Legion of Empire FOT campaign

I have been surprised question like release date Laughing
but I am in hurry because if I take some brake I won´t be able to continue for some time. I can remember few good guy which started to work on similar project but time was again them. When some work take long time ... oh enough trash Razz

Simply Wild_qwerty - I ma over half of this project past 6 months but I suppose some 2 more in worst case.

Today I am going to finished absolutely amazing map from creator named xbow. This man is incredible just wait you will see map like from provissional.
Torr not understand you. You must talk slow and loud. :D
 
Odin said:
Again, do NOT double/triple post.. CLICK EDIT!
Sorry Odin but I can edit only my own post and not other people here.
I can see only QUOTE on the top of their massages.

If you have some better advise how to answer on each (constructive) question and save some place here just give me better tip. :wink:
 
BigTom said:
Odin said:
Again, do NOT double/triple post.. CLICK EDIT!
Sorry Odin but I can edit only my own post and not other people here.
I can see only QUOTE on the top of their massages.

If you have some better advise how to answer on each (constructive) question and save some place here just give me better tip. :wink:


If you scroll down in your 'reply' window, you'll see that the entire thread is down there. Just copy/paste.
 
BigTom said:
Sorry Odin but I can edit only my own post and not other people here.
I can see only QUOTE on the top of their massages.

iseestupid

If you have some better advise how to answer on each (constructive) question and save some place here just give me better tip. :wink:

By e-mail, because obviously you're not bright enough to figure out how to use a forum, nor follow simple warnings given three times over before you decided to post this moronic little tantrum of yours.

On that note, I think I'll pass this mod by on the grounds that the author is a FUCKING MORON!

Odin already said it to you once already, which you decided to disregard.

Big T: Please don't post several posts after one another, click edit and insert the info in the former post instead.

It can't get any clearer than that. It is rather useless to have a number of messages right after each other in a rapid fire quoting, as the topic is all the same and people are on the same page. It is incredibly rare that it would change that much, and in which case, everyone will end up reading each post anyways. Noob laziness at the cost of the forum resources isn't really appreciated, and neither is the attitude.

If you don't understand by now, don't bother posting more than once per day in a thread here. That should take care of the problem neatly. Otherwise, I hate it when I have to do things that take away from productive work.
 
Here's how you do it:

You click "QUOTE" on someone's post, copy the contents, (typically pressing the keys Ctrl+C) then you click "BACK" , click "quote" on another person's post, paste the previous quote (Ctrl+V), then copy everyting again (Ctrl+C), you proceed in this manner, until all the persons that you wanted to quote are quoted... Then you write your answers and FINALLY click "Submit Post"

Clear now?

Oh, and don't mouth off to Rosh, it's bad for your health.
 
BigTom - I'm really lookign forward to playing your new campaign, it sounds really good.

Have you added a few more in town quests? Like while being on a mission that you get asked to do something else by the towns people. I remeber playing Warcraft 3 and on the way to save a town, so other villages came running up and asked me to save them from bandits. I really liked these sort of small suprise quests.

I think it would be cool to have the option to help out a few people who come under attack while you are working on your current mision.


I still remeber being warned by Rosh for double posting when I first came here, that was nearly a year ago now :)

He was nice about it too.

NMA was the first forum I posted on, so I didnt know about editing a message or quoting until a little while later.
 
Wild_qwerty said:
I still remeber being warned by Rosh for double posting when I first came here, that was nearly a year ago now :)

He was nice about it too.

:)

We are usually quite nice in reminding someone, unless they have done something else wrong. Yes, it is at one point something that not everyone really knows to do. A warning about this is no problem and we generally think nothing of it. After the third time we have to tell someone...
 
