F
Fang
Guest
Fallout 3 suggestions
Ok here is an idea I've been thinking of for a while now and meaning to post.
There is no clear boss no, good or evil boss even. What I think is that there should be factions, Vault City, NCR, mutants etc. The game starts low-tech, you have nothing except maybe a little money. You go out and kill some Geckos eventually learning to skin them. Then you base a business around them laying traps to catch them (Smaug's idea) And extending your business, you visit say the Enclave. And as someone on the board once said maybe Horrigian could have been dragged off before the rig exploded and was pieced back together tougher meaner etc. And you join the Enclave. They give you a set of combat armour send you on some quests and then later you move up in rank until they modify you until you're so high-tech your like Horrigian. And there's a war between all the factions and the end game challenge is to defeat the other faction boss's. That's not just one. If you attack say Vault City then you'll have to finish off a guy in the overseer's chair in the vault. Of course you'd have to kill a lot of others first. Then you eliminate them from the struggle and then you could say be attacked by the BOS in a vertibird copy and have to defend against a large steel knight. Perhaps Kin Arthur with a wizard called Merlin. Well tech wizard with fancy laser pulses. And then you beat them and win the game. Of course there's hundreds of sub-quests the map from both games and more!!! And you can visit towns that aren't involved that you need help from. For instance using Fallout 2 as an example, if you convince Vault City and gecko to ally then Vault city expands making the city bigger and then they can spare more mercenaries to help you because they can use more laser turrets. A bonus to you for helping your faction. Also maybe if you scouted Gecko they would give you some info on the Ghouls. Perhaps you could capture one and learn of its physiology therefore learning to fight them better. And if you went to NCR you would get a tactical advantage for instance when you launch an attack party there they would reach the location better. It could also provide undercover vaultsmen there who help you while you're there. The more you give the more you get. Plus a "Strategy" aspect to the game while still keeping it role-play. What I mean is the option to attack certain cities like going on a caravan. You get to customise a squads equipment and armour and chose some differently skilled lower ranking (Then you) officers then go attack another city. You could either do this voluntarily or be ordered to. These ideas allow you to replay the game not only as a different style of character but under the rule of a different faction as well.
Also there was an idea once posted about colour coded areas for friendly and hostile territory. This is quite a good idea in conjunction with mine but only when your faction alerts you about them or when you've done the surveillance (Scouting gecko) Of course this only covers factions for instance NCR's territory the mutants territory etc.
Finally some ideas on bases.
A base given to you by your faction, this could be an apartment in NCR a house in Vault City, Quarters in the brotherhood or the barracks room of the Enclave. This is just a storage place. And please the option to "talk" to your room, use the speech window for instance sleep or eat or shower. Like in your room in junktown of Fallout 1. Also your own set up of a base, a hut in the wasteland which you can customise by adding motion sensors linked to computers which alert you if anyone approaches. And weapons on the sides depending on how far you are into the game. Also the option to leave a party member on guard, and the realistic random thing as of your house being raided unless you leave people to protect it or use other methods. This is still role-play even though some argue it's not.
Well not so final actually I just thought of more
Party members, Just before writing this I was cruising through all the old post (As usual) and I found an idea about tags next to party members allowing them to change armour while you still know who they are. I think an option would work, between armour with tag, armour without tag, clothes with tag, clothes without tag. Party members (Which I'll call NPCs if you don't mind) should have more options, special perks to skin Geckos and such. You should also be able to set a shop or stand and then return to pick up a little money off of them. Of course you couldn't just say "Stay here and work" You would (Using Lenny as an example) Need to but a place an autodoc and some infirmary tables. You would need doctor's kits and stuff. Also they should be able to do stuff like use tools and heal you. Of course the nost profitable business would be a slaver and a pimp. Think about it all you need is a couple of girls and a bed. And a few slaves and a room or cage. You could let Vic carry repair tools Myron science etc. Also you could have them guard your base to stop it getting plundered. You could have them operate motion sensors and weapons.
Also you should be able to hire mercenaries to guard stuff. I leave that till a later post though
Some minor last (For now) thought.
You should be able to buy large items and carry them on a car or truck, for instance infirmary tables autdoc etc. You should be able to get vertibirds and my final good idea a of this post
Caravans. Modern types and fallout types. You could pull them by Brahmin or vechile and store stuff in it. You could also have caravan as in mobile house. You could store stuff and arm it and it would be a relaxing way for you to move with a chauffeur driving (Or a friend or NPC) You could also carry more stuff and run a business from there. It would carry lenny's infirmary tables and stuff. Only for end-game though.
I apologise if this is to long for you, and all thoughts comments (Even criticism) is welcome on any part. Also I wouuld like to say that I am preparing a Fan Fic based on some of these ideas that'll be out soon
"It seems that while some can heed the call and rise above it all most just run away, but no matter how many rise above the masses will always destroy them right.-Marcus Fallout 2
Ok here is an idea I've been thinking of for a while now and meaning to post.
