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After musing on mods (see our previous tidbits news post) Kotaku has published a couple of new articles on Fallout: New Vegas, part of an ongoing retrospective effort.
On that one place they just had to rob (yes, it's the Silver Rush):<blockquote>It's so easy. You just walk up to the table and crouch. At some point, you'll become "hidden," and then you can just… grab every single thing on the table. This happened the first time I played New Vegas, and this time around, I was waiting for it. I walked out of Silver Rush with enough plasma weaponry to last me the entire rest of the game. I even sold back some of the stuff I sold to get some mods for my weapons.
Was this on purpose? Did Obsidian intend for energy weapon players to find a ridiculous explosion of armaments to use? We may never know. All I know is that there's no way I'm the only one who robbed the Silver Rush blind. So come on, fess up. It's okay, you're in good company.</blockquote>And on VATS:<blockquote>It's amazing, really, just how well V.A.T.S. works. The action and shooting in New Vegas is remarkably bad; ancient feeling, crusty to a "free demo of off-brand 1994 FPS that came with PC Gamer" degree. Enemies float across the terrain, hovering left and right and shooting you. Your character slowly meanders backwards as your gun's huge iron sights pop up and obscure everything in your path, making it impossible to aim. A couple of melee enemies make a beeline towards you, swinging and yelling, and in about three seconds, you're dogmeat. Non-V.A.T.S. firefights in New Vegas feel jagged, shouty, disconnected, and altogether strange.
And yet with V.A.T.S., battles become distinctive, satisfying, tactical, and even humorous. If only more first-person games had some sort of option that let you freeze time with a button and ponder your options! (Okay I guess they do... the pause button. But that's not what I mean. And bullet-time, while similar, doesn't count—I'm talking freeze time here.) "Okay, this guy charging me needs to be dealt with, so I'll shoot him a couple of times, then I'll have to unfreeze time and reposition over behind that dumpster..."</blockquote>
On that one place they just had to rob (yes, it's the Silver Rush):<blockquote>It's so easy. You just walk up to the table and crouch. At some point, you'll become "hidden," and then you can just… grab every single thing on the table. This happened the first time I played New Vegas, and this time around, I was waiting for it. I walked out of Silver Rush with enough plasma weaponry to last me the entire rest of the game. I even sold back some of the stuff I sold to get some mods for my weapons.
Was this on purpose? Did Obsidian intend for energy weapon players to find a ridiculous explosion of armaments to use? We may never know. All I know is that there's no way I'm the only one who robbed the Silver Rush blind. So come on, fess up. It's okay, you're in good company.</blockquote>And on VATS:<blockquote>It's amazing, really, just how well V.A.T.S. works. The action and shooting in New Vegas is remarkably bad; ancient feeling, crusty to a "free demo of off-brand 1994 FPS that came with PC Gamer" degree. Enemies float across the terrain, hovering left and right and shooting you. Your character slowly meanders backwards as your gun's huge iron sights pop up and obscure everything in your path, making it impossible to aim. A couple of melee enemies make a beeline towards you, swinging and yelling, and in about three seconds, you're dogmeat. Non-V.A.T.S. firefights in New Vegas feel jagged, shouty, disconnected, and altogether strange.
And yet with V.A.T.S., battles become distinctive, satisfying, tactical, and even humorous. If only more first-person games had some sort of option that let you freeze time with a button and ponder your options! (Okay I guess they do... the pause button. But that's not what I mean. And bullet-time, while similar, doesn't count—I'm talking freeze time here.) "Okay, this guy charging me needs to be dealt with, so I'll shoot him a couple of times, then I'll have to unfreeze time and reposition over behind that dumpster..."</blockquote>