Jebus said:
If you scroll down in your 'reply' window, you'll see that the entire thread is down there. Just copy/paste.
Thanks Jebudus

BT
Roshambo said:
On that note, I think I'll pass this mod by on the grounds that the author is a FUCKING MORON!
I wont be so rude and aggressive like you because I have good behavior and not like you.
How many languages do you know Rosh? This my problem happened not because of my stupidity as you said but because I am simply beginner and sometime I dont understood well.
If you will be still so clever like till this time I dont replay any of your next comments.
Silencer said:
Here's how you do it:... Then you write your answers and FINALLY click "Submit Post"

Clear now?

Oh, and don't mouth off to Rosh, it's bad for your health.
THX a lot Silencer

That is first time when I got good lesson and now I thing that it will be ok.
And in case of Rosh .... :evil:

BT
Wild_qwerty said:
BigTom - I'm really lookign forward to playing your new campaign, it sounds really good.

Have you added a few more in town quests?
Yes Wild_qwerty. There will be inside missions some side quests and I thing that this is spice of good games. You will see :D

BigTom
 
please..... I want to play this mod....please be nice to each other and let it just pass by....

now lets all be nice... please...

lock this before it goes bad
 
LoA will be probably 35 missions (we will see). This depend on my enthusiasm, help from outside and also your interest :o) At this moment I have done 17 maps and rest in progress

I counted today finished missions and now it is almost 20.

Is that just missions or all maps including missions, bunkers and special encounters? Given the linear nature of FOT I thought that at 20 missions the default campaign was a touch too long, they could easily of cut 5 or 6 missions and had a much more interesting game. While it's nice to have a large campaign in the works don't be too ambitious, it'd be a shame if people gave up on it half way through because face it after a while FOT just gets plain boring.
 
I found FOT was okay, but yea maybe I did get a little bored towards the end, but that might be more to do with the structure of some of those missions than the number of them.

I think it would be good to have a lot of missions, but maybe in order to make it more fun make a lot of the missions quite small and easy. Like for example it would be fun to have a mission later in the game where you have to stop a hoard of bugs from attacking a town. I like the idea of using heavy weapons on roachs and scorpions :) At one point you could fix the towns defense laser turrets, maybe they need activating through an underground bunker.

sure this sort of thing would be super easy but would be great for a laugh, and the rest of the town could be a few mini quests and some trading perhaps.

The problem with FOT is that it coudl get a bnit tedious one soem of the larger maps.
 
Wild_qwerty said:
I found FOT was okay, but yea maybe I did get a little bored towards the end, but that might be more to do with the structure of some of those missions than the number of them.
A lot of missions would of been okay if the game was less linear, but their idea of non-linearity was to have a choice of two missions to do at the same time, neither really affected the other and you had to do both to move on with the game. Trouble is the more rpg elements, and the less linear you try and make the game the more triggering you have to do which can make things rather complicated. Especially when the triggers are buggy and don't work 100% of the time.

Wild_qwerty said:
I think it would be good to have a lot of missions, but maybe in order to make it more fun make a lot of the missions quite small and easy. Like for example it would be fun to have a mission later in the game where you have to stop a hoard of bugs from attacking a town. I like the idea of using heavy weapons on roachs and scorpions :) At one point you could fix the towns defense laser turrets, maybe they need activating through an underground bunker.
Small fun missions like this would of been ideal for the special encounters, instead of walk on to the map, watch the floating dialogue, get or not get the joke/reference, take some cool item or recruit and leave the map.
 
BigTom said:
I wont be so rude and aggressive like you because I have good behavior and not like you.

Liar. Even after being told by Odin, you still did whatever the fuck you pleased and decided instead to offer a steaming pile.

How many languages do you know Rosh?

That is not the point. Of course, I could point out that your problem was pointed out multiple times over before you decided to post that wad of shit in reply to Odin.

This my problem happened not because of my stupidity as you said but because I am simply beginner and sometime I dont understood well.

No, you're a moron because you were told multiple times and then decided to give more attitude to Odin. Newbie-ness may be excused before someone had to be told they are fucking up. Stupidity awards are given if we have to hold your hand any more than that. You were also told exactly what the problem was, yet you decided to keep giving excuses and attitude.

