knowledge of the outside world, unknowing of the dangers that lie ahead.

And with Mr House, he is a main enemy if you side with either NCR or the Legion due to him being a third wheel of sorts.
 
And it also is the only one who the main enemy doesn't communicate through a computer

This is an advantage. Repeatability bosses isn't anything good in games, every main boss should be unique and one of a kind.

Bethesda was so lazy, that they copied from Calculator and Richardson into Eden... meh... the only one who stood for the ideals of the Enclave, not like Autumn, who want that dirty and ugly non-pure humans under his rule... meh...

But F2 really does seem to be the black sheep of the series. For one, the main enemy is a full powered force which makes California its Region.

Wait, I don't understand you. In Fallout 1 main enemy is a full powered post-apo force, which makes South California it's region. (Unity) Where's problem?

Also, it's the only game in the main series which doesn't let you side with the main villains (F3 had certain aspects of siding with the Enclave at least)
Because they wanna kill u?
At least, and even with canon u can help Granite and rest of his squad + see human face of Enclave in Oil Rig (Charles Curling sacrifice) and in Navarro. (all people there are normal humans + i love Dornan, he's my idol).
What is equal to the eventually "aspects of siding with the Enclave at least" in Capital Wasteland. (But still, in F3 u killing everything by "siding with Enclave" while in F2 u can help some of them.)
Also, in F2 u can talk to many guys from Enclave, in F3... ehem... only Autumn and Stiggs, which wasn't even born as Enclave member.

And when we are talking about joining to the Enclave, maybe say something about moron dad, who destroyed work of his live, because he has voice from god that enclave is bad and he can't collaborate with them?
While actually Autumn is good guy and he would really help to project, but, who cares? Not James.

Best quoation ever.
James turns around from his work at the purifier, after hearing multiple armoured feet clank across the metal and cement floor... A man stands before him, garbed in a khaki trenchcoat, a sense of higher purpose written across his face. He's flanked by two men in heavy black armour, similar to that of the brotherhood, but yet so unlike it, wielding weapons that drapes them all in a sickening green light. James quickly reaches into a pocket on his jumpsuit, and grabs what has always aided him throughout his entire adult life...

"Who are these people...?", he asks, whilst simultaneously shaking the black orb he produced from his pocket... From the small glass window into the black emptiness of the orb's inside a single word appears... "Evil"

Now, that makes sense. :roll:
 
Languorous_Maiar said:
Best quoation ever.
James turns around from his work at the purifier, after hearing multiple armoured feet clank across the metal and cement floor... A man stands before him, garbed in a khaki trenchcoat, a sense of higher purpose written across his face. He's flanked by two men in heavy black armour, similar to that of the brotherhood, but yet so unlike it, wielding weapons that drapes them all in a sickening green light. James quickly reaches into a pocket on his jumpsuit, and grabs what has always aided him throughout his entire adult life...

"Who are these people...?", he asks, whilst simultaneously shaking the black orb he produced from his pocket... From the small glass window into the black emptiness of the orb's inside a single word appears... "Evil"

Now, that makes sense. :roll:

Hah! I actually like that. Fun ^^ :clap:
 
shihonage said:
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I suppose this is a joke and not really in the game???
 
Izual said:
Stanislao Moulinsky said:
Quests in general have more options (especially for being evil and a backstabber), the faction system introduces other possibilites (and limits), being evil/rude doesn't turn the whole settlement against you, every skill has extra dialogue options (some more, some less).

Nothing special for a game that had far more money spent in it than Fallout 1 and 2 together, and ten more years. However I don't share your opinion about evil playthroughs, maybe it is better than is Fallout 1 and 2, but you really can't do many evil things in a different way than just chosing the "bad ending" of a quest. Plus, you can't evolve or get promoted if you join the evil bad baby-eaters hollywood freaks (Legion) and decide to be a fanatic.

Minecraft didn't have much fun and it is one of the "best" selling game for ages.. Doe's that make it better than Fallout since it didn't even spend cash on any good graphic? And it was made by 1 "i think?" guy?

On a sidenote! The problem with Fallout 2 is that the first half of the game is actually quite boring where in Fallout 1 you started of with some fun things to do after the first town. But fallout 2 had better gameplay and interface. Just like how NV improved over Fallout 3 in the same way!
Fallout 3 was not the best but not as bad as people say. Sure some parts where really bad like shihonage posted.. "shrug" but it also had quite a lot of interessting places and fun quests if you ignored the random crappy parts and the not so evil evil ending.

Also seeing how people disslike F3/NV due to the FPS part. I guess you are the same guys that are/would be hating on Resident Evil 4 because it's not the same as the old ones even tho it's a great game but a change in gameplay.
 
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