How's that for honesty in the subject line?
Fallout 3's apparent lead designer, Emil Pagliarulo has been answering questions on the Blood and Shadows (Oblivion fansite) forum. Some interesting picks on Fallout 3:<blockquote>first off, something about Bethesda: when will you guys make something new? (...)
Lohan: Well, it's a pretty loaded question, Mr. Nobuddy. We do TES because Bethesda is the house that TES built; we'll always do TES. We're doing Fallout because, come on, it's Fallout! (...)
Second: what does your position mean, how much freedom do you have, on what can you make decisions?
Lohan: For the purposes of Fallout 3, Todd and I have worked really closely on design. To be honest, Todd and I work really well together creatively; we share most of the same philosophies, and want the player to have the same kinds of experiences. So the overall design (setting, combat, story, quests, etc.) is mine, with a healthy dose of input from Todd (most of which I agree with anyway). Ultimately, Todd could have vetoed my entire design -- but very little of my original idea has changed. And the other designers work with the stuff Todd and I have established, and run with it -- often putting their own touches on things, as is expected.
Third: when will you be able to answer fallout questions? (...)
Lohan: Not anytime soon, sorry.
Forth, and you SHOULD answer this: are there leveled hostiles & item lists in Fallout? (...)
Lohan: See question 3 (though I will say we are certainly aware of the concerns people have, and the places in Oblivion where the leveled stuff goes out of whack).</blockquote>Link: Thread on Blood and Shadows forum
Thanks Briosafreak
Fallout 3's apparent lead designer, Emil Pagliarulo has been answering questions on the Blood and Shadows (Oblivion fansite) forum. Some interesting picks on Fallout 3:<blockquote>first off, something about Bethesda: when will you guys make something new? (...)
Lohan: Well, it's a pretty loaded question, Mr. Nobuddy. We do TES because Bethesda is the house that TES built; we'll always do TES. We're doing Fallout because, come on, it's Fallout! (...)
Second: what does your position mean, how much freedom do you have, on what can you make decisions?
Lohan: For the purposes of Fallout 3, Todd and I have worked really closely on design. To be honest, Todd and I work really well together creatively; we share most of the same philosophies, and want the player to have the same kinds of experiences. So the overall design (setting, combat, story, quests, etc.) is mine, with a healthy dose of input from Todd (most of which I agree with anyway). Ultimately, Todd could have vetoed my entire design -- but very little of my original idea has changed. And the other designers work with the stuff Todd and I have established, and run with it -- often putting their own touches on things, as is expected.
Third: when will you be able to answer fallout questions? (...)
Lohan: Not anytime soon, sorry.
Forth, and you SHOULD answer this: are there leveled hostiles & item lists in Fallout? (...)
Lohan: See question 3 (though I will say we are certainly aware of the concerns people have, and the places in Oblivion where the leveled stuff goes out of whack).</blockquote>Link: Thread on Blood and Shadows forum
Thanks Briosafreak