Sorry, if you can try to lie that well, you can bother to read the rules and warnings just like everyone else. Odin also phrased it quite plainly in his first post about this, "Big T: Please don't post several posts after one another, click edit and insert the info in the former post instead." It also appears, in your latest post, that you seem to have finally understood what was written, so congratulations on eventually getting the point.

If you will be still so clever like till this time I dont replay any of your next comments.

Case in point.
 
SYNDIC01.jpg
 
requiem_for_a_starfury said:
Is that just missions or all maps including missions, bunkers and special encounters? Given the linear nature of FOT I thought that at 20 missions the default campaign was a touch too long, they could easily of cut 5 or 6 missions and had a much more interesting game. While it's nice to have a large campaign in the works don't be too ambitious, it'd be a shame if people gave up on it half way through because face it after a while FOT just gets plain boring.
I have for you final no. of missions - it will be 37. In this number are maps of cities and villages where you can find a lot of side quests, some maps of bases where you find main and side quests and maps like defend us or attack them like in FOT. But in this 37 maps arn´t counted with special ecounters which I will put into the game before ending with this project. But I thing some 10 special ecounters will be real no.
Story is in all games always linear but you will be here forced to do side quests because enemy will be quite harder than in FOT :twisted: and without experiences you wont be able to defeat them.
On your second point requiem_for_a_starfury I have to admit that a lot of people give up their work before ending and that is quite sad right? But as you and I hope that wont be this case. :lol:

Wild_qwerty said:
I found FOT was okay, but yea maybe I did get a little bored towards the end, but that might be more to do with the structure of some of those missions than the number of them.

I think it would be good to have a lot of missions, but maybe in order to make it more fun make a lot of the missions quite small and easy. Like for example it would be fun to have a mission later in the game where you have to stop a hoard of bugs from attacking a town. I like the idea of using heavy weapons on roachs and scorpions :) At one point you could fix the towns defense laser turrets, maybe they need activating through an underground bunker.

Don´t worry about fun inside game Wild_qwerty. YOu will find there fun but you will find there desperation and death like in classics Fallouts 1 and 2.
I thing that I can show some detail about missions like you spoke before - yes there will be mission like defend us against hordes of something :D
 
BigTom said:
I have for you final no. of missions - it will be 37. In this number are maps of cities and villages where you can find a lot of side quests, some maps of bases where you find main and side quests and maps like defend us or attack them like in FOT. But in this 37 maps arn´t counted with special ecounters which I will put into the game before ending with this project. But I thing some 10 special ecounters will be real no.
Story is in all games always linear but you will be here forced to do side quests because enemy will be quite harder than in FOT :twisted: and without experiences you wont be able to defeat them.
37 missions plus 10 special encounters seems a little on the big side to me, especially if you need to do them all to gain the required experience. I'd only work on something that big if the player had a lot of choices, do objective 'A' open mission 'A1' do objective 'B' open mission 'B1' etc, but good luck to you.

BigTom said:
On your second point requiem_for_a_starfury I have to admit that a lot of people give up their work before ending and that is quite sad right? But as you and I hope that wont be this case. :lol:
Actually I meant the people playing giving up, not the modders. I have to admit giving up on playing several mods (for different games), that just went on too long, when I got bored.
 
Or too giving up becuase they are too hard :)

I like my games to be enjoyable and fun, not so challanging that you have to use cheats. I little challenge is good, but real life has plenty of challanges so I perfer my games to be nicely balanced.

Sounds really good though mate, I'm looking forward to this one :)


37 missions plus 10 special encounters seems a little on the big side to me, especially if you need to do them all to gain the required experience. I'd only work on something that big if the player had a lot of choices, do objective 'A' open mission 'A1' do objective 'B' open mission 'B1' etc, but good luck to you.

Yea, having mission choices would be really cool, it would also help for replay value as the second time you do it you can play the different missions.
 
Back
Top