Kharn said:
Once you reach the upper levels, all the bandits are wearing super armours.
The forum dude is asking "will this be applied to Fallout 3 as well", i.e. rats turning into manti turning into wolves turning into aliens turning into deathclaws.
Now, let us not forget, Fallout 2 did apply that philosophy in a few select places, i.e. cave robber and bounty hunter random encounters (I don't remember if there were other instances)
It does stand to reason that mercenaries in leather jackets wouldn't risk tracking a Gauss-wielding desperado. So in some applications, levelling enemies up to match your "power level" does indeed help balancing.
The key word here is "all". If I want to idle time away by killing low lifes (i.e. critters with few HPs
![Wink ;) ;)](/../../xencustomimages/smilies/icon_wink.gif)
) I should be able to go to a certain sector on the map near the start or into some "early" city, but in some other cases, enemies would evolve (in the middle-area of the game.) That would make sense.