There is no clear boss no, good or evil boss even. What I think is that there should be factions, Vault City, NCR, mutants etc. The game starts low-tech, you have nothing except maybe a little money. You go out and kill some Geckos eventually learning to skin them. Then you base a business around them laying traps to catch them (Smaug's idea) And extending your business, you visit say the Enclave. And as someone on the board once said maybe Horrigian could have been dragged off before the rig exploded and was pieced back together tougher meaner etc. And you join the Enclave. They give you a set of combat armour send you on some quests and then later you move up in rank until they modify you until you're so high-tech your like Horrigian. And there's a war between all the factions and the end game challenge is to defeat the other faction boss's. That's not just one. If you attack say Vault City then you'll have to finish off a guy in the overseer's chair in the vault. Of course you'd have to kill a lot of others first. Then you eliminate them from the struggle and then you could say be attacked by the BOS in a vertibird copy and have to defend against a large steel knight. Perhaps Kin Arthur with a wizard called Merlin. Well tech wizard with fancy laser pulses. And then you beat them and win the game. Of course there's hundreds of sub-quests the map from both games and more!!! And you can visit towns that aren't involved that you need help from. For instance using Fallout 2 as an example, if you convince Vault City and gecko to ally then Vault city expands making the city bigger and then they can spare more mercenaries to help you because they can use more laser turrets. A bonus to you for helping your faction. Also maybe if you scouted Gecko they would give you some info on the Ghouls. Perhaps you could capture one and learn of its physiology therefore learning to fight them better. And if you went to NCR you would get a tactical advantage for instance when you launch an attack party there they would reach the location better. It could also provide undercover vaultsmen there who help you while you're there. The more you give the more you get. Plus a "Strategy" aspect to the game while still keeping it role-play. What I mean is the option to attack certain cities like going on a caravan. You get to customise a squads equipment and armour and chose some differently skilled lower ranking (Then you) officers then go attack another city. You could either do this voluntarily or be ordered to. These ideas allow you to replay the game not only as a different style of character but under the rule of a different faction as well.
Also there was an idea once posted about colour coded areas for friendly and hostile territory. This is quite a good idea in conjunction with mine but only when your faction alerts you about them or when you've done the surveillance (Scouting gecko) Of course this only covers factions for instance NCR's territory the mutants territory etc.
Finally some ideas on bases.
A base given to you by your faction, this could be an apartment in NCR a house in Vault City, Quarters in the brotherhood or the barracks room of the Enclave. This is just a storage place. And please the option to "talk" to your room, use the speech window for instance sleep or eat or shower. Like in your room in junktown of Fallout 1. Also your own set up of a base, a hut in the wasteland which you can customise by adding motion sensors linked to computers which alert you if anyone approaches. And weapons on the sides depending on how far you are into the game. Also the option to leave a party member on guard, and the realistic random thing as of your house being raided unless you leave people to protect it or use other methods. This is still role-play even though some argue it's not.
Well not so final actually I just thought of more
Party members, Just before writing this I was cruising through all the old post (As usual) and I found an idea about tags next to party members allowing them to change armour while you still know who they are. I think an option would work, between armour with tag, armour without tag, clothes with tag, clothes without tag. Party members (Which I'll call NPCs if you don't mind) should have more options, special perks to skin Geckos and such. You should also be able to set a shop or stand and then return to pick up a little money off of them. Of course you couldn't just say "Stay here and work" You would (Using Lenny as an example) Need to but a place an autodoc and some infirmary tables. You would need doctor's kits and stuff. Also they should be able to do stuff like use tools and heal you. Of course the nost profitable business would be a slaver and a pimp. Think about it all you need is a couple of girls and a bed. And a few slaves and a room or cage. You could let Vic carry repair tools Myron science etc. Also you could have them guard your base to stop it getting plundered. You could have them operate motion sensors and weapons.
Also you should be able to hire mercenaries to guard stuff. I leave that till a later post though
Some minor last (For now) thought.
You should be able to buy large items and carry them on a car or truck, for instance infirmary tables autdoc etc. You should be able to get vertibirds and my final good idea a of this post
Caravans. Modern types and fallout types. You could pull them by Brahmin or vechile and store stuff in it. You could also have caravan as in mobile house. You could store stuff and arm it and it would be a relaxing way for you to move with a chauffeur driving (Or a friend or NPC) You could also carry more stuff and run a business from there. It would carry lenny's infirmary tables and stuff. Only for end-game though.
I apologise if this is to long for you, and all thoughts comments (Even criticism) is welcome on any part. Also I wouuld like to say that I am preparing a Fan Fic based on some of these ideas that'll be out soon
"It seems that while some can heed the call and rise above it all most just run away, but no matter how many rise above the masses will always destroy them right.-Marcus Fallout 2