Left 4 Dead gone gold

loving the demo - really pushes the teamwork aspect more then i think any other team shooter

on extreme we get chopped up the first couple of times mostly due to lack of teamwork ... after you start communicating things fall into place ... you still get chopped up near the end tho :))
 
The game has gone gold for realz this time:
http://store.steampowered.com/news/2009/
Yay!

Also, anyone up for some fun with the demo can hit me up as FirePit in the NMA group. I'm getting pretty tired of playing with incompetent boobs.

Once, some guy actually went to cower in a closet while the rest of the team got flooded with zombies. We all died, he escaped.
When questioned why the fuck he was being such an ass, he just answered "TEH GAEM IS CALLED LEFT 4 DED LOLOL" :roll:
 
Any idea if it's possible to move the demo folder to another PC with steam installed?
I hate to download the whole thing again.
 
Damn you Phil. I hadn't even got it yet. Goddamn ladies at Wal-Mart were far too interested in talking to each other, than talking to a waiting customer. They hadn't even put it on the shelf yet, cause the yapping.

Meh. Oh well, my and my buddies will be playing later today.

Question, are there more boss type monsters besides then the ones I saw in the demo? Boomers, Witches, Hunters, Smokers and such.
 
Meh, it's just not my kind of zombie game, when I first saw previews and the such for it I thought it would have more tactics and general tension to it, but it just ended up feeling like another one of those, run here, shoot him, pick that up, throw it at him, shoot him, close the door, level end, kind of games, which I'm sick to death of, RE5 can't come any sooner.
 
I was very skeptical about the game becoming a run n' gun twitchfest with the inclusion of fast zombies, and, it kind of is, but it's deeper than that.

I'm extremely satisfied with the game so far. As long as you get some non-assholes to play with, it can be very tactical. It's not Rainbow Six, but you have to be aware of your surroundings all the time, stick with your team, watch your shots so you don't HIT your team, manage your ammo, etc.

The Director does a great job at providing those "oh shit!" moments, and the levels have some decent variety to them. TF2 twitchfest this is not. The finale on No Mercy was CRAZY. If you don't work together on the upper difficulties you WILL die and die again. And respawn can take a while, over a minute sometimes. There's plenty of tension and incentive not to screw around.

So far I like Advanced, it does a good job of pacing hordes and special enemies. Expert, the little I've played it, seems to throw TOO much at you. But perhaps when I get my skills up a bit and know the maps, it'll provide a challenge.
 
I played the demo on 360 and it's decent. One thing I did dislike was how shooting at a crowd of zombies wasn't as satisfying as it could have been. I'd like it better if they had more dying animations and could stumble over each other instead of running until they cover the screen. I will download it for PC and play some multiplayer before I make up my mind but it's probably as fun as who you play with.
 
Am I the only one how has this update-issue? Everytime I start steam, the game wants to download an update... and it downloads with 40kb/s and less for a long time just to update again when I restart steam. I have had the same issue with the demo...

This sucks.
 
Well, I finally got my answers. I had to call alot of stores in town but it seems that some trucks got stuck over the mountains so I only have to wait till about 4 tonight. So it's gonna be fun. Already have a group ready to go on Advanced.
 
maximaz said:
I played the demo on 360 and it's decent. One thing I did dislike was how shooting at a crowd of zombies wasn't as satisfying as it could have been. I'd like it better if they had more dying animations and could stumble over each other instead of running until they cover the screen.

While that would have been nice, I think with the number of characters on screen it would have been a resource hog to work the AI and animated all that. Laying into a horde at close range with the semi-auto shotgun is still pretty damn satisfying. That said, I've seen zombies leaning with thier head up against walls, stumbling around vomiting (regular guys, not boomers), and even getting into fights with eachother. And thier running animation is pretty well done. The variation makes the hordes pretty convincing. It's not pre-rendered CGI movie quality, but for randomly spawned mass attacks that can flow through literally any walkalbe spot on a map, I'd say it gets an A.
 
i may be wrong, but arent a lot of valve's current employees old modders? now valve has a track record of quality from the beginning but if they did hire a lot of modders then that could explain why things take so long. i mean modders honestly aren't used to working along a schedual. they take however long they need to in order to get things done. i think thats a better way of getting things done then what the s.t.a.l.k.e.r. team did(as in turn a fairly good game into a piece of shit through unpolishedness and bugs)
 
maximaz said:
I played the demo on 360 and it's decent. One thing I did dislike was how shooting at a crowd of zombies wasn't as satisfying as it could have been. I'd like it better if they had more dying animations and could stumble over each other instead of running until they cover the screen. I will download it for PC and play some multiplayer before I make up my mind but it's probably as fun as who you play with.

Graphics are toned down on the 360, because the hardware just can't handle it. It runs beautifully on the PC, and shooting into a crowd of zombies yeilds exploding heads/limbs is extremely satisfying (Not to mention the ragdolls stay as long as you set them to).
 
I played the demo and don't see anything new in this game. To be honest I really like the idea of playing a game Co-op all the time. But this is plain FPS with couple of other people and doesn't bring anything new to the table.

And the demo stages got boring after 2 tries, how many stages there will be? It should be like 200 of them so you can always play a new stage, otherwise it'll be get old within 3 days.
 
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