Kikizo Fallout 3 preview

Brother None

This ghoul has seen it all
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Kikizo has something they call an interview but which is actually a preview with a Q&A stuck in it.<blockquote>"The thought of doing anything with Van Buren was never even considered. We're not going to pick up something someone else started and try to make something out of it. We got it because we wanted to make Fallout 3 and so we're going to start from what we know and what we do," says Hines.

"We were going to make the game we wanted to make," he says. Our first few minutes with the game leave us in no doubt of that.[/i]</blockquote>I have no idea what they mean by that.<blockquote>Dogmeat is your canine companion in Fallout 3. He's a loyal attendant who will do chores for you, fight alongside you, and generally make your life easier. "It's basically an extra pair of helping hands, so to speak," says Hines. Dogmeat can keep you alive by scrounging for food or help you in battle by attacking enemies directly or bringing you ammunition and weapons. And it's all real stuff that you could find yourself, says Hines. "We're not magically creating things for him to bring back to you."

Probably the most interesting aspect of Dogmeat, the one that speaks most to Bethesda's vision, is his mortality. To keep Dogmeat by your side, you'll need to treat him well and think about his welfare. Sure, you could send him in to a Super Mutant camp and order him to attack, but he probably wouldn't last long. And once he's gone, he's gone. "Forever," Hines says. "There's only one Dogmeat, so you're not going to meet another one just like that one." And there won't be some other sort of replacement either. If Dogmeat dies, that functionality is lost forever.</blockquote>And again, everyone is in shock and awe that an NPC is actually mortal.

On combat<blockquote>You can play the entire game in first- or third-person, and Bethesda has put extra effort into making both play well. "Much more finely tuned and playable than what we did for Oblivion," says Hines. It's also here where we get a first real look at what playing this RPG as a shooter would be like. So far, we're not convinced.

Let us preface these comments by saying that we didn't actually play the game ourselves. But watching Hines play, we got the impression that the shooter system is still very loose. It doesn't seem to flow as well as you would expect a dedicated shooter to and enemies don't seem to show any outward signs of being damaged by repeated gunfire before they finally fall into a pile on the ground. In one scene Hines fires a chain gun at an enemy who fires back but is otherwise unperturbed until he drop dead.

V.A.T.S. (Vault-Tec Assisted Targeting System), too, isn't perfect yet, Hines admits. Those familiar with the original games will feel comfortable immediately with V.A.T.S., which exactly replicates the body-part-specific targeting system. Percentages show your probability of success, taking some of the action out of the mix but allowing you more time to think things through - very helpful if you find yourself in a tough spot. If that's not your thing, don't worry. "You don't ever have to use V.A.T.S.," says Hines.</blockquote>On the game.<blockquote>That's because, and this is a point that Hines comes back to again and again, Fallout 3 is about choice. It's about creating a real world for RPG and shooter fans alike to have fun in. Sure, it doesn't look anything like the world outside, but it's been designed to react realistically to your presence in it - no matter what you're doing.

"The idea is that we create a big sandbox game where you can create whatever kind of character you want and spend all your time doing whatever it is you want to do," he says. "We're not going to tell you what you have to do. We don't put time limits on it. We don't say you have to do this quest next. Just go have fun doing whatever it is you want to do."

"It's not like we're asking to see your RPG genre card at the door or you can't buy a copy. We're making the best game that we can, that we think is a lot of fun, that is true to what we think a Fallout game should be and should include and is true to the type of games we make."</blockquote>Link: Kikizo Fallout 3 interview that's actually a preview (watch out for snakes!).
 
Pete Hines said:
The idea is that we create a big sandbox game where you can create whatever kind of character you want and spend all your time doing whatever it is you want to do," he says. "We're not going to tell you what you have to do. We don't put time limits on it. We don't say you have to do this quest next. Just go have fun doing whatever it is you want to do.
(...)
It's not like we're asking to see your RPG genre card at the door or you can't buy a copy. We're making the best game that we can, that we think is a lot of fun, that is true to what we think a Fallout game should be

Yeah...I think something misfired between node A and node B, there.
 
I wonder if "Super Mutant camp" is anything similar to those camps full of bad stuff in the first act of Diablo 2.
 
On combat
You can play the entire game in first- or third-person, and Bethesda has put extra effort into making both play well. "Much more finely tuned and playable than what we did for Oblivion," says Hines

Let us preface these comments by saying that we didn't actually play the game ourselves. But watching Hines play, we got the impression that the shooter system is still very loose

Doesn't instill much confidence in the combat system for F3, and is a bit of a backhander at Oblivion as well. Combat is central to both of these games and you'd think Beth would be working at getting this part of the game just right.

I think F1/2's combat system was very enjoyable to play, but I feel F3's bastardized system could be a bit of a flop in comparison. As others have said, Beth trying to cater to both the RPG and FPS crowds might end up with them pleasing no-one.

Mick
 
Mick1965 said:
As others have said, Beth trying to cater to both the RPG and FPS crowds might end up with them pleasing no-one.
I still think that Oblivion fans are going to like this Fallout3. It's more of a "I love Beth games" thing rather than "I really like THAT game".
 
simdude said:
Mick1965 said:
As others have said, Beth trying to cater to both the RPG and FPS crowds might end up with them pleasing no-one.
I still think that Oblivion fans are going to like this Fallout3. It's more of a "I love Beth games" thing rather than "I really like THAT game".

Yeah, I can't see FPS fans or RPG fans being particularly blown away by it, though many will buy it, proclaim it best game ever for a month or so and then flip-flop, but that's another story. The fact is, Bethesda seem to have found their niche with players who don't actually care about gameplay and such, they just want a world full of stuff that doesn't challenge them so they can play fantasy/post-apoc madlibs.
 
