The Vault Dweller
always looking for water.
Ok so I've played KotOR 1 with a light and dark side character and just finished 2 with a light side character. I'm going to start a dark side character later, but for now I need to post my basic thoughts and ask a "serious" question.
Opinion:
I loved the game. I'm not only surprised that KotOR 2 wasn't worse than KotOR 1 (sequels tend to decline in quality), but in fact it was better and quite a bit so. Crafting items was fun and rewarding. The game world was a bit longer and larger than the first.
What really got me though was the somewhat stressful character interactions and decisions. Having my party members not only comment, but react to me made for some very thoughtful decisions.
As much as I liked the ending I was totally under the impression it could have and was intended to be a lot longer. I'm glad they let you know the fates of the planets you visited, but that they only told you and didn't "show" you was disappointing. I guess I should just be glad that they did though. Also having your character not specifically go anywhere let you decide what happened depending on the side you chose. Why not just show different ending videos based on your alignment?
I hate to complain since I loved it so much, but like most great RPG's there are always a few glaring flaws or things that with a little more work could be so much better.
Kria...sheesh I won't forget a character like her.
Question:
[spoiler:2cf13c86c8]In both KotOR 1 and 2 there are strong and sudden plot-twists as are normal in the SW universe. However I saw neither KotOR 1's twist (you are Revan brainwashed by the Jedi after being captured) or KotOR 2's twist (Kria was Revan all along) before they make it obvious to you.
Did the writers do a great job or am I just a fool like Atton?
So my question is how many of you knew the twists before they were made obvious and of those who knew how many were certain and who just made an educated guess.
I for one had absolutely no idea of either.[/spoiler:2cf13c86c8]
By the way. I really hope at some point in the future of SW games you can kill a hut. I know the chances were low, but I was hoping it would happen in KotOR 2. You see, because they're always doing evil things and always one of those "mastermind giving-orders" type characters I absolutely loathe them. Also they're so fat I bet if you sliced one open with your lightsaber the innards would flood the room. That would be funny.
Opinion:
I loved the game. I'm not only surprised that KotOR 2 wasn't worse than KotOR 1 (sequels tend to decline in quality), but in fact it was better and quite a bit so. Crafting items was fun and rewarding. The game world was a bit longer and larger than the first.
What really got me though was the somewhat stressful character interactions and decisions. Having my party members not only comment, but react to me made for some very thoughtful decisions.
As much as I liked the ending I was totally under the impression it could have and was intended to be a lot longer. I'm glad they let you know the fates of the planets you visited, but that they only told you and didn't "show" you was disappointing. I guess I should just be glad that they did though. Also having your character not specifically go anywhere let you decide what happened depending on the side you chose. Why not just show different ending videos based on your alignment?
I hate to complain since I loved it so much, but like most great RPG's there are always a few glaring flaws or things that with a little more work could be so much better.
Kria...sheesh I won't forget a character like her.
Question:
[spoiler:2cf13c86c8]In both KotOR 1 and 2 there are strong and sudden plot-twists as are normal in the SW universe. However I saw neither KotOR 1's twist (you are Revan brainwashed by the Jedi after being captured) or KotOR 2's twist (Kria was Revan all along) before they make it obvious to you.
Did the writers do a great job or am I just a fool like Atton?
So my question is how many of you knew the twists before they were made obvious and of those who knew how many were certain and who just made an educated guess.
I for one had absolutely no idea of either.[/spoiler:2cf13c86c8]
By the way. I really hope at some point in the future of SW games you can kill a hut. I know the chances were low, but I was hoping it would happen in KotOR 2. You see, because they're always doing evil things and always one of those "mastermind giving-orders" type characters I absolutely loathe them. Also they're so fat I bet if you sliced one open with your lightsaber the innards would flood the room. That would be funny.