Mick1965 said:
...a bit of a backhander at Oblivion as well.

Hines has - along with previewers - been cheerfully pointing out all of the problems with Oblivion which are going to be fixed for Fallout.

All of those problems which, apparently, didn't exist until this new round of previews came about (and they'd made sure that they'd shipped as many copies of Shivering Isles).
 
Pete Hines said:
We don't say you have to do this quest next. Just go have fun doing whatever it is you want to do.

I hope this is not a sign that the game's urgency factor will be on par with what we experienced in oblivion.

The end of post-apoc humanity could be near for all we know, but you can spend months, even years, playing catch and fetch with Dogmeat because it is FUN!!!
 
Hellion said:
Pete Hines said:
We don't say you have to do this quest next. Just go have fun doing whatever it is you want to do.

I hope this is not a sign that the game's urgency factor will be on par with what we experienced in oblivion.

The end of post-apoc humanity could be near for all we know, but you can spend months, even years, playing catch and fetch with Dogmeat because it is FUN!!!

You would prefer an arbitrary timer of some sort? Didn't they officially patch that out of the first Fallout?
 
I want news like this:

Evil villain Magneto Hines explains the world why he will destroy everything everywhere:

Hines said:
Fuck you! With our Phallawt 3 we will fingerfuck your favorite game franchise in the pisshole by making it a S.T.A.L.K.E.R. clone with slight variations which you don't even have to use, that's why they're still half assed and will stay like this in the final release. Now go cry a river and watch me count my dirty money you little fuckers. NYAH-NYAH-NYAH-NYAH!


(I actually believe that he laughs like this when he counts money)
 
I dont really like them explioting dogmeat like that, but at least he has a job...And now myron will do something besides complain!

hahaha but seriously I think of dogmeat always getting killed at the military base.....ohhh nooo! not again THEY KILLED DOGMEAT!!!

It sucks dogs cant wear any type of armor.....They should make armor for everthing...or at least you should be able too make some type of homemade armor .. Ohh well i hope this all doesnt suck.
 
Brother None said:
Dogmeat can keep you alive by scrounging for food or help you in battle by attacking enemies directly or bringing you ammunition and weapons.

I wonder if this mean your character will get hungry, and if you leave them hungry it will have a detrimental effect on them.

that might be interesting, tho like weapon damage/wear and tear they usually take it to the extreme and it gets anoying.
 
Dogmeat will find women and food and in the end you eat the daughter of the BoS guy who John-Locked it up.
3 months after release you will be able to download Catmeat for 10 bucks and Panzerbjornmeat for 40 bucks. Bethesda is so gonna make Fallout 4 with this money. It'll be a 2D platformer.
 
Bodybag said:
You would prefer an arbitrary timer of some sort? Didn't they officially patch that out of the first Fallout?

I was never a fan of the timer, but there are two things to say about why it wasn't arbitrary; firstly, there was a reasonable ingame explanation as to why there was time-limit, and secondly, it was there as a deliberate mechanism to impel the player through the early game.

Personally, I would probably rather have taken the time to explore a bit more, early on. However, the game timers seem to be there to provide a more realistic sense of urgency to the player.

(Maybe someone can point to the appropriate bit of the Bible concerning this?)

Certainly, Fallout 2, by comparison has very little sense of urgency to carry the player through the main plot, and things like New Reno can be a real diversion. Maybe that is a good or a bad thing, depending on your perspective.
 
So there is one thing that they never even mention anymore, and it's really starting to bug me. Is melee combat in the game, and if so, is it even viable at this point?

How can they have a Fallout game with no melee fighting?

I also find it very revealing that they state you don't even need to use vats. Taken with other things they've said about how they handle speech, it makes me wonder if SPECIAL is being used at all, or if it's just there for show.

Hell now that I'm thinking about it, the only thing they've really showed us about SPECIAL is that when your're building your character you can press your Xbox 360 B button and make goo goo's and ga ga's at it...

I can't believe I typed that up and didn't make up a word of it... God damnit I'm really starting to wish this game wasn't even being made.
 
V.A.T.S. (Vault-Tec Assisted Targeting System), too, isn't perfect yet, Hines admits. Those familiar with the original games will feel comfortable immediately with V.A.T.S., which exactly replicates the body-part-specific targeting system.

lolwut? exactly must have taken on a new definition while i was sleeping. i could have swore there were no eye or groin shots.
 
Bodybag said:
You would prefer an arbitrary timer of some sort? Didn't they officially patch that out of the first Fallout?

No, only the second timer was patched out, the first timer was always there.

Fallout was never about just roaming about doing whatever the shit you wanted. It was about being set out with a purpose.

Pete makes it sound like Oblivion did what Fallout also did/should do, namely send the PC out on an "urgent quest", but the reality is you can sit on your ass while the big bad waits for you.

That's stupid. It's become popular amongst modern, consequence-free RPGs, but it's stupid.

Remember how Van Buren had the plague slowly spread, to urge you on? That's Fallout.
 
Boy, the more I read about the combat system, the more it sounds like a complete disaster.

So let's assume you're not using VATS. If you're wielding a Big Gun™, but you don't have a particularly high Big Gun™ skill, does that mean you can have a mutie dead-center in your crosshair, but your shots will stray wildly and miss due to the aforementioned lack of Big Gun™ skill?

As others have said, it seems like Bethesda isn't going to make either RPG or FPS fans happy with FO3's combat system. They're taking skill out of the equation, yet they're still trying to make the damn thing play like a FPS. At the same time, they want to retain some semblance of the original games' combat, and Bethesda thought the best way to do that was to implement their version of real-time with pause.

Combat in Fallout 3 sounds like it's going to be a sloppy mess, pleasing to no one.

Also, big ups to BN for the MST3K reference.